As we step further into 9th Edition 40k, more of you out there may be playing your first game- check out these 5 top changes so you don’t mess them up!
We’ve seen the full rules released for 9th Edition for a while now. As the community has had time to read and digest all of the new tweaks, here are our picks for the top 5 game changes for 9th Edition 40k, which are critical you don’t miss the next time you play a game.
1. Look Out, Sir! Character Targeting Rules


Too often, players had games where a Smash Captain would be dropping in as an outlier on a battlefield. But, because an Infiltrator squad was 3″ closer (but still nowhere near the Smash Captain) the Captain was safe. To reign things back a bit, characters basically have to actually be “lost in the crowd” in order to not be targetted. It’s more conditional but perhaps fairer.
2. Strategic Reserve Placement Gets Better As The Game Progresses


3. Know Your Cover & Terrain Types

There are some rules that are just defined “as giving the benefit of cover” in 9th Edition as well. So what kind of cover do those units get? Well, for sake of ease, GW has laid out the details saying any kind of generic cover bonus without being in a terrain feature is treated as light cover. This just means +1 to armor saves against ranged weapons.

4. You Have to End Within 1″ of Targets Declared As Part of Charge

Now, You have to end within 1″ of ALL units you declared as a Charge target.
We’ve all been there in 8th Edition. One unit was close but a unit you really wanted to get into melee with was a risky number of inches away. You’ve probably said, “I’ll declare both as a charge target and if I roll low, I’ll at least make it into one of your squads”. Well, you can’t do that anymore. You have to end within 1″ of all of your declared targets or the charge fails.
5. The Priority For Fighting in Melee Has Changed

There are plenty of other minor tweaks to the game that you’ll have to face in your first game. Things like Combat Attrition and gaining a CP in the Command Phase. but hopefully, these five highlights have been a solid reminder to slow down in your next game of 9th Edition.
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What do you think about these top 5 game changes to 40k? Are there any changes you think may be more important?






