More Marvel Crisis Protocol rules are here as AMG reveals the new Captain America character rules and abilities!
Also, if you want to pre-order one for yourself, you can click here or click the headers below.
MCP Captain America & The Original Human Torch: $39.99
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Honestly, it’s just really cool to play with your favorite superheroes, and hey, who doesn’t want to flame up the battlefield? If you love everything about MCP, go check out what else has been happening with it here!
Now let’s check out the rules!
New Captain America MCP Cards & Rules Just Dropped!
Captain America is the total package when it comes to being an American hero. He goes into battle with his vibranium shield, walloping evildoers with a solid Stars and Stripes Strike. This Physical attack is Strength 5 and has a chance to hit a second-time thanks to the Flurry special rule. If Cap feels like making a point, he can remind the bad guys I Don’t Like Bullies, a Strength 7 hit that can send characters of Size 3 or less hurtling backwards a Medium distance. Being unceremoniously tossed like this is sure to elicit some… colorful responses which a guy like Captain America won’t stand for. The Language! special rule imposes the Stun and Slow special conditions on a target who dares to make a remark best written out in random grawlix.
Cap has always been one of the most well-rounded characters; honestly, they are keeping it up! He is strong and has a ton of special rules that is just a great addition to many teams.
When he isn’t rebuking foes for off-color remarks, Captain America is saving the day in any crisis. On Your Left represents his superhuman speed, a power that lets him advance Medium once a turn for 2 Power when he’s not holding an objective.
And what does he do with the enhanced speed and strength the super soldier serum has given him? Well, if there’s one hobby Captain America can be proud of it is how often he’s taken down real evildoers. Why, to hear him tell it, I’ve Knocked Out Tyrants Over 200 Times. Putting that experience to good use, this reactive power lets him spend 3 Power to reroll any number of dice in an attack roll once per turn.
Re-rolling any number of dice is awesome and will ensure that you will be getting off those attacks when you need them most!
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