Both Imperial and Chaos Renegade Knights are getting new rules in their upcoming codex books, and we have already seen plenty of rumors as well…
Let’s start with the rules we know to be factual, and dive into the rumors!
GW Reveals New 40k Imperial & Chaos Knights Weapons Rules!
In an attempt to win over undecided Nobles with fancy ancient technology, the Chaos Knights debut the Desecrator’s updated laser destructor. The Idolators have been hard at work to make this long-range firearm much more reliable than before – and while consistency may not be especially Chaotic, redirecting power from its explosive blast allows the destructor to punch through armour more effectively, dealing eye-watering damage with every shot.
With increased range, more consistent shots, better AP, and improved damage, this will hit harder than ever!
Will these brave Knights be content to use the safer, low-power option, or will they reach for even higher Strength and Damage as they ignite the catwalk with its even riskier supercharged mode?
Again, an increase in damage and AP makes this version just much better! However, you will be taking 2 mortals for 1’s instead of 1 mortal.
Given that these chainswords are the size of trees – and a mite more dangerous than even the most well-heeled giant foot – Knights appropriately attired for close-quarters combat earn a solid power boost. What’s more, the reaper chainsword comes with two fresh new looks – for sweeping away hordes of enemy infantry, or striking down a single large target.
This has gotten so much better! With increased AP and obviously the addition of the sweep attack to get three hit rolls for each attack!
Blast keeps the Knight Preceptor from firing at enemies that get too close – at least, under normal circumstances – so the high-intensity version also gains an extra 6” range to help keep your foes distant.
With more range and more consistent damage, this should be more reliable.
RUMORS: New Chaos Knights 40k Points
We supposed the biggest takeaway is that there really are no cross rumors to compare these to as there was nothing about any specific Favor of the Dark Gods to compare this chart. However GW themselves revealed the mechanic in a preview recently, that’s worth a second look now.
These rumors for points on the Chaos Knights look about right and may even reflect what the Imperial ones will end up being as well in their new codex book.
New Chaos Knights Codex Rules For Marks
Battle-forged armies containing a Chaos Knights Detachment can grant a Favour of the Dark Gods to any Knight in their army. That model gains the keyword associated with its patron god, as well as a powerful new ability – and even a Favoured ability, which you’ll unlock by reaching a certain tally of kills. Naturally, the bigger your Knight, the more kills you’ll need to offer before the gods take notice.
The ones listed on the chart also line up with the previewed names, and abilities, like Khorne’s Blood Shield, and the Subjugator Machine Spirit (a neat little homage to this model for years past)
Are you impatiently revving your newly-improved reaper chainblade? Are you sick of blunting your metal teeth on sacred relics and advanced force fields? Khorne’s Blood Shield offers an answer to such trickery – give a Knight the KHORNE keyword and you’ll be able to shut down all invulnerable saves (for your foe and yourself*) once per battle.
So, you won’t be getting your own Invulnerable saves, but neither will the enemy! So if you need to punch through anything, then this might be the perfect way to go! You will also be able to increase your WS and attacks by 1, if you’re a Psyker, so this will really turn your Knights into combat monsters.
On the flipside, Slaanesh offers Knights swiftness beyond imagination, turning lumbering engines of destruction into blurs of chrome and steel. Subjugator Machine Spirit binds the gluttonous soul of a fallen Subjugator Titan into the confines of a Knight, saturating every piston and synapse with its overwhelmingly powerful ego.
This is pretty awesome because you can advance and charge, just getting your Knights into combat just that much faster! Then, you just count as remaining stationery basically all the time.
If you’d prefer your pilot to enjoy a balanced diet of warring Chaos gods, you can instead devote them wholly to the PANTHEON UNDIVIDED, for Favours like the Blessing of the Dark Master. A Fallen Noble who offers worship to a particular shadowy demigod can receive a tenebrous cowl in return, shrouding them from the vision of even the most skilled sniper.
Getting Transhuman on a knight all the time, then getting rid of all re-rolls will make your Knights so much more durable! Considering there are so many re-rolls out there, this is good to see!
From here it seems like a few points increased, but the way to go may be getting the Blessing of the Dark Master, and whatever the Putrid Carapace, and or the Mark of the Dread Knight is. Those upgrades seem to cost the most, and if they are anything like the no reroll, gain the transhuman ability from the Dark Master, then these walkers may slap.
RUMORS Chaos Knights 40k Rules Favored Abilities!
On top of the official GW previews, we spotted a chart floating around that is supposedly the full list of the new Chaos Knights Favored abilities rules
Cross-referencing these with the ones we just saw it looks like this might be legit! Of the new “unofficial” ones, the Nurgle favor Putrid Carapace sounds great, especially on a War Dog where 1 Toughness can be the difference between getting wounded on a 4 vs a 5. In Addition, this chart claims to have the point values for each upgrade which seem reasonable across the board.
But these aren’t technically confirmed, so be careful about getting hype for these until it is all officially revealed.
Of course Blessing of the Dark Master still is insanely good. So even if these aren’t fully true, Chaos Knights still have great options to come with the update.
It will be interesting to see the choices you’ll get to make with the full codex! Will you use the same ability on every model? Or will you have unique ones on each Knight?
Now with all that out of the way, here’s all the latest on the upcoming rules updates and points changes for Warhammer 40k.
- Points Changes In Chapter Approved 2022
- 40k Core Rulebook & Rules Changes on the Way
- New Primaris Space Marines 40k Rules & Minis
- 40k Chapter Approved GT 2022 Missions
- 40k Grand Tournament 2022 Secondary Objectives
- Warhammer 40k Balance Updates & Rules Changes
- All The Tau 40k Rules
- New Chaos Space Marines Rules & Rumors
- Eldar Release Rules & Rumors
- Adeptus Custodes 40k Rules
- Genestealer Cults 40k Rules
- Tyranids 40k Rules & Models
- Imperial & Chaos Knights Codex Rules Rumors
Do you like the new Chaos Knights Favored Abilities rules or are you waiting for all the new previews to drop before you make up your mind?
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