GW gave us a sneak peek at what the new AoS 3.0 monsters and heroes rules will be like in the new edition- check it out!
Warhammer Community just unveiled what to expect in the new rulebook, and how the biggest minis and characters will interact within the game! The new book is looking very easy to read and understand, which is a giant step in the right direction!
The other good news is, with the new starter box revealed, we probably don’t have long to wait now until the full rulebook is upon us!

Let’s first take a look at the layout preview, then get into the new stuff.
Age of Sigmar 3.0 Rulebook Layout Preview

The references on the left are a great addition, so you don’t have to wonder about where to look for accompanying rules. Bolding and highlighting the big rules is also really nice, just making it easy to see what to focus on. If the whole book follows this layout, we’re definitely happy with how it’s turning out!

As an added bonus, when you’re in the thick of battle and need to check a rule, the new layout helps you find the section you need so you can get back to rolling dice fast.
New AoS 3.0 Monsters & Heroes Rules Previewed

This is a pretty cool new mechanic, especially if you play an army without wizards. Honestly, there are just so many spells, so being able to unbind one every turn is pretty nice. The only thing that makes us a little nervous is this could slow the game down a lot. They mention both people can do it in each player’s turn, meaning this could take a long time for people to decide on what to do and how to use these. Well at least at first maybe?

Buy one get one Free! Choose from hundreds of minis now!
This is a nice little buff for going second and just gives the second player that little extra something.

Adding the ability for unit champions to issue commands is pretty nice. On top of that, increasing the range of the generals makes sense and just gives you much more versatility.
Monster Rules

This is a fun little way to make your monsters scarier and much more effective. You can only use one of each in the charge phase, so pick wisely what you want certain monsters to do. They are all fairly useful, but dealing mortals or adding to your hit rolls will just make them that much better in combat.
Do you like the new rules? Are you excited about the new edition?
Let us know in the comments of our Facebook Hobby Group, and make sure you enter the latest monthly giveaway for FREE today! Â


