GW has officially announced the War Zone Charadon Act II book for pre-order next week, meaning all the Be’lakor rules for 40k are close!
Warhammer Community previously showed off a bunch of rules to how the big daemon will play in 40k. Since the model came out a while ago, you shouldn’t have any excuses as to why yours isn’t painted (well unless you couldn’t get one cause they were allocated down to 2 per store- big oof)!
All The Be’lakor & Charadon Act II 40k Rules So Far!

War Zone Charadon – Act II: The Book of Fire
The book features a wealth of background information plus a narrative campaign allowing you to play out the key engagements for yourself and see how you match up to Typhus and Morvenn Vahl as generals. There are also two new Armies of Renown in the form of The Disciples of Be’lakor and Skitarii Veteran Cohort, and a codex supplement for the Adepta Sororitas Order of Our Martyred Lady.
The book also collates a range of existing rules for the Chaos Space Marines in one place. They have been updated with their relevant FAQ changes and formatted for the current edition of Warhammer 40,000 to give you an easy overview of their Traits, Stratagems, and Relics.
Here’s the list of included Chaos forces in full.
Of course, you will also have access to the usual collector’s edition for a different cover style if you so chose. A sweet bonus for Chaos players who might not care about their rules being compiled, it will also be coming with Be’lakor’s 40k rules! Way back when the rules were previewed they let everyone know that he would be in it. Now that we also know he is getting a themed “Army of Renown” this might make out for a big update for some CSM players until they get their codex.
A while back we spotted a variety of special rules and a datasheet for an updated Be’lakor, so check that out below for a sneak peek at what’s to come.
All The Be’lakor Rules Spotted So Far

The Piercing Strike however is great, and the stat line did seem to get changed last from +2S in his model Datasheet to +4S in the GW preview. All that aside, the main power of these attacks is that they prevent invulnerable saves! That means he might just be one of the best character killers in the game moving forward!

Psychic Powers

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This is really deadly if you can draw a line through a couple of big units, still, if you can draw it through a few smaller units, it will still deal a few mortals, and for only a 5+ it’s not bad.


Special Rules

If you happen to fail a save against something like a Lascannon or Dark Lance, this can be a super helpful and annoying rule!


Datasheet From the Box
There was an IKEA-style sheet of rules spotted in a PDF from GW so let’s compare it to the old sheet and see what’s changed.
Old rules
New Rules
New Bonuses:
- Wounds up to 16 (was 8)
- Movement at 12″ degrading down to 6″ (was 14″ non-degrading)
- Attacks at 6 degrading down to 4 (was 6 non-degrading)
- Strength up to 8 degrading to 6 (was 6)
- Toughness up to 7 (was 6)
- Armor Save at 6+ (was 4+)
- Sweeping Strike at -3AP and 1 damage (was -2AP 2 damage for talons)
- Piercing Strike is at +2S? (preview said +4s), -4AP, and D3+3 damage (was +1S, -5AP, and flat 3 damage)
What we don’t know:
- Leadership debuff to enemies?
- Re-rolls?
Overall, Be’lakor has a ton of changes looking to make him stand apart from generic princes. Doubling the wounds on him is a great step, but he can be freely targeted and not bubble-wrapped.
Losing damage on the talons/sweeping strike also hurts, especially with all those units going up to 2 wounds now. Hopefully, he keeps his re-rolls and maybe even gains some extra rules.
What do you think of the rules? Are you excited to throw him into your games?
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