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RUMORS: New Chaos Legion Strats, Traits & Relics Rules

chaos rumors new wal hor warhammer games workshopMore rumors are here for all the Chaos Space Marines Legion traits, relics, and Stratagems rules that may be on the way in the new codex book!

Obviously, these are rumors, so take them with as much salt as you need. However, with the new Chaos Space Marines Codex book on the horizon, there are bound to be some pretty strong leaks out there.

Plus, supposedly these come from a playtester and match up with previous legion rumors we have seen out there.  So plenty to sink your Chaos teeth into!

Let’s check start with the Overall Chaos Space Marines and Legion rules Codex rumors we have already seen, and check out the rest of the rumors en masse:

Some of those are super spicy for sure, and some are not. Either way, we know new Chaos Space Marines are on the way. Check out all the pages of the new Chaos Space Marine Codex rumors above!

RUMORS: Chaos Space Marines Traits, Relics & Stratagems Rules

chaos khorne walpaperThere are also plenty more rumors than this out there, so keep your eyes peeled for more soon!

Night Lords

  • -2LD & -1CA @ 9”
  • +1 to advance & +1 to charges
  • Wanton Slaughter: When using a pistol/assault/melee vs below half strength unit or LD 6 and below = +1 to wound (Super doctrine)

Warlord Traits

  • 6″ aura that cancels obsec
  • +1 CA to enemies and always consolidate 3″ in any direction, even if touching base to base
  • The horrible warlord trait of once per battle you can reroll 1 dice for hit, wounds, advance, charge, and saves have been changed. It is now once per turn you can auto 6 a dice for a hit, wound, advance, or saves
  • +D3 attacks and warlord is considered always in the slaughter phase… this is evil on a disco lord
  • +1 to armor and invul saves in terrain is GONE
  • Fall back and charge + -1 to hit is GONE

Relics

  • FLY relic (Daemon Prince only it seems): moving over or charging units causes d3 MW on a 2+
  • Claws of the Black Hunt are back but have been renamed, S+1 ap3 D2, does not gain reroll wounds instead gains enemies cannot use rules that ignore wounds
  • Vox Daemonicus is 12″ no deepstrike & enemies must pass a leadership test or cannot perform actions or psychic actions; infantry only
  • Flayer is still there and seems to be exactly the same
  • Stormbolt plate, infantry only, 2+ save, and untargetable beyond 12″

Stratagems

  • Vox scream: cancels AURAS
  • Units in deepstrike or strategic reserves count themselves as 1 turn earlier. 1cp for infantry & bikers; 2cp for Daemonkin
  • No fallback strat
  • Fall back and charge
  • -1 to hit if fired upon
  • Rerolls to hit if Ld is higher than the enemies (used to be +1 to hit)
  • There are no more stratagems that influence moral
  • Lost the stratagem that gives +2 to the charge and +1 to hit in melee from terrain
  • If you slay the enemy warlord, +1 CA to enemies for the rest of the game

Iron Warriors

  • Ignores cover
  • Reduce ap1/2 by 1
  • Wanton Destruction: Heavy/grenade vs vehicules/buildings/units in cover = +1 to wound (Super doctrine)

Warlord Traits

  • Some way to give +1 damage to certain units

Stratagems

  • 5+++ vs MW
  • -1 damage for core infantry & daemonkin.
  • Reduce incoming ap strat is GONE
  • Cultist bodyguards are still there

Word Bearers

chaos-wal-hor-space-marines-word-bearers-dark-apostle

  • Charges/HI = reroll hits
  • 5+++ vs MW
  • Wanton Slaughter: When using a pistol/assault/melee = 6s to wound cause 1MW (capped @ 3MW per unit) (Super doctrine)

Stratagems

  • No more strat for possessed +1d
  • The auto pass psyker spell is still there
  • The autosave strat has been changed to take 0 damage instead
  • They have 2 strats that affect daemonkin or possessed

Black Legion

black_legionnaire chaos hor

  • Ignore CA
  • +1 to hit when charge or shoot closest unit
  • Wanton Massacre: rapid fire/assault/pistol = exploding 5s (hit) (Super doctrine)

Stratagem

  • Strat that lets you change a unit’s legion for a turn.
  • 1 unit can be considered destruction/massacre/slaughter at the same time, core units only

Alpha Legion

alpha legion wal hor

  • -1 to hit 12″ away, if wounds are 10+ then it’s 18″
  • Can charge and perform actions if they fell back
  • Wanton massacre (super doctrine):Rapid fire, assault, pistol if within half range +1 ap

Warlord Traits

  • Sniper warlord trait
  • Redeploy for up to 3 units
  • A cultist buff
  • I am Alpharius is still there

Click Here To Get Your Eternus Assault Armor!

Relics

  • One turn per battle: enemy strats cost +1cp on a 4+
  • Power sword with dd3 and causes -1 to hit (GONE)
  • Bolt weapons wounds on +2(except vehicules and titanic), ignores cover
  • The combi bolter relic must be gone since no way for HQ to get combis (GONE)
  • +2 armor, and transhuman
  • Armor with 3d6 movement that can “ghost walk” through units (still there)

Stratagems

  • The sabotage strat is now auto explode
  • Fall back and shoot
  • 12″ deepstrike denial
  • Shoot a unit that deepstrikes nearby
  • Forward operatives, pregame move
  • Conceal is replaced with untargetable beyond 12″

Emperor’s Children

emperor's children

  • Ignore any/all negative modifiers to WS/BS
  • Any attack on a 6 to wound +1ap
  • Wanton Slaughter (super doctrine): Melee hits on a 6 give an additional hit, combine this with the slaughter bonus and you’d get 2 additional hits on a 6
  • Side note, this matches up with a 4chan leak that said TH chosen could hit on 2s with EC (legion trait+icon of excess)
  • Noise Marines are troops
  • Don’t need to pay for Slaanesh marks

Stratagems

  • Honour the Prince is still there
  • The sonic weapons strat does mortal wounds now, no longer +1s +1d

Red Corsairs

Red Corsairs

  • Charge if they advanced
  • Models count as 2 for obsec; Models with 10+ wounds count as 5
  • Wanton Destruction (super doctrine): Heavy, rapid, grenades get +1ap

Creations of Bile

Fabius-Bile-The-Clone-Lord-hor

  • +1 str/move
  • Fight after death in melee
  • Wanton Slaughter (super doctrine): Melee hits on 6 auto wound

”Build a Warband” Renegade Traits

traitor guard renegade chaos warhammer 40k

  • +4″ to range other than grenade and relic
  • After killing a unit, the unit is then considered to be in destruction, massacre, and slaughter for the rest of the game
  • After charging, in melee 6s to hit autowound (Khorne specific)
  • In melee or shooting, reroll 1 wound or 1 damage (Tzeentch specific)
  • +1 to wound vs half-strength unit (Nurgle specific)
  • +1ap on a 6 to wound unmodified (Slaanesh specific)
  • +1 to advance and charge rolls
  • +1 to hit when targetting closest enemy unit
  • +1 movement & strength
  • Ignore CA/Fallback and shoot/fallback and charge; but with -1 to hit for the rest of the turn (All encompassing; unmarked specific, so no marks allowed)

World Eaters

World Eaters Shoulder pad

 

  • Not in the codex

We know what this means! They have to be getting their own book soon! Right?

The question is what else will we see for the followers of the dark gods this year?  Here’s all the latest on the upcoming rules updates and points changes for Warhammer 40k.

All the Newest GW Model & Rules Previews

What do you want to see in an update? Do you think these new Chaos Space Marines Codex legion rules and rumors are true?

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About the Author: Travis Pasch