The Munitorum Field Manual has the latest Warhammer 4ok points updates and changes for March 2026 to build your new 10th Edition army lists now!
In 10th Edition Warhammer 40k points costs, datasheets, army rules, codex books, and index cards are constantly being updated, which is probably a good thing: no one likes an eternal format.
Now, with the latest Warhammer 40k points update, it’s time to make new lists, as the game itself is in flux once again.
Here is our breakdown of all the new Warhammer 40k points changes from the latest Balance Dataslate.
Warhammer 40k Points Update: Munitorum Field Manual
Updated March 5th, 2026, by Rob Baer with the latest Warhammer 40k points updates.
In March 2026, the latest 10th edition points update dropped alongside a full balance update, shaking the game up even more.
Slightly before that, in January 2026, GW dropped a couple of small changes and added all the points for Necrons, Space Marines, and Sisters of Battle. Finally, in February, they released all the new updates for the Maelstrom Book releases as well.
Here are the biggest winners and losers from the 10th Edition Munitorum Field Manual Warhammer 40k points update. All of these new 10th Edition Warhammer 40k Munitorum Field Manual points updates and changes are legal for play right now!
March 2026: 40k Points Changes
This quarterly update is pretty tight on scope, and it reads like the devs think the game is in a solid spot, so they’re mostly nudging a handful of units back into line with their peers via points and a few rules tweaks. A bunch of factions get light internal balance treaks, including Black Templars, Blood Angels, Death Guard, Drukhari, Emperor’s Children, Grey Knights, Imperial Knights, World Eaters, plus Imperial Agents specifically in their Allies role.
On the bigger points headlines: Custodes get minor adjustments to better match their elite vibe, Aeldari Wraith units get price cuts to open new list options, and Astra Militarum Rogal Dorns take a small hike for the sheer amount of pain they throw down.
After the recent buff-style rules changes, Lords of Change and Kairos (and the mirrored Thousand Sons equivalents) also get points increases to match their new output, while Space Marines see hikes on some top performers to encourage more list variety.
Necrons take a specific hit around C’tan support, with points and Necrodermal Binding changes. Check out the winners and losers section below for the more detailed breakdown.
February 2026: Maelstrom Points


So by the time the kits drop, you’re not waiting on an update or doing napkin math.
- Corsair Skyreavers:
- five models: 75 pts
- ten models: 150 pts
- Kharseth: 95 pts
- Prince Yriel: 95 pts
- Vyper
- one model (+10): 75 pts
- two models (+20): 150 pts
- Huron Blackheart (+40): 120 pts
- Masters of the Maelstrom
- five models: 115 pts
- Red Corsairs Raiders
- five models: 110 pts
- ten models: 220 pts
- Red Corsairs Reave-Captain: 75 pts
January 2026 Points Changes
- Adepta Sororitas gets the points for Celestian Insidiants, coming in at 120.
- Chaos Space Marines Raptors go up 20 points for every five models, but get more power fists.
- The Necrons get points for the new models, and all the C’Tan shards go up by 10-20 points.
- Space Marines get points for all their units. But, in a move that has us doing the full “wait, what?” routine, GW dropped the points on Victrix Honour Guard and removed a wound. The ones already showing up in almost every top list. The ones that just ate a NERF last time. And now they are cheaper anyway, like GW is actively trying to make sure they stay stapled into lists. Total head-scratcher.
40k Points Updates: Big Winners, Buffed Factions
- Black Templars (updated March 4th, 2026) – Buffs: Crusader Squad (big brick) down ten. NERFS: none.
- Blood Angels (updated March 4th, 2026) – Buffs: Astorath down ten. NERFS: none.
- Dark Angels (updated March 4th, 2026) – Buffs: Daemon Prince with Wings down fifteen. NERFS: none.
- Death Guard (updated March 4th, 2026) Buffs: Daemon prince with wings down 15. NERFS: none.
- Drukhari (updated March 4th, 2026) – Buffs: Haemonculus down ten, Scourges with shardcarbines down five, and Wracks down five on five models and down ten on ten models. NERFS: none.
- Emperor’s Children (updated March 4th, 2026) – Buffs: Terminators down ten, Flawless Blades down ten, and Tormentors down ten. NERFS: none.
- Grey Knights (updated March 4th, 2026) – Buffs: Terminators get a scaling drop based on added models. NERFS: none.
- Imperial Knights (updated March 4th, 2026) – Buffs: Helverins down five, Knight Errant down ten, and Knight Gallant down ten. NERFS: none.
- Leagues of Votann – Buffs: Arkanyst Evaluator down 10, Buri Aegnirssen down 15, Kâhl down 5, Sagitaur down 5, and Ironkin Steeljacks drop 5 to 10 depending on loadout and size. NERFS: Trivärg Cyber Implant enhancement up 10.
- Space Wolves – Buffs: Bjorn down 10, Grey Hunters down 15, Iron Priest down 5, Murderfang down 10, Venerable Dread down 10. NERFS: none.
- T’au Empire – Buffs: Breachers down 10, Strike Team down 5, Stormsurge down 40. NERFS: Riptide up 10, Sky Ray up 10, Tidewall Defence Platform up 20.
- Tyranids – Buffs: Carnifexes down 25 and 50 depending on size, Screamer-Killer down 10. NERFS: none.
- World Eaters – (updated March 4th, 2026) – Buffs: Forgefiend down five. NERFS: none.
Munitorum Field Manual: Sad Losers, Nerfed Factions
- Adeptus Custodes – (updated March 4th, 2026) – Buffs: none. NERFS: Custodian Guard up ten.
- Adepta Sororitas – Buffs: none. NERFS: Canoness up 10, Sacresants (10) up 10, Domini up 5, Hospitaller up 10, Morvenn Vahl up 15, Retributors up 15, and Sanctifiers up 10.
- Adeptus Mechanicus – Buffs: none. NERFS: Cawl up 35, Ironstrider Ballistarii rise 10 to 30 across unit sizes, and Pteraxii plus Sicarian units pick up 5 to 15 point increases.
- Chaos Daemons – (updated March 4th, 2026) – Buffs: none. NERFS: Lord of Change up fifteen, and Kairos Fateweaver up ten.
- Imperial Agents – (updated March 4th, 2026) – Buffs: none. NERFS: Inquisitors up ten when taken as Allies, and Draxus up fifteen.
- Deathwatch – Buffs: none. NERFS: Indomitor Kill Team up 15.
- Thousand Sons – (updated March 4th, 2026) – Buffs: none. NERF: Mirrors the Chaos Daemons hikes, with the equivalent Lord of Change and Kairos points increases applied here as well.
- Necrons – (updated March 4th, 2026) – Buffs: none. NERFS: All C’tan up ten each, Ammentar up twenty, and all Pantheon of Woe enhancements up fifteen each.
- Space Marines – (updated March 4th, 2026) – Buffs: none. NERFS: Redemptor Dreadnought up ten, Repulsor Executioner up ten, Wardens of Ultramar up fifteen, and Lieutenant with Combi-weapon up fifteen.
40k Points Update: Mixed Bag
- Aeldari – (updated March 4th, 2026) – Buffs: Wraithblades down ten, Wraithguard down ten, and Wraithlords down ten. NERFS: Asurmen up ten.
- Chaos Space Marines – Buffs: Chaos Lord in Terminator Armour down 10 and Forgefiend down 10. NERFS: Fabius Bile up 15.
One last note: plenty of armies received no changes since January, so the above sections reflect that.
Final Thoughts From Us on the Munitorium Field Manual 40k Points Update
The new March 2026 Warhammer 40k points update makes it clear that Warhammer 40k is anything but static, and this round gave us plenty of winners, losers, and middle-ground armies looking for fresh tricks.
Don’t forget, GW is changing things up and will only do a full update to the 40k Balance Dataslate every other quarter. So if you are wondering, “When is the next Munitorum Field Manual Warhammer 40k points update?” Well, besides the new Campaign rules for the Eye of Terror book, there may not be another update until 11th edition drops in June 2026.
Whether your favorite army got stronger or weaker, it’s an exciting time to develop new strategies based on these Warhammer 40k points updates and balance dataslate.












Ive been thinking about getting back into 40k after a bit of a break (since 2nd ed): talking to a friend that still plays, messing about with army lists, catching up with the new rules and lore. But this stuff is really putting me off. GW have had 40 years to refine this game (and plenty of cash to hire designers), why do they need to revise it so much *between* editions?
The Legends status also seems weird: are those units in the game or not? If they’re so unbalanced or whatever, why did they get released in the first place?
I guess I really just want some reassurance that there is still casual play and you don’t have to replace all your stuff the second GW announces a change.