While the gameplay of 10th is actually great (with a few issues), Warhammer 40k has officially stagnated on the competitive level.
While there are some obvious issues with the mechanics of 10th, such as the way fly works, battleshock does almost nothing most times, and a few other little issues. However, the overall mechanics of the game are pretty good; things like OC (better than objective secured), terrain rules, missions, attaching characters, and more.
So, while the game itself is decent, the balance of armies is so far off right now, and the idea of basically playing with power levels instead of individual points is making things super stagnant to begin.
It’s Official, Warhammer 40k Has Stagnated

Plus there are just fundamental issues with certain armies. Eldar, Knights, Custodes, and GSC are so far ahead of the pack it’s actually wild. This means if you go to a tournament, you know the three armies you’ll be likely to play against every game.
These recent tournament top placing results comes from Blood of Kittens
Well, if you look at the list above, Aeldari is just way too strong. Ever since 10th started, they have been on the top of the list. In comparison, this has a couple of surprises, but GSC, Aeldari, Custodes, and Knights all make it in.
As we said, GW hit Aeldari and Knights with a couple of NERFs (not to mention bans at tournaments), and it seems the NERFs on Knights more or less had the intended effect. But Eldar still won two tournaments over one weekend, took two 2nds, and 4 third place finishes.
The faction balance is honestly one of the worst we’ve ever seen in recent memory. Generally, when a new codex comes out, that faction is OP for a little, and then GW NERFS them. We’ve talked before about GW playtesting, and how it is basically impossible to truly balance this many factions and datasheets with their current team.

This also dovetails with the issues of no individual points; units just get everything for free, which makes certain units far better, as you can just give them everything, whereas other units don’t get almost anything. It also makes list building more boring, as you can’t slot in a few models here, or a weapon drop there; you just take certain units.
Meaning the game seems to play more similarly each time and increases the win rate of not-as-good players with strong armies.
What You Can Do

You will probably have models left at the end of the game; you can score objectives and roll plenty of dice.
However, if you skip a few tiers of power, the games are pretty tough, as one army is just so far ahead of the other in terms of power level. This obviously stagnates competitive play, as people aren’t going to play with worse armies often. But for your home games, you can still make them work as long as your armies are close to one another in terms of power.
Let’s hope GW takes this into account and actually makes the necessary changes sooner rather than later, as waiting until September for a balance dataslate seems like bad optics given the current state of Warhammer 40k.
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What do you think about the current state of the meta for 40k?
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