Here are the new movement phase and reinforcements rules for Warhammer 40k 10th Edition that have been spotted in the core rulebook!
With the new edition dropping in June, it was only a matter of time before we saw some leaks hit the internet. It’s always nice to get a sneak peek into the rules, and these look like they are taken from the book, but with any leaks, nothing is 100% until GW reveals it.
Click the links below for the latest on 10th Edition Warhammer 40k and the full articles!
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- New Leviathan 10th Edition 40k Starter Box Set Value Is Hot Fire!
Now, let’s jump into the new rules!
10th Edition 40k Core Rules: Movement & Reinforcements
The new Warhammer 40k 10th Edition rules were spotted on Imgur, but we have them all here.

The turn structure is still the same: one player still takes the first turn, to manoeuvre and fight with all the forces at their disposal, and then the second player does the same. This is still called the Battle Round, but seven phases have now become five – and both players will now contest each one to the fullest.
While there have been some significant changes to the phases, the movement phase still takes place simultaneously, and you now have a specific reserves step.




Moving Over Terrain


While they can move over units as if they were not there, the path will end up, in most cases, being a longer distance than the horizontal measurement “on the ground.”
10th Edition 40k Core Rules Reinforcements

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