Some great new Necron 40k rules combos are here with 10+ new Warlord Traits and over 30 new Stratagems in their 9th Edition codex.
Were talking a closer look at the new Warlord Traits and Stratagems rules in the new 9th Edition Necron codex. In the last edition, there were some clear winners as far as Stratagems went, but now all bets are off in 9th!
TL;DR If you want to check out the rest of the Codex rules not on this page we got you covered below:
- Necron Rules and Dynasties
- Warlord Traits and Stratagems
- Overlord Codes, Relics, and Secondaries
- New Unit Datasheets
Let’s dive into the Codex rules:
Necron Warlord Traits
The standard list and Dynasty specific traits are separated so let’s check out some of the standard warlord traits first.

Implacable Conqueror gives Core units within 6 inches charge re-rolls. This is good but would have been way better if it affected non-core units too. Rest in peace Flayed Ones re-rolls.

Sautekh gets Hyperlogical Strategist which lets you roll a d6 each time you spend a command point and one a 5+ you get it refunded. These types of effects are always strong in competitive games as CP and make or break games.
Nephrekh gets Skin of Living God which makes all attacks against your warlord -1 to hit. This is very good. Considering how important Overlords are now to Necrons with the new Codes, you want them to stay alive as long as possible, even more so than previous editions. This makes that happen.
Necron Stratagems
So it looks like there are new groupings of stratagems now in 9th Edition, as these all fall into the following categories:
- Battle Tactic
- Epic Deed
- Requisition
- Strategic Ploy
- Wargear
Here are some of the new Necron Stratagems we took a closer look at:

Dimensional Corridor remains mostly unchanged and allows you to pick up and redeploy one of your Infantry units near a Monolith which can be pretty strong. Redeploying and moving units across the board will always be a strong option.
The Deathless Arise is great when your Reanimation Protocols fails. It requires a Technomancer but having the option to get a second Reanimation protocol roll is probably worth it.
Hand of the Phaeron lets you upgrade an Overlord to a Phaeron and get double value out of My Will Be Done. Overall it seems super worth it for only 2 cp before the battle. Definitely worth the consideration.

Burrowing Nightmares allows you to “warp” out a destroyer unit and redeploy them. This also seems super strong. It will certainly require constant thought from your opponents if you are playing the Ophydian Destroyers.

Solar Pulse marks a unit and any time you would shoot at the unit the don’t get the benefit of cover. Given how much shooting emphasis you can have in a Necron army, this can make or break your attempt to kill a troublesome enemy unit in cover.

Reclaim a Lost Empire allows one of your infantry units that are performing an action to shoot without failing the action. This is great to just help squeeze out that little bit of extra firepower you may need in a battle round.
So there they are, great options for any Necron general trying to reclaim thier lost territory from the upstart races in M41!
What do you think about these Traits and Stratagems? Which change has you most excited?
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