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Top 40k Unbeatable Army Lists: Battle to End Alzheimers

meta space marine dreadnought painted with win loss stats in background warhammer 40k army lists

Don’t miss the top tournament Warhammer 40k army lists for Ultramarines, Orks, and Deathwatch from the 2026 Battle to End Alzheimer’s, and how their winning tech can help you.

If you’re looking for “unbeatable” energy? The 2026 Battle to End Alzheimer’s had a tighter top-8 placement of Warhammer 40k factions, tested under the kind of mission pressure that punishes bad builds.

This breakdown of the top Warhammer 40k army lists from the event highlights the tournament tech worth stealing for your own roster this week!

2026 Battle to End Alzheimer’s: Top 8 Warhammer 40k Army Lists 

Updated on April 16, 2026, by Rob Baer with the latest winning armies

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Checking out these winning army lists and their tactical synergies can really help you sharpen your strategy, especially with the latest updates to the balance dataslate rules and points. 

If you’re looking to level up your game even more, think about applying to Team USA to compete in the Warhammer World Team Championships!

Plus, thanks to Best Coast Pairings, we can look back at the event as if we were all there ourselves. Click this special promo link to save $20 on a year’s subscription to BCP. 

Battle to End Alzheimer's 2026 top 8

1st Place: Cole Westbrook, Ultramarines (Space Marines) Army List

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This Ultramarines Blade of Ultramar list plays like a polished pressure gunline with a nasty mid-board counterpunch baked in. Once the opponent gets too close or commits to the middle, Guilliman and the elite infantry make that decision feel expensive in a hurry.

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Roboute Guilliman

Guilliman is the list’s centerpiece, giving you a brutal midfield threat while making the gunline around him hit even harder. Your opponent can’t ignore him, which is exactly what you want when two Ballistus Dreadnoughts and two Repulsor Executioners are ready to light up anything that slips into view.

Uriel Ventris

Uriel Ventris brings the kind of utility that keeps this from feeling like a static castle army. He helps the list play the mission, smooths out awkward matchups, and gives your infantry more room to work when movement and positioning matter more than raw damage.

Lieutenant with Combi-weapon

The Lieutenant with Combi-weapon is there to be a nuisance in all the right ways. He scores, picks at weak targets, and makes life awkward for anything trying to hide, which often gets overlooked until he’s already cost someone points.

Intercessor Squad

The Intercessor Squad is your reliable “glue unit.” They hold home objectives, help screen, and chip in where needed while the rest of the army’s premium models go do the heavy lifting.

Assault Intercessors with Jump Packs

The Assault Intercessors with Jump Packs give the list some much-needed speed and a solid trading unit. They can pressure side objectives, clean up weakened enemy units, and punish bad screening, especially once the late game starts opening up.

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Ballistus Dreadnoughts

The two Ballistus Dreadnoughts are some of the list’s most dependable guns, putting real pressure on tanks, monsters, and elite units from the first turn. With Guilliman and two Repulsor Executioners already demanding attention, these Dreads usually get more room to work than they should.

Incursor Squad

The Incursor Squad handles a lot of the early board control work, helping with screening, mission play, and making space a pain for the opponent to use cleanly. They’re not here to carry the damage, but they do their job well, and the haywire mine is a nice little extra problem.

Repulsor Executioners

The two Repulsor Executioners are the big ranged bruisers in the army, with enough firepower to crack armor, hammer elite units, and still clear lighter targets when needed. They punish sloppy positioning in a hurry, and if an opponent spends too much effort trying to avoid them, the rest of the list is already taking over the board.

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Scout Squads

The Scout Squads are doing the kind of cheap utility work that keeps the whole list running, from screening and grabbing corners to handling actions and covering space you do not want expensive units babysitting. They are not real damage units, but they can still chip wounds, annoy light infantry, and be just irritating enough that they cannot be ignored forever.

Victrix Honor Guard

The Victrix Honor Guard helps turn the middle of the table into a miserable place to fight over, bringing durability, melee threat, and a real wall of bodies next to Guilliman. They are a big reason this army can plant itself in the center and make the opponent work for every inch.

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Wardens of Ultramar

The Wardens of Ultramar add another tough layer to the middle, giving the list more staying power and more units that actually matter once the fighting starts. They are not the flashiest unit in the army, but they make the center tougher to clear and a lot more awkward to trade into.

How This Ultramarines Army List Scores

What makes this army click is threat saturation, because the tanks, Dreadnoughts, and central melee units all force different answers at the same time. Go too hard after one part of the list, and something else is left free to do real damage.

Overall, this army scores by controlling the middle, forcing bad trades, and letting its cheaper utility units do the mission work around the edges. While those units handle the board, the heavy hitters lock down the center and remove whatever looks capable of breaking the setup.

2nd Place: Derek Apsche, Orks Army Lists

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How This Orks Army List Scores

This Orks Kult of Speed list turns the table into a straight-up traffic jam with chainblades. It comes screaming out of the gate with Deffkoptas, Warbikers, and a Dragsta, causing headaches from every angle, then backs that up with a real mid-board brawl once Ghazghkull and the Boyz crash in.

What makes it fun is that it’s not just fast for the sake of it. This army uses that early pressure to force ugly trades, jam up movement, and open the door for sneaky plays from Snikrot, Kommandos, and even the Gretchin crew.

It’s loud, aggressive, and a lot more dangerous than it might look at first glance.” That version feels a little more like your normal voice.

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3rd Place: Mark Hertel, Deathwatch (Space Marines) Army List

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How This Deathwatch Army List Scores

This Deathwatch list looks like the kind of army that marches straight to the middle of the table, parks on an objective, and tells your opponent to come try and move it.

The double Indomitor Kill Teams do most of the hard work, bringing the kind of durability and mixed damage output that makes target priority a mess, while Terminators and Veterans add even more pressure at range and once the fighting gets close.

With a Watch Master, a Judiciar ready to mess with combat, and just enough support to keep everything running smoothly, this is one of those armies that doesn’t need fancy tricks. It wins by being brutally efficient, hard to move, and making the whole table feel a lot smaller.

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Final Thoughts from us on The 2026 Battle to End Alzheimer’s Army Lists

lvo tables tournament warhammer event Unbeatable Warhammer 40k Armies: warhammer 40k 10th Edition meta army lists

The 2026 Battle to End Alzheimer’s gave a pretty solid look at what’s getting it done in 40k right now. The Ultramarines Space Marines army list brought a clean, well-rounded pressure plan with solid shooting, strong board control, and a midfield that can still punch back.

Next, the Orks army list hit the gas and turned movement lanes into a complete nightmare. Lastly, the Deathwatch army list kept things nasty and simple, throwing durable units into the middle and making every trade feel worse than it should.

That’s usually the difference between a real event list and an army that just happens to have a bunch of good units in it.

These armies had a plan from deployment, and more importantly, they kept doing their job once the game got messy. There’s plenty here for players to steal, too, from smarter utility units to better threat layering, or just a reminder that pressure still wins games when you can actually score behind it.

That’s what makes tournaments like this worth watching. None of these armies feels random, and none of them looks like they were thrown together just because the units are good on paper. They work together, make sense on the board, and show how top players are tackling the current mission pack.

See the Top Warhammer Army Lists & 40k Tournament Schedule for This Year

What do you think of the results and top Warhammer 40k army lists at the Battle to End Alzheimer’s for Ultramarines, Orks, and Deathwatch?

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