Even more new Death Guard 40k rules are here as Games Workshop previewed the new Contagions of Nurgle minus toughness debuff!
Warhammer Community, revealed this new rule to hold us over as the release has been delayed. This preview is the last of the 5 rules they said they would be releasing this week. If you want to see part four, check it out here.
Just because they said this is the last preview doesn’t mean we won’t randomly get something else, so stay tuned just in case!
This preview, however, is about an army-wide rule that de-buffs enemy units.
As you all know by now, the book is being delayed until early next year, but you can still check out all the Death Guard rules previews that we have seen so far at the links below!
- Disgustingly Resilient
- Death Guard Remorseless Rules
- Deadly Pathogens Rules
- Inexorable Advance & Bolter Rules
- Plague Marines Rules
- Mortarion Rules & Points
- Plagueburst Crawler Rules
- Blight-Hauler & Bloat Drone Rules
- Death Guard Heroes Series 3: Unboxing & Build
Let’s dive into the Contagion rules!
GW Reveals Death Guard Contagions of Nurgle Rule
When you just look at this it doesn’t seem like anything crazy right off the bat, but when combined with all the units that can buff this (that we already know), it’s pretty significant. Also, being able to wound almost every Marine model in the range on 3’s is insanely strong.
If an army tries to alpha strike you with close combat troops, they will be hit by the debuff right away. Also, when you start wounding models on 3’s instead of 4’s with Plague Weapons, you’re chances of wounding go sky high. Because the only thing you won’t be wounding/rerolling with is 2’s. So just program your dice to not roll that pesky number! It gets really interesting though with two model’s rules we’ve already seen.
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Synergies with Mortarion and Miasmic Malignifier
Both Mortarion and the Miasmic Malignifier start the battle counting as the 4th battle round for terms of the rule. This means from the get-go every model within 9″ gets the debuff. If anyone wants to push forward on you from the beginning, they are going to have a hard time doing it. Also, you can set the Miasmic Malignifier 12″ from your opponent’s deployment zone, meaning if they move up at all they will most likely get the debuff. Not the craziest rule ever but a cool little army-wide rule that can make a big impact!
What do you think about the new rule? Do you think wounding Marines on 3’s will make a big difference?
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