Here are all the new Tyranids 40k Codex Datasheets, Synapse, and Character rules for their updated 9th Edition Warhammer 40k codex.
With the new Tyranids Codex in hobbyists’ hands and rules previews aplenty from Games Workshop, we can get a better picture of what all the new rules are looking like for the bugs!
Tyranids New 40k Codex Synapse, Datasheets, & Character Rules
These unique faction rules are collected from all the following reviews on YouTube, and Warhammer Community alike, so be sure to watch your favorite presenters talk about their take on the book at the links below:
Here’s the most up-to-date review of the new Tyranids rules. Click on the gallery above to see all the new 9th Edition 40k rules from the Tyranids codex!
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Inside the book you’ll find fully updated rules for the Tyranids and their key hive fleets, as well as background information leading from their first contact with mankind right up to the present day’s apocalyptic Octarian War. Despite the Imperium’s best efforts, Hive Fleet Leviathan runs rampant, and it seems that not even the largest Ork empire in the galaxy can stop them.
As befits a new codex, there’ll be a wealth of rules content from Stratagems and Warlord Traits to Hive Fleet adaptations and the return of Synaptic Link abilities. You’ll also be able to take your fleet on a Crusade campaign of its own, and while we can’t say anything about the specifics just yet, it’s safe to say you’ll be doing the complete opposite of any local T’au Empire players.
The new art is actually pretty cool we have somewhat of an expectation from this book, however, don’t judge too soon as we need to see how everything works together rules-wise.
Plus don’t forget to check out all the new Tyranids Crusher Stampede rules they just got as well by clicking here.
Tyranids Synaptic Link Rules
Basically, the new Tyranids Synapse rules just work as a Wi-Fi extender now, if one synapse bug links up with another, it has Synapse link range to everything they do. Which is handy for all the Model, Hive Fleet, and Imperatives rules sprinkled throughout the codex.
Tyranids Character & Datasheet Rules
One nice thing about how their re-roll works is you only have to start the Command Phase in range, then you get the re-rolls for the whole time, no matter where they go. At 5 attacks, they don’t really improve in that facet, but still, the weapons are much better this time around.
Unlike the flying version, the new Hive Tyrant on foot does can not deepstrike but does have an impressive 4+ invulnerable save, however they are still limited one per detachment.
Swarmlord Codex Datasheet Rules
Shadows has changed a bit to potentially more dangerous to enemy casters:
SHADOW IN THE WARP (AURA)
While an enemy Psyker unit is within 18″ of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffers
1 additional mortal wound.
Domination lets you just dish out re-rolls in general and a fat 2+, 4+ invulnerable, and T8 will help keep him alive some. However, at 13 wounds, he will get picked on for sure. Tyrant Guard are probably an auto-include for him if they still work that way.
Although the rumor is that Catalyst gives a unit a 5+ feel no pain (6+ for Titanic models) on a cast of a six, so maybe they will not be needed. About the only thing not listed here is its’ new Warlord trait.
Tyranids Gargoyles Datasheet Rules
Unfortunately, we don’t know all the special rules, but from the symbol next to the painted model it appears that Gargoyles are indeed making the move to the Troops slot!
It looks like with these new rules and a much better weapon, people might actually field some Gargoyles once again! This would also mean Termagants might be making a bigger return as their shooting might actually do something!
With the Fleshborer getting so much better, the Termagants are getting a massive buff without changing much themselves.
They have a pretty decent statline with all the good rules for guarding your Hive Tyrant keyword models.
These are a little different from before, but they at least have a 4+ Invuln and can still go one Psychic Power. They also add 1 to Smite for each model in the unit, so can get up to a bunch of wounds. Thier synaptic imperative lets you throw out an invulnerable as well, which could be nice in some circumstances!
The Rupture Cannon with 3 attacks at S 14,-4 AP, and D6+4 damage, this thing will really dish out the pain! The other weapons are all pretty decent, especially when you consider the Acid Spray is an 18″ super strong flamer.
Last, a profile with 16 attacks is just something else! Especially if you give this Adrenal Glands, it will be 16 S8 attacks! So, if you want to tear through infantry, then this might just be the perfect choice.
New Tyranids Warriors & Prime Codex Datasheets
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Haruspex 40k Codex Datasheet
Though just looking at the statline, it’s getting seriously better and with 2 extra wounds and a better save, it should survive longer. Plus from the looks of it Acid Blood being a keyword means there is probably a Stratagem to trigger it as well now.
Tyranids Exocrine Codex Datasheet Rules
So the Exocrine has lost the standstill and double shoot +1BS option, still, the baseline stats of everything are so much better, the trade-off may be worth it.
More exciting times are on the way for Tyranids along with new rules and models! Here’s all the latest on the upcoming rules updates and points changes for Warhammer 40k.
- Tyranids 40k Rules & Models Rumors
- Tyranids Codex Biomorphologies & Synaptic Imperatives Rules!
- New Tyranids Codex Hive Fleet 40k Rules
- Tyranids 40k Codex Warlord Traits, Relics, Psychic Powers, and Stratagems Rules
- New Tyranids Wargear, Points, & Secondaries Rules
- New Tyranids Datasheets, Synapse, & Character Rules
Here’s the most up-to-date review of the new Tyranids rules. Click on the gallery above to see all the new 9th Edition rules from the Tyranids codex!
What do you think about all these new Tyranids Datasheets, Synapse, & Character codex rules for 9th Edition?
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