Don’t miss all the new rules for how to muster your army and the latest missions for Warhammer 40k 10th Edition!
The Warhammer 10th Edition 40k core rules have been spotted on the web, including the how to muster your army and the first missions!
With the new edition dropping in June, it was only a matter of time before we saw some leaks hit the internet. It’s always nice to get a sneak peek into the rules, and these look like they are taken from the book, but with any leaks, nothing is 100% until GW actually drops it.
Click the links below for the latest on 10th Edition Warhammer 40k and the full articles!
- Warhammer 40k New 10th Edition Release Guide: LATEST
- New 10th Edition Warhammer 40k Starter Set
- What Will Happen To Codex Books in 10th Edition
- All the Latest 10th Edition Rules & Codex Changes
- How to Build Army Lists in 10th Edition Warhammer 40k
- New Leviathan 10th Edition 40k Starter Box Set Value Is Hot Fire!
Now, let’s jump into the new rules!
New 10th Edition 40k Core Rules: How To Muster Your Army & Missions
The new Warhammer 40k 10th Edition rules were spotted on Imgur, but we also have them all here. The full Scanned PDF of the Leviathan core rules was also posted at this link, here on sync, and broken down below as well.
If you’re looking for a chart of the USR rules, a “printer-friendly” version is also posted here.
Nothing too crazy to start, as 1,000 to 3,000-point games is pretty standard, but there will also be a Combat Patrol style game type as well. Just keep in mind when you build your army, you must pick a keyword faction for your entire army.
From there, when you pick a certain detachment, your army gains the additional rules. Then, your characters can have enhancements now instead of Relics. For the rest of your forces, you can basically take anything as long as you don’t have more than three of any one unit (with battleline and dedicated transports having a maximum of six).
You can also include more than one Epic Hero, just not more than one of each. Lastly, you pick who your Warlord is.
10th Edition Warhammer 40k Missions
Well, we knew from the start there would only be one mission, but we expect more to be in the next Chapter Approved book.
Some of the significant differences we noticed from 9th Edition are after determining the attacker and defender, you must then decide which units your characters are going into, which units will be embarked in transports, and which models will be in strategic reserves (before any deployment has happened).
After that, the next main difference is whoever takes the first turn moves their Scouts first, and you roll off for infiltrating units.
Objective markers are very different now as you cannot be on top of them (i.e., ending your move on top of them.) However, you can control them within 3″, and they recommend using a 40mm base (or something about that size.)
Now that we have new OC rules keep in mind that if you have a higher combined OC, you control the objective.
Boards are staying the same size, and you start getting VP for controlling objectives from turn two onwards. You still roll off for the first turn (as well as attacker and defender) and say which models will be in what units, transports, and reserves.
Secondaries can also be random or fixed, and each player can decide which they will go with. Lastly, placing objective markers still goes from one person to the next with similar rules for where they can be placed.
The mission still goes for five rounds; the victor is whoever destroys the other army or scores more points at the end.
This is a pretty classic battlefield, so nothing too crazy to kick off the new edition unless we see a Chapter Approved book drop at the same time as well.
Check out the latest Warhammer 40k rumors for the rest of the 9th and even 10th Edition, new releases, and more!
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What do you think about the new Warhammer 40k 10th Edition core rules?
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