Check out all the new 40k Chaos Daemon rules that are coming inside Engine War, as Psychic Awakening has a ton in store for Warhammer still!
Warhammer Community dropped some of the new 40k rules coming inside Engine War for Chaos Daemons last week, but here’s everything else that’s coming our way on June 6th that was spotted on multiple Facebook groups, and on Imgur.
Engine War Contents
Psychic Awakening’s Engine War is right around the corner and Daemons will be taking up a big chunk of the rules inside. From new Stratagems, relics, and more, they’ll be a real force that other armies will need to contend with.
All The New Chaos Daemon 40k Rules From Engine War


The bonus rules that this table gives access to are all solid. We could make the case of using just about any of these in a Bloodthirster list. Giving your BT a 2+ armor save is great if you think you’ll be going against a bolter spam list (it’ll almost make him impervious). But if you want to be extra aggressive and get into combat in the shortest amount of time, Unrivalled Battle-lust for that bonus 2″ turns a 9″ into a 7″ charge, which is huge.

- Rage Eternal is a 3CP Space Marine banner mechanic that you can pop on some Bloodletters. it might be worth it if you’re running a Bloodletter bomb that just got interrupted in combat. But 3CP is kind of expensive.
- Brass Stampede is where it’s at. This is a stupid powerful Strat at 1CP. You can do a mortal wound for each 2+ in the unit and if it’s a 6, you get D3. But that’s not all. If you kill the unit, you can charge again. By the way, the Strat is still active meaning that you can proc mortal wounds on a second charge if you make it. This is a great way to finish units off and springboard your cavalry up the board quickly.
- The Scent of Blood allows you, for 1CP, to add some speed to your list by letting some Flesh Hounds charge after advancing. You’ll also be getting +2″ to charge which almost guarantees you making it into combat. Flesh Hounds aren’t the greatest unit in the Daemon codex but if nothing else, it’s a 1CP “tie up a unit for a turn” maneuver.

The Talisman is dope but the new Khorne axe might take the cake. This is a weapon that will always force an invuln save from its -4 AP and will be doing a minimum of three damage a swing. You’ll also get a 50/50 chance of seeing him come back with up to 6 wounds. This might not be a big deal if he dies at the very beginning of your opponent’s shooting phase because as soon as he comes back he’ll just get peppered again. But if he’s soloing a Dreadknight in melee and falls, he could always get back up and charge during your turn. Timing is key.
Slaanesh Support



For Stratagem support, Song of Discordant Despair pairs up with the Fear-Seeker rule we talked about earlier pretty well. All it takes is some decently-placed Fiends and you can subtract 2 from a unit’s leadership within 6″. That’s not bad at all, but remember for right now there’s still a 2Cp auto-pass morale Strat that’ll surely be used in some circumstances.
Sinuous Undulation is a 1CP, make a Cavalry unit into -1 to hit. Really no reason not to use this. Especially if you’re taking a double Battalion Daemonette list.
Another powerhouse Strat comes from Razor-sharp Caress. If you’ve got a big Daemonette blob getting some melee action, you spend 1CP to up the AP by 1 across the board?? That’s some incredible value.

The whip of Agony is an Infantry mulcher. The only thing that could make this any better would be if it was S8. However, getting an auto-wounding assault 6 2-damage whip that you can fire into combat is outstanding utility.
Nurgle Support



The best part about all the Nurgle support is that the Stratagems are dirt cheap. To make the most use out Putrid Demise, you’ll want to send your Poxriders into the thick of it. For one CP, you can turn your losses into a mortal wound on a 2+ for every unit within 6″. It’s not the best Stratagem we’ve ever seen because you have to lose models in the process. However, if you’re in a Tau gun line you can do a decent amount of mortal wounds overall.
The mega MVP is going to be Nurgling Infestation. If you play ITC missions, you’ll know how annoying Nurgling squads on objectives are. They like to hide in places where nothing can shoot them and they’re deceptively tanky. Spending a CP to get a chance to bring a whole Nurgling model back will make them even more of a headache to deal with.


Tzeentch Support



Warp Portal is probably the most useful Strat out of the list. Being able to pick a unit up and drop it down 9″ away for 1CP is an objective-heavy list’s dream.


With a pretty even spread of support coming to all the Chaos allegiances, Daemon fans of all types have something to look forward to.
After seeing all the support for each Chaos god, which one looks the strongest to you? Will GUO’s be the next battering ram for Nurgle? Is Tzeentch about to dominate the Psychic Phase even more?
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