Celebrating 500 episodes of The Long War! We take a look at the new Chaos Defiler reveal, hobby milestones, and the future of the 40k tabletop.
Another Long War Two-Fer is here: Keep those hobby muscles strong with this week’s webcast and the latest exciting podcast of table-top wargaming awesomeness, mostly centered around Warhammer 40k.
The Long War: Episode 500
Show Summary:
This week, the crew covers some new releases, new rules, and recalls the star of the Long War in 2015! Here are the key takeaways, section by section:
- (00:01 to 00:59) The crew kicks off Episode five hundred
- It is on a new Monday slot with Wyatt back, promising fresh 40k talk, Defiler hype, Red Corsairs, and a nostalgia trip through early show history.
- (01:18 to 06:39) “Would you rather” chaos:
- Either a naked stranger in the shower every time, or a silent stranger watching you sleep. Everyone litigates the rules (stoic guard vibes, no interaction), with most preferring the bedroom creeper over the shower situation.
- (06:39 to 09:16) Side quest into classic sci-fi heartbreak:
- Quantum Leap ending trauma, a quick nod to a newer sequel series, and some Sliders nostalgia, plus network interference talk.
- (09:36 to 18:58) Rob walks through the first batch of 2015-era episodes (May to July 2015)
- With titles like Space Marines being OP, AdMech War Convocation, early Age of Sigmar competitive talk, and the vibe shift when GW nuked the Old World, fans got furious.
- (19:23 to 20:45) Quick Super Bowl detour:
- Party vibes, prop bets (including Gatorade color), and a “how is nothing happening” game flow for long stretches.
- (21:10 to 30:00) Hobby and product news grab bag:
- Expected Defiler pricing guess, current release pricing talk (Maelstrom items, battleforces and battalions), GW’s longer preview-to-release cadence, plus hobby gear shout-outs (Game Envy Lucent lamps restock timing, Mantic’s DreadBall update with Jervis Johnson, Monument Hobbies pigments, new Squad Marks sizes, Army Painter John Blanche sets three and four, and a Magnabaron Helbrute magnet kit).
- (30:29 to 46:13) The new Defiler reveal turns into a serious gameplay reality check:
- They debate base size (heavy sleuthing suggests huge, around 160mm), how that breaks normal terrain layouts, and why it likely needs Towering plus a Titanic Walker style rule (or equivalent) and a bigger Move stat to function without being a miserable brick.
- (42:52 to 46:13) They frame the “fix” options bluntly:
- Either give it the right keywords and mobility so it can play the mission, or make it absurdly tanky, which they argue would be worse for the game.
- (46:36 to 55:16) Red Corsairs time:
- Huron rules get discussed (Deep Strike, five plus feel no pain, OC aura, reactive move “cat” gimmick), plus his pirate entourage with utility (CP generation condition, redeploy).
- Break down the new bespoke units: Red Raiders as three-wound Legionnaire-style bodies with Infiltrate and scaling OC after a kill, and the Raid Captain who infiltrates with them and boosts charges.
- (55:16 to 59:46) Wyatt’s verdict:
- The new units look slick and have real play potential, but detachments will make or break them.
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🔗 Related Reads From the Show:
- The new Chaos Defiler
- Bourbon & Bolters Retreat
- Monument Hobbies Paints
- Get your Warhammer and hobby supplies from Fabricators Forge
- J15 Games Has Your Game Aids, Tokens & Templates!
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