All the new 40k Secondary Objectives coming in the 2022 GT Missions Pack are here- check out what to expect from these new secondaries!
At Warhammer Fest, we saw a preview of the new season which will focus on the Nephilim sector.
There looks to be a huge list of new secondary objectives for just about every faction coming in the new 40k Chapter Approved Nephilim book.
Chapter Approved – War Zone Nephilim: Grand Tournament Mission Pack Retail Price: $30
Click here to get yours for less from these retailers: | Amazon | Dicehead Games | Gold Goblin Games | Frontline Gaming | Games Workshop’s Store Link
Inside this 136-page softback book, you’ll find:
– Two mission packs, each comprising nine missions each for Incursion and Strike Force battles, each designed to offer a wide array of challenges to players
– Warzone Nephilim secondary objectives, featuring three default secondary objectives for this Grand Tournament Mission Pack, bespoke secondary objectives for every Warhammer 40,000 faction, and a host of general secondary objectives for common use
– Dynamic new rules for allocating and generating Command points, as well as changes to choosing Relics and Warlord Traits
– Guidelines for setting up and playing a matched play or Grand Tournament-level competitive game, including suggested battlefield size, time limit, and how best to determine secondary objectives
– A blank tournament scoring sheet for you to photocopy and use, with an annotated example of how to fill it out
– The full core rules needed for matched play games of Warhammer 40,000, including a glossary and explanation of rare rules, as well as an introduction to the Battle Ready standard of painting for your miniatures
Take your matched play games to new heights with a wide range of secondary objectives for every faction, new rules for Command points, and a range of balanced and competitive missions. Whether you’re a seasoned veteran or a newcomer to the exciting world of matched play, Chapter Approved: War Zone Nephilim has something for you.
List of New 40k Chapter Approved Secondary Objectives
There looks to be a huge list of new secondary objectives for just about every faction coming in the new 40k Chapter Approved Nephilim book.
We cleaned up the new product preview image from GW and you can clearly see who is getting what, along with the overall table of contents as well.
First up, secondary objectives have received an overhaul. No more flipping between books – all the secondary objectives you can pick from are revised and collated here. That includes faction-specific objectives – there are even secondary objectives for factions that haven’t yet received their newest codex, such as the bold Astra Millitarum or frenzied World Eaters. Each player starts with three generic secondary objectives – Assassination, Grind Them Down, and Behind Enemy Lines – which they can swap out ahead of deployment. Another change – there are no limits when it comes to faction secondary objectives. If you want to pick two objectives specific to your faction, or even all three, go right ahead – so long as they’re all from a different category.
So it looks like there will be about 40 pages of new Secondary Objectives, followed by another 40 or so pages of missions, etc.
But the meat and potatoes of the book will most likely be from pages 4-7 where all the new Warlord Traits, relics, and Command Point 40k rules changes are.
Now let’s dive into the full list of secondaries followed by a note on missions.
40k Chapter Approved Imperial Secondary Objectives
There is every major faction and sub-faction in the game listed, so while we’ve included them all for you to check out, we will only break down some of the biggest players.
Here are the ones for the Imperium:
A few minor tweaks happened here, but nothing too insane.
Black Templars see a few nice changes which will hopefully help them out.
Death From Above got a bit easier to score and is possible to get a solid 5 VP in a turn, making for a decent update to the option.
Dark Angels saw some NERFs, but overall they probably aren’t too big and should still be pretty comparable to the past.
Deathwatch didn’t have many great options before and for the most part that’s still sadly true.
Imperial Fists and Iron Hands saw a single adjustment each.
Raven Guard and Salamanders both saw a single adjustment.
Most of the Space Wolves’ options are much better than before, so hopefully, the faction sees a nice boost in viability.
White Scars got one option, but it is insanely strong. There’s a mix of VPs for killing on the charge, killing after advancing with shots, and killing a character or monster after charging.
The great thing about this is you’ll already be doing all of this naturally with a White Scars list, making this a very easy choice for players.
Sisters see a nice boost here with Slay the Heretic getting simplified allowing for shots throughout a turn to score VP and allowing multiple weapon types to score points simultaneously.
Defend the Shrine also got better now that you can choose the obj to mark for the mission, making for an easy 9-12 points in most missions.
Custodes lost Stranglehold and To the Last, so hopefully their new tweaked options are good enough.
Unfortunately, Ad Mech didn’t get much help in the secondary department.
The imperial guard got a suite of new options, all of which seem a little bit interesting to test out.
Imperial Knights are mostly unchanged.
Grey Knights saw minor adjustments but are mostly the same.
List of 40k Chapter Approved Chaos Secondary Objectives
The 3 big options for any CSM list seem ok for the most part.
Alpha Legion and Black Legion both have one option, but the Alpha Legion one is incredibly on theme and even better looks decent to use.
Creations of Bile and Emperor’s Children also have one option a piece.
Iron Warriors and Nightlords each have a single option in the book.
Red Corsairs and Word Bearers each saw a single adjustment.
World Eaters got a single option in the book.
Death Guard got some better secondaries, which most likely means they got a boost in competitive play. Fleeing Vectors and Spread the Sickness are both much better now!
The Thousand Sons saw two big changes with a large nerf to Wrath of Magnus and a buff of relatively equal size to Sorcerous Prowess making for a hopefully equally good faction that could contend with the top dogs.
With the removal of Stranglehold, the Chaos Knight’s Ruthless Tyranny is looking like a much better option!
Chaos Daemons get a full three options.
List of 40k Chapter Approved Xenos Secondary Objectives
Eldar didn’t see too many changes here.
Dark Eldar saw improvements to both Purge the Enemy options and got a nerf to Herd the Prey which was pretty warranted.
Harlequins were good and will continue to be as they saw a few buffs in their secondary options.
Even though Tyranids got their codex recently, Cranial Feasting actually got a pretty significant buff here!
All Genestealer Cults options saw improvement!
Necrons also saw some buffs across the board!
Orks saw a few changes, but are mostly improved.
Tau is more or less unchanged.
Updates in general for any game are just good business. That being said it also seems like in 2022 GW will have their hands full trying to monetize these updates while getting hobbyists to adopt their new DLC style pay-to-play path to market without a reliable digital delivery option or platform.
Any way you look at it, big changes are coming for Matched Play in the new Warhammer 40k Chapter Approved Nephilim book.
Here’s the most up-to-date review of the new Chapter Approved 2022 Rules. Click on the gallery above to see the new Battleforged and Seconadries rules plus Missions!
- Points Changes In Chapter Approved 2022
- Chapter Approved GT 2022 Missions
- New 40k Grand Tournament 2022 Secondary Objectives
- All the Chapter Approved GT 2022 40k Rules Changes
- Warhammer 40k Balance Updates & Rules Changes
All the Newest GW Model & Rules Previews For 2022
Are you excited about the changes to secondary objectives (and the mostly unchanged missions) in the new Warhammer 40k Chapter Approved?
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