
The Tyranids are back and hungrier than ever with the new Tyranids Codex 10th Edition, and it’s bringing a fresh wave of bio-horror to the tabletop. This isn’t just another update; it’s a full-blown evolution, with reworked synapse rules, monstrous detachments, and enough biomorph options to make your opponent’s head spin before the Hive Mind eats it.
From the smallest Ripper Swarm to the towering Norn Emissary, the Warhammer 40k Tyranids Codex focuses on adaptability, swarm synergy, and brutal close-range dominance. Whether you’re commanding endless broods or elite bio-titans, these Tyranids rules make the hive fleet feel more alive and more lethal than ever.
Let’s break down the key detachment abilities, standout units, and new combos so you know exactly how to play Tyranids in 10th Edition.
Why Play Tyranids: Warhammer 40k Tyranids Codex Overview
Originally published in December 2023. Updated on October 28th, 2025, by Rob Baer with the latest Warhammer 40k Tyranids Codex 10th Edition rules, leaks, and information.

Tyranids rules blend swarm tactics with monstrous might. You’ll overwhelm opponents through layers of psychic terror, melee dominance, and mid-game regeneration. The army plays best when you keep units in Synapse range, time your Shadow in the Warp to perfection, and flood the table with adaptive threats that grow deadlier as the battle goes on.
With monstrous detachments like Crusher Stampede and Vanguard Onslaught, or regenerating forces like the Assimilation Swarm, the Warhammer 40k Tyranids Codex gives you six unique ways to evolve your playstyle and crush your prey.
Tyranids Codex 10th Edition Strengths and Weaknesses
- Synapse provides Tyranid players incredible control over Battle-shock, keeping your swarm stable and aggressive.
- Shadow in the Warp can cripple enemy morale and swing objectives in your favor.
- Six distinct detachments, from Unending Swarm’s unit recycling to Crusher Stampede’s monster synergy, allow for wildly different list builds.
- Units like the Norn Emissary, Winged Prime, and Neurotyrant offer strong centerpieces for varied strategies.
- Regeneration and board control make Tyranids surprisingly durable for a melee-heavy army.
Weaknesses
- Once Synapse creatures are gone, your core rules, control, and buffs crumble fast.
- Elite armies with strong ranged firepower can pick apart key nodes before the swarm closes in.
- Managing overlapping Synapse auras, buffs, and regeneration effects can be complex in longer games.
Tyranids Rules and Playstyle: Mastering the Hive Mind

Detachments like Vanguard Onslaught reward speed and assassination plays, while Crusher Stampede lets your monsters hit like living artillery. Unending Swarm brings back units to keep the tide rolling, and Assimilation Swarm focuses on healing your big bugs as they devour the field.
The Tyranids Codex 10th Edition isn’t just about numbers; it’s about evolution. Every synaptic pulse, every adaptive stratagem, every reborn brood pushes your army toward its inevitable conclusion: total consumption of the enemy.
If you like armies that grow stronger mid-battle and force your opponent to fight for every inch of ground, the Hive Mind has a seat waiting for you.
How to Play Tyranids in 10th Edition: Complete Codex Guide
The new Tyranids rules turn the hive fleet into a nightmare of coordination and control. Synapse keeps your swarm steady under fire, while Shadow in the Warp lets you fry enemy morale like a bug under a magnifying glass. It’s the perfect combo of brain and brawn, giving the Hive Mind total dominance over the battlefield.
Compared to the Tyranids Index, this version feels more cohesive, more punishing, and way scarier for anyone unlucky enough to stand in the way.
Tyranids Codex YouTube Reviews:
If you’re looking for reviews on YouTube, be sure to watch your favorite presenters talk about their take on how to play Tyranids and their new codex book at the links below:
Warhammer 40k Tyranids Codex Detachment Rules Explained
Now, let’s get into all the new detachments; the six Tyranids Detachments for 10th Edition 40k are:
- Invasion Fleet (same as index cards)
- Crusher Stampede
- Vanguard Onslaught
- Unending Swarm
- Assimilation Swarm
- Synaptic Nexus
Synaptic Nexus Tyranids Rules and Enhancements

For Enhancements, they have some exciting options. With added strength and AP, it reduces damage and can stop units from dropping down onto the battlefield.

Vanguard Onslaught Tyranids Codex 10th Edition Detachment
The Vanguard Invader detachment is basically what happens when Tyranids decide subtlety is just another form of murder. These sneaky bugs specialize in blitzing key targets off the board before the enemy even knows what hit them. With Genestealers, Broodlords, and a swarm of flying nightmares in the mix, you’re not just creeping through the shadows; you’re diving headfirst into the enemy’s worst day.


Assimilation Swarm Tyranids Detachment Guide


Then there’s Secure Biomass, letting you hit on 5+ with Lethal Hits, because sometimes the best defense is an unending wall of murder-chitin.
Unending Swarm Tyranids Rules and Tactics


Crusher Stampede Tyranids Codex 10th Edition Breakdown
If you’re the type who thinks subtlety is for prey, the Crusher Stampede is your happy place. This detachment turns your biggest, meanest bio-monsters into wrecking balls that only get nastier once they’ve been scratched. The more damage they take, the harder they hit; and in 10th Edition, MONSTERS and VEHICLES are tougher than ever, so they’ll be stomping around for a while.

Building your army is easier, too, so go wild with Carnifexes, Mawlocs, and Tervigons until the table shakes. Ominous Presence keeps your big bugs scoring objectives like champs, and Corrosive Viscera lets you melt enemies with mortal wounds, no dice needed.

Invasion Fleet Tyranids Codex Tactics and Rules
You’ve probably seen these rules before, but they’re still absolute bangers. You can tune your hive to go anti-infantry, anti-tank, or anti-character; basically, pick your flavor of carnage. Giving a massive bug a 5+ or 4+ Feel No Pain is downright rude for your opponent since it pretty much doubles the effort it takes to put it down.


Now, let’s dig into the new Tyranid units and how they bring the swarm to life.
Tyranids Codex Character and Unit Breakdown
Norn Emissary and Norn Assimilator in the Tyranids Codex
The Norn Emissary struts onto the battlefield with a 4+ invuln and a statline that screams “final boss”: 16 wounds, T11, and a 2+ save. This thing isn’t just tough; it’s cinematic.
One of them nearly flattened Lord Solar Leontus himself before Trajann Valoris and his golden boys barely managed to bring it down. Even then, the Emissary left a trail of shredded Custodes in its wake.
Its psychic attacks make it a true multitasker, blasting infantry, deleting characters, or punching holes in tanks without breaking a sweat.
The Norn Assimilator, on the other hand, trades mind tricks for pure muscle. It fires giant toxinjector harpoons that impale anything unlucky enough to be in range, then drags itself into combat with a bonus to charge rolls.
Getting hit by one is bad. Getting reeled in after? That’s just insulting.
Tyranids Lictors and Deathleaper: Codex Highlights
The Lictors and Deathleaper got killer new models (literally), but the Neurolictor steals the spotlight. This psychic assassin is basically the Hive Mind’s secret agent, mixing brain-melting powers with claws sharp enough to make even a Space Marine flinch. It doesn’t just kill, it psychologically ruins you first, turning morale into mulch before finishing the job with pure brutality.
Tied perfectly to Shadow in the Warp, the Neurolictor feeds on enemy panic, shredding Battle-shocked units and slipping through the chaos to delete key leaders with precision attacks. With Lone Operative, Stealth, and Infiltrator, it’s sneaky enough to pick its fights and usually survive long enough to cash in.

Von Ryan’s Leapers: New Tyranids Codex 10th Edition Unit
Infiltrators, Stealth, and Fights First should be really annoying for your opponents to deal with. Not to mention, they get to intervene for free and get a decent amount of attacks.
How to Play Tyranids: Neurotyrant

On top of a solid stat line and nasty weapon options, it brings a massive army-wide debuff that makes everything your opponent does just a little worse. More Leadership tests, more panic, more chaos; exactly how the Hive Mind likes it.
Barbgaunts and Neurogaunts in the Tyranids Index and Codex

Then, with the blast rule, the number can get really crazy. So, while they don’t have AP and only D1, they could still take out tons of infantry. Plus, they also minimize enemy movement, which is huge.

They might look like glorified snacks for Guardsmen, but these little creeps have a clever trick up their spindly sleeves, they extend the Synapse Range of your heavy hitters like the Hive Tyrant and Winged Tyranid Prime.
Those weird growths on their backs? Yeah, they’re basically living Wi-Fi boosters for the Hive Mind. Run them up ahead of your big bugs to keep the signal strong between your fast melee monsters and your backline leaders, it’s smart, slimy strategy at its finest.
Final Thoughts on the Tyranids Codex 10th Edition
And that’s the beauty of the Tyranids Codex 10th Edition; every swarm, monster, and psychic scream feels like part of a bigger, hungrier plan. Whether you’re running endless waves of Gaunts or a Crusher Stampede full of walking nightmares, the Warhammer 40k Tyranids Codex gives you the tools to adapt, evolve, and devour anything that gets in your way.
The Hive Mind doesn’t do half measures: it learns, it grows, and it wins. So crack open your Tyranids Codex, grab your biggest bugs, and get ready to show the galaxy who’s really at the top of the food chain.
Where to Get the Tyranids Codex PDF or Physical Book

Quick Order Links To Get 15% Off or More:
- Mid Atlantic US: Fabricators Forge | Bazooka Games | or | The Rogue Traders |
- Central US: Wargame Portal | Collector Store | Dicehead Games | Noble Knight Games | or | Warpfire Minis |
- West Coast US: Frontline Gaming | Gamers Guild AZ | or | Squad Marks |
- UK: Element Games (UK) | Merlin’s Minis | or | Wayland Games |
- Canada: Fenris Workshop | Tista Minis | Abyss Game Store | or | Kingdom Titans |
- Worldwide: Amazon | eBay | or | Games Workshop’s Store |
You can save even more on your purchase by using our exclusive list of redeemable discount codes from some of the best hobby retailers and miniature manufacturers!
If you’re looking for the Tyranids PDF codex, Wahapedia is the go-to spot for free reference material, but if you want the full book with lore, art, and all the extras, Games Workshop’s official version is the way to go.
🔗 Related Reads:
- All The New 40k Tyranids Minis!
- Latest Tyranids 40k Rules Balance Dataslate Updates
- Tyranids Christmas Battleforce
- New Tyranids Combat Patrol Box

















