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New 40k Munitorum Field Manual Points Updates Guide

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Start building your new army lists with the latest 10th Edition Warhammer 40k Munitorum Field Manual points, updates, and changes from September 2025! 

Originally published in January 2024. Updated September 15th, 2025, by Rob Baer with the latest codex points for Space Wolves, Black Templars, Grey Knights, Death Guard, and Imperial / Chaos Knights.

Warhammer 40k army point costs, datasheets, army rules, codex books, and index cards are constantly being updated, which is probably a good thing: no one likes an eternal format.

Now, with the latest 10th Edition Warhammer 40k points update, it’s time to make new lists, as the game itself is in flux once again.

Here is our breakdown of all the latest 10th Edition 40k points changes from the September 2025 rules changes to the Balance Dataslate.

Latest Points Changes For Warhammer 40k

Summarize Article:

munitorium field manual 40k points changes logo

Starting out, perhaps just as important as the points, Games Workshop announced that they will now only be releasing full 40k Balance Dataslate updates every other quarter. Initially, they said every quarter, while point changes will be every quarter.

Plus, there will also be new quarterly detachment drops for factions through the release of 11th edition, as we saw with the Grotmas detachments.

September 2025 Updates

In September 2025, the latest 10th edition points update dropped alongside a full balance update, shaking the game up even more. Here are the Biggest winners and losers from the 10th Edition Munitorum Field Manual Warhammer 40k points update. 

All of these 10th Edition Warhammer 40k Munitorum Field Manual points updates and changes are legal for play right now!

Big Winners: Buffed Factions

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  • Adepta SororitasBuffs: Aestred Thurga duo down to 70, Imagifier down to 65, 5 Retributors down to 105, and Saint Celestine’s unit down to 150, so your miracle dice buy more firepower. Nerfs: none worth stressing over, most other staples hold steady.
  • Adeptus Custodes Buffs: Custodian Guard dropped to 160 for 4 and 200 for 5, Shield-Captain to 120, Venerable Land Raider to 220, and big Sisters of Silence squads trimmed by 15. Nerfs: nothing major, the golden wall stays premium value.
  • Chaos DaemonsBuffs: Fiends down 15 per 3 and 30 per 6, Keeper of Secrets down to 270, giving Slaanesh lists faster bite. Nerfs: none highlighted.
  • Dark AngelsBuffs: Ravenwing Darkshroud down to 100, easier bike auras for your speed game. Nerfs: none flagged.
  • Deathwatch Buffs: 10 man Veterans down to 190, Fortis down to 180, Spectrus down to 180, Indomitor down to 250, Talonstrike down to 275, plus Watch Master down to 95. Nerfs: none meaningful this round.
  • Drukhari Buffs: Cronos pairs down to 85, tossing a bone to pain engines. Nerfs: expect big changes when the codex drops.
  • Grey KnightsBuffs: Land Raider down to 220 and Redeemer down to 270, better ride for Terminators and hammers. Nerfs: nothing notable.
  • Imperial AgentsBuffs: 10-man unit size Deathwatch Kill Team down to 190 and Watch Master down to 95, making Imperium soup spicier. Nerfs: none.
  • NecronsBuffs: The Silent King down to 400 and Triarch Praetorians down 10 per 5, 20 per 10, opening room for more tools. Nerfs: none on the marquee.
  • Orks Buffs: Beastboss on Squigosaur down to 110, Mozrog down to 145, Snikrot down to 75, SAG Big Mek down 5, 10 Flash Gitz down 10, big Lootas down 15, Meganobz cheaper across sizes, Warbikers down, and Warboss in Mega Armour down to 80. Nerfs: no real taxes, this time.
  • T’au EmpireBuffs: Broadsides cheaper across sizes, Farsight down to 85, Fireknife and Sunforge Crisis teams dropped, and Firesight Team down 10, making suit cores shine. Nerfs: none major in this pass.
  • Tyranids Buffs: 10 Genestealers down to 140, Mawloc down to 135, Neurolictor down to 70, and Tervigon down to 160, adding mission spice and tricks. Nerfs: none spotlighted.

Sad Losers: Nerfed Factions

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  • Adeptus MechanicusBuffs: none on the points front, but do get some in the Dataslate. Nerfs: Cawl up to 175 and Ironstrider Ballistarii tick up across sizes, trimming spam.
  • Blood AngelsBuffs: nothing new in points cuts, your kit stays stable. Nerfs: Sanguinary Guard up by 15 for 3 and 20 for 6, turning the dial on the gold hammer.
  • Space WolvesBuffs: no fresh cuts, status steady. Nerfs: Arjac up 10, Ragnar up 10, Thunderwolf Cavalry up for both sizes, and 20 Blood Claws up 15, cooling the most aggressive builds.

Mixed Bag

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  • AeldariBuffs: Avatar down to 280, Asurmen down to 125, Dire Avengers cheaper across sizes, and Wraithblades down to 160, pushing aspects and centerpieces. Nerfs: Swooping Hawks 10 up by 20 and 5 Voidreavers up by 5, shaving the edge off skew lists.
  • Astra Militarum Buffs: Baneblade cousins, Stormlord, Shadowsword, Hellhammer, Banehammer, Stormsword, and Doomhammer all down by 30, plus Leontus down to 130, Ghosts down by 10, and 5 Krieg Engineers down by 10. Nerfs: Rogal Dorn and the Commander both up 10, nudging you toward the big toys.
  • Chaos Space Marines Buffs: Abaddon down to 270, Land Raider down to 220, Venomcrawler down to 110, easing delivery and punch. Nerfs: Dark Commune up to 90, a light tax on support.
  • Emperor’s ChildrenBuffs: Fulgrim down to 340, Chaos Land Raider down to 220, Keeper of Secrets down to 270, Seekers cheaper across sizes, so delivery and pressure get smoother. Nerfs: Lord Kakophonist up to 70.
  • Genestealer CultsBuffs: Primus down to 70, Abominant down to 85, Hybrid Metamorphs cheaper, and 10 Purestrains down to 140, boosting on foot ambush. Nerfs: Atalan Jackals up 10 and Ridgerunners up 10, trimming the bike brigade.
  • Imperial KnightsBuffs: Warglaive down to 140, Helverin down to 140, Castellan down to 410, Valiant down to 410, plus Defender, Errant, Gallant, Preceptor, and Warden each down 10, widening list builds. Nerfs: Crusader up to 395 and several Forge World frames climbed, so the classic gunboat pays.
  • Space MarinesBuffs: Aggressors 6 down to 200, Gladiator Valiant down to 150, Redemptor down to 195, Land Raider down to 220, Redeemer down to 270, encouraging classic armor. Nerfs: Ballistus up 10, 10 Assault Intercessors with Jump Packs up 10, 6 Bladeguard up 10, and Guilliman up 20, tightening popular staples.
  • Thousand SonsBuffs: Land Raider down to 220, 10 Scarab Occult down 15, and Sekhetar Robots down, nudging brick plus transport. Nerfs: Magnus up 15, Infernal Master up 10, Mutalith up 15, and Rubrics 5 up 5, with several Tzaangor hikes, taxing the hero stack.
  • World EatersBuffs: Angron down to 360, Eightbound and Exalted Eightbound cheaper across sizes, Chaos Terminators down, and Land Raider down to 220, pushing go fast go smash. Nerfs: Forgefiend up 20, Kharn up 15, and Spawn pairs cost more.

Final Thoughts From Us: Munitorium Field Manual

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The September 2025 points shake-up makes it clear that Warhammer 40k is anything but static, and this round gave us plenty of winners, losers, and middle-ground armies looking for fresh tricks.

Custodes and Orks can field more teeth for fewer points, T’au and Sororitas just got leaner, while Blood Angels and Space Wolves got a little tax slapped on their favorite toys.

Don’t forget, GW is changing things up and will only do a full update to the 40k Balance Dataslate every other quarter. So if you are wondering, “When is the next Munitorum Field Manual Warhammer 40k points update?” It should be in December 2025 or January 2026.

Whether your favorite army got stronger or weaker, it’s an exciting time to adjust and come up with new strategies based on the updated points and balance dataslate.

GW Confirms The Best Warhammer 40k Armies Now

What do you think about GW making so many 10th Edition Warhammer 40,000 points updates and changes in the new Munitorum Field Manual? 
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