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All the Imperium Factions 10th Edition 40k Rules Datasheets & Index Cards

All the Imperium Factions 10th Edition 40k Rules: Datasheets & Index CardsAll the Imperial 10th Edition 40k index datasheet card rules downloads, including Grey Knights, Astra Militarum, Sisters of Battle, Ad Mech, and more are here!

These new Imperial 10th Edition, 40k index datasheet cards for Grey Knights, Astra Militarum, Sisters of Battle, Ad Mech, etc, include everything other than the points. Still, it is enough to see what special rules each army has and what each unit does now.

With new army-wide rules, more datasheets, weapon profiles, and new stratagems, the picture of how some of the favorite factions will work in 10th Edition Warhammer 40k is more evident now.

Latest Updates & New Rules Articles For Warhammer 40k 10th Edition

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Click the links below for the latest 10th Edition Warhammer 40k index card datasheet rules!

Free-Space-Marines-PDF-Datasheet-Index-Cards-40k-Rules-for-10th-Edition!

Now, let’s jump into the new rules!

10th Edition Warhammer 40k Imperium Factions Index Card Rules Downloads Imperial Knights, Adeptus Mechanicus, Custodes, Imperial Guard (Astra Militarum,) Sisters of Battle (Adepta Sorotitas), Grey Knights & Imperial Agents

The new Imperium faction Warhammer 40k faction index card rules downloads for Imperial Knights, Adeptus Mechanicus, Custodes, Imperial Guard (Astra Militarum,) Sisters of Battle (Adepta Sorotitas), Grey Knights and Imperial Agents are located on Warhammer Community.

Imperial Units Rules 10th Edition

As good as they are, the Space Marines can’t hold back the entire tide of Tyranid swarms, Chaos-worshipping traitors, and other alien hordes on their own – they need reinforcements. The new edition of Warhammer 40,000 is here, and the armoured might of the Imperium has mustered. Today’s download release features all six remaining Imperial factions, each with army rules and full Detachments, plus an extra set of Index cards for the Imperial Agents so you can add a cheeky Inquisitor or Assassin to your force.

Plenty of Imperial factions are out there to keep the galaxy free of Chaos and Xenos! Considering there are so many rules, we’ll be looking at the army rules, and you can check out the full rules at the end of each section.

Grey Knights 10th Edition 40k Rules

Imperium Factions 10th Edition 40k Rules

This is awesome because it seems like every turn, you can reposition a ton of units and get them into the thick of things! If you happen to get outmaneuvered, it won’t be that way for long! However, you do have to drop them down in your next movement phase, so no leaving them in the sky. Three units a turn is insane and should make Grey Knights quite fun. 

Imperium Factions 10th Edition 40k Rules 2

Next, they can advance super quickly and actually count as flying, so they can move over all kinds of stuff. Plus, with the extra 6″, they should be able to clear more things with the new rules for moving diagonally in the air.

You can download all the Grey Knights 40k 10th Edition datasheets index cards PDFs for free from Warhammer Community here!

Astra Militarum 10th Edition 40k Rules

Imperium Factions 10th Edition 40k Rules 3The characters will also buff the unit they are with, and then you’ll also be able to issue orders, so make sure to take those characters. There are some old classics here, and they can buff up your units.

Imperium Factions 10th Edition 40k Rules 4This is a giant army-wide buff, as this also works for tanks, so giving a keyword to your entire army potentially is enormous!

You can download all the Imperil Guard 40k 10th Edition datasheets index cards PDFs for free from Warhammer Community

Adepta Sororitas 10th Edition 40k Rules

Imperium Factions 10th Edition 40k Rules 5It looks like Miracle Dice are going to stick around in 10th. Sisters players will get one every turn and then whenever their units are destroyed, but there are plenty of rules to gain more dice.

You can use them for a lot of things, but now, you want to roll high for everything (including LD now), so the rolls of one may have less of a place in 10th Edition than before…

Imperium Factions 10th Edition 40k Rules 6This really makes your units way stronger after losing a few models, so get stuck in the fighting!

You can download all the Sisters of Battle 40k 10th Edition datasheets index cards PDFs for free from Warhammer Community, here!

Adeptus Custodes Index Cards

Imperium Factions 10th Edition 40k Rules 7

If you are charged with some deadly units, the Kaptaris Stance is the way to go! If you need to cut through hordes, Dacatari is perfect, and lastly, if you need to kill big stuff, Rendax is excellent. This is nice because it’s pretty simple, and each has a specific use.

Imperium Factions 10th Edition 40k Rules 8

This is super nice, as you don’t have many minis, and getting a 4+ Fell No Pain (FNP) for all mortal wounds will give you a save against basically anything your opponent throws at you. Plus, most models already have an invulnerable save as well, so they are pretty stout on defense.

You can download all the Adeptus Custodes i40k 10th Edition datasheets index cards PDFs for free from Warhammer Community, here!

Adeptus Mechanicus Index Cards

Imperium Factions 10th Edition 40k Rules 9These are much simpler than currently, as there are only two options; from the looks of it, you pick which one you want. First, you can either worsen your opponent’s AP and gain the heavy ability or turn your weapons to assault and improve your AP by one.

Imperium Factions 10th Edition 40k Rules 10

This is pretty wild because if they are battle-shocked, their OC goes to 0, so they don’t actually capture objectives. Then if they decide not to take cover, they can pretty easily suffer D3 mortals.

Then, you can cause Mortals to the enemies the rest of the game, and if they have a lot of units sitting back, this can rack up the damage on them.

You can download all the Adeptus Mechanicus 40k 10th Edition datasheets index cards PDFs for free from Warhammer Community here!

Imperial Knights Index Cards

Imperium Factions 10th Edition 40k Rules 11Not only do you get a buff just for picking an Oath, but if you succeed, you gain 3 Command Points! So you better follow your oath. Re-rolling on such big models is excellent, and with your opponent’s warlord already dead, this ability should help finish them off.

However, adding to your move, charge rolls, and advance rolls is super beneficial. Hopefully, this deed is easier to achieve (depending on your army), considering a Knight’s OC is so high. Then, you can buff up your Questoris Knights, move over models, and then take Freeblades still.

Imperium Factions 10th Edition 40k Rules 12With this in mind, you want to finish your deed as fast as possible because a 5+FNP for your whole army is really strong.

You can download all the Imperial Knights 40k 10th Edition datasheets index cards PDFs for free from Warhammer Community, here!

Imperial Agents Index Cards

Imperium Factions 10th Edition 40k Rules 13For 2,000 points, you can take two characters and two retinue units, which could be a pretty big part of your army. You also can not elect to have your army led by an Assassin operative.

You can download all the Imperial Agents 40k 10th Edition datasheets index cards PDFs for free from Warhammer Community, here.

Check out the latest Warhammer 40k rumors for the rest of the 9th and even 10th Edition, new releases, and more!

Here’s the most up-to-date list of new Games Workshop bits from preview models that we should watch out for. Click on the gallery above to see dozens of Rumor Engines with new models still to be revealed!

    All the Latest Warhammer Rules & Model Rumors

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    About the Author: Travis Pasch

    Travis Pasch

    travis pasch writer headshot profile bioJob Title: Head Writer & Editor

    Joined: 2019

    Socials: @paschbass 

    Bio: Dark Eldar Dracon and Warhammer 40k hobbyist since the third edition in 1998. He also loves camping because you can only paint so much! He joined the Spikey Bits team in 2019 and has been the main daily writer since 2020.

    Maybe one day, he’ll finish converting all his Ad Mech models and turn into a true tech enjoyer, complete with sad and happy robot noises!