Maugan Ra’s Craftworld is getting new rules in this Codex Supplement for Altansar that been spotted in White Dwarf 473!
These are rumors, sort of, as they haven’t been officially released in the states yet, but these are most likely the rules from White Dwarf 473 as the gw painting guides we also spotted. The Dark Reapers (obviously) seem to benefit pretty well from these rules. So we’ll take a look at all the Maugan Ra rules we’ve seen from Warhammer Community, then jump into the new stuff.
So what’s waiting for you in the pages of this massive new 200-page codex? Let’s start with new ways to build the mixed-faction Aeldari armies of your dreams. Their race may be in decline, but they’re full of vibrant factions who can be called on for aid.
As well as rules for Asuryani Aeldari (that’s craftworlds to me and you), this new codex also has rules for fielding Harlequins – we’ll have more info on adding these deadly clowns to your armies later in the week. We saw the first Corsairs miniature at LVO, and you can also include them in an army. You can even dedicate yourself to the Aeldari god of death and take a Ynnari army – all using the same codex!
New Eldar Maugan Ra Rules
As the founder of the Dark Reaper Aspect Shrine, this ghoulish warrior embodies the inevitability of death – many of his victims bite the dust before they even catch sight of his macabre visage. That’s kind of a shame, because Maugan Ra is dressed to kill. Just look at his new miniature, with its ragged pitch-black robes and baroque, bony armor.
With six shots at Strength 7, plus a devastating crop of mortal wounds, Maugan Ra is the bane of elite squads – and can even pose a nasty threat to enemy Vehicles and Monsters. And despite the Maugetar’s outrageous size, this fearsome Phoenix Lord still benefits from the Battle Focus ability, allowing him to strike hard before fading away like a ghost.
They have really focused him on killing swaths of 2 wound infantry. Then, you’re bound to roll at least one six, and with Battle Focus, he can shoot and then make a D6″ move for free.
It’s pretty easy to get a single character back into hiding, so pretty sweet. In combat, he’ll also be able to dish out some damage with +2 Strength, -2 AP, and 2 Damage.
Special Rules
On top of that, his ghastly presence is so intimidating that each foe he scythes down counts as two kills for Morale purposes. The Maugetar’s decapitating shurikens and foe-reaping blade can force even the most courageous warriors to double-check their funeral arrangements.
This is really strong and just makes him that much better at killing infantry. Even if you manage to kill three Marines, for example, they will count as having three died. Meaning even with high leadership, there’s a good chance they could fail.
Maugan Ra is among the most favoured of Khaine’s warriors, embodying the war god’s nature as a Destroyer. Such paragons aren’t easy to kill – on top of the mighty 2+ Save offered by his ominous armour, he also has a 4+ invulnerable save, and cannot lose more than 3 wounds in each phase.
With a 2+ save and a 4+ Invuln, he will be fairly tough. Then, he will be impossible to kill in one phase, meaning in shooting it would take at least two turns of targeting to kill him. Pretty interesting rule overall, and that confirms at least one of the Phoenix lords will have a 4+ from the rumor above.
Codex Supplement Craftworld Altansar
These rules were spotted on Reddit and have pretty much everything inside, minus some lore. The poster did say there are about 8 pages of lore, so if you love the Craftworld White Dwarf 473 might be worth the pickup!
While this doesn’t help their shooting, getting an extra AP in basically the first round of every combat is pretty nice. Then, your units will be harder to run off the battlefield, which just makes sense as they are grim survivors!
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Master of Rune Warding can be really strong as your Warlord will get two Deny the Witch tests and gets to reroll all tests. So if you’re up against a psychic heavy army, this is a great way to go. However, A Beacon of Light in the Darkness is super strong. It will let a unit shoot and still perform actions, which is always the problem with actions.
Not only that, but then you can also Advance or Fall Back and still do actions. Just gives you a lot of flexibility for getting your objectives. Then Weaver of the Blade Storm gives one core unit the ability to skip rolling for wounds. If you have a ton of shots coming through, this could be really strong.
Stratagems
There are some pretty decent ones here but the most important might be the Withering Volleys strat. Increasing the AP of all your Reaper Launchers is super strong against the right targets, however, when you do it with Dark Reapers, it will cost 2 CP.
Using this on three Warwalkers for 1 CP with Missile Launchers could also be super devastating. As you’ll get a ton of shots powered up for only 1 CP. The other really interesting one is Defiant to the Last. This will let any unit gain Objective Secured, so it could really take your opponent by surprise and grab you those extra objectives.
Relics
Saviour Stone is really cool as it lets you get the Strands of Fate rolls you actually want! While it only changes one dice, if you really need a certain roll, this should get it for you. Emblem of the Broken Chain is also pretty strong when you really need to get that charge in.
Use the links below to check out our other coverage:
- 2021 ‘Eldar & Chaos Advent Calendar’ Previews From GW
- RUMORS: Huge List of New ‘Christmas’ Eldar Models & Rules
- More Eldar Rules & Model Rumors for 2022
All the Newest GW Model & Rules Previews
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