
Warhammer Community has been releasing the rules slowly over the course of the last couple of weeks, so we’re going to round them up for easy reading. If you’ve been wondering how the game will play, this is a great indication of what to expect.
There’s a lot to cover, so let’s jump into it.
New 40k Kill Team Rules Previews by GW

It’s an elegant system that makes list-building quicker and easier while still giving you loads of ways to customise your kill teams. It’s a bit of a departure from Warhammer roster-building you might be familiar with, so like a veteran Kriegsman with a lifetime supply of trench shovels, let’s dig in a little deeper.
Since there will no longer be points, every faction is going to receive a sheet like the one above, meaning you’ll be able to make lists in minutes.

It only makes sense for the Guard to get a ton of minis on the table since they are just humans after all. This is probably going to be the most confusing making a list can really get. Where you have to pull together two different teams.
Unit Cards

When you compare this to the Guard one, they only get 4 models on the table, but each one is much stronger.

Terrain Rules

The move rules have also been changed and you move based on the symbols and not just a normal characteristic.

Objectives

This is really fun because you have to risk your operatives, but if they get on the objectives they get stronger. We’ll have to wait and see, but nine missions should give a decent amount of replayability to the game.

These are basically like secondaries and a way to score more points. If you have a strong melee character, this could easily give you 2 VPs.
New Spec Ops Narrative Campaigns
The core objective of your kill team during a narrative play campaign is to complete Spec Ops – multi-stage missions that require you to fulfill special conditions across multiple games. By completing each step, or operation, of your chosen Spec Op you’ll earn a commendation, granting even greater rewards than usual and marking a key achievement in your kill team’s career.
Best of all, each player tracks their chosen Spec Op completely independently of each other, so you can progress your objectives at the speed that suits you best. In fact, your opponent doesn’t even need to be playing in a campaign at all, as your operations can be completed regardless of the game mode you’re using. Even if your friends prefer to focus on matched play games, you’ll be able to progress the narrative play story of your own kill team while playing with them.
With smaller games like this, it’s always fun to play a narrative campaign. This gives you a way to play through the campaign where your squads actually get better the more they learn and survive. Even if your soldiers die in a game, they don’t fully die. On a 2+ they are fine for the next game, but on a 1, you do suffer serious consequences for your next games.
Do you like how the rules are looking so far? Will you be picking the new box up?
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