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Top 40k Tournament Army Lists: Wet Coast GT 2026

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The Wet Coast GT 2026 delivered some great new factions to the podium. Check out the top Genestealer Cults, Grey Knights, and Sisters of Battle army lists in 40k now.

The Wet Coast GT 2026 results are real-time insights for anyone who likes usable tournament tech. Tau are setting up gunlines, Votann are bringing great infantry with transports, and Space Marines are stacking efficient threats.

We’re rounding up the top 40k army lists and calling out the choices that mattered so you can spot meta trends fast and tune your own roster.

Top Placings From Warhammer Wet Coast GT

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Studying these winning army lists for their tactical synergies can provide great insights for playing your army since the latest balance dataslate rules changes and points updates. 

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Wet Coast GT 2026 top 8

1st Place: Alex Macdougall, Genestealer Cults Army Lists

genestealer cult wal hor RUMORS: More Genestealer Cult Codex Rules Spotted!

This Genestealer Cults list is basically a two-layer problem. The first layer is the Cult gunline and mining vehicles, quietly setting the table on fire from angles that don’t feel fair. The second layer is a pile of fast Tyranid disruptors that show up exactly where the opponent did not anticipate, then start yanking the gameplan apart by the seams.

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Abominant

The Abominant is the list’s blunt instrument, and an annoying little problem piece on top. With no Aberrants to babysit, he plays like a free agent: lurking behind the main push, counter-charging anything that tries to bully the midboard, or popping out to finish off something already softened up.

Benefictus with Inhuman Integration

This is one of the key glue characters. He is here to juice output and make a core unit feel like it has an extra gear when it matters. This guy turns a normal volley into a real swing, and he is a big reason the army can trade up instead of just trading evenly.

Patriarch with Enraptured Damnation

This is your threat amplifier, and a big “do not casually walk over here” sign. He makes opponents measure weird, screen wider than they want to, and hesitate on committing. Even when he is not swinging, he is shaping the board.

Reductus Saboteur

Pure utility, and this list is packed with utility that hurts. Demo charges and remote explosives set up trap plays: punishing clumped screens, nuking something that thought it was safe behind cover, and forcing awkward movement. She is also great for making objectives feel unsafe.

Neophyte Hybrids

These are the backbone. They hold objectives, pump volume shots, and plant the flag with “this area is ours now” energy. Twenty bodies with a Cult Icon brings real staying power, and mining lasers plus seismic cannons means they can threaten actual targets, not just chaff.

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Achilles Ridgerunners

They do a ton of heavy lifting, and they flex depending on loadout. The single Ridgerunner with heavy mortar and Survey Augur is your “reach out and touch something” piece: chip damage, tagging, pressure into fragile backfield units, and keeping screens honest.

Goliath Rockgrinders

The pair of Rockgrinders are the midboard muscles and delivery system. They want to bully the center, force real resource commits, and then either stick around long enough to matter or explode into value with those demolition charge caches.

Hybrid Metamorphs

Classic Cult trade pieces. Two small squads with hand flamers and icons are built to punch above their weight in the scrappy midboard fights that decide games. They clear screens, punish light infantry, threaten overwatch angles that make charges miserable, and love hopping out of a Rockgrinder to turn a “safe” objective grab into a bad time.

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Purestrain Genestealers

One of the headline damage dealers. Ten is enough to make opponents panic about their backline, their flanks, and anything standing on an objective without proper protection. With the Patriarch in the mix, they become a real centerpiece threat that can swing matchups by forcing over-screening, then punishing the gaps anyway.

Deathleaper

Here to be a menace, not a brawler. He brings disruption and pressure: showing up where he should not be, harassing scoring units, and making the opponent spend time and resources on a piece that is not worth what it costs to remove.

Gargoyles

Two units of pure scoring and board-control tools. They are fast, get into annoying places, screen, steal, and force opponents to waste real attacks on cheap bodies.

Hyperadapted Raveners

Two units of speed knives. They appear, threaten a charge, and either pick up something squishy or force the opponent to play scared. They also punish overextension fast, which is exactly what you want in a list that thrives on mistakes.

 

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Neurolictor

The last little utility piece that keeps the plan humming. He is there to be awkward, pressure space, and make the opponent’s movement and target priority feel worse than it should. He also helps stack that “there are too many annoying things on the board” feeling, which is right where Genestealer Cults want the opponent mentally.

How This Genestealer Cults Army List Scores

This list scores by turning the midboard into a mess and then being faster than the cleanup crew. Neophytes and Rockgrinders contest and hold, while Gargoyles and the Tyranid infiltrators play the edges, sneak onto objectives, and do the annoying action-style work.

The big swings come from timing: one turn of Ridgerunner pressure plus a Genestealer or Ravener hit can clear a lane, then the fast units flood in to rack up primary and deny the opponent the clapback scoring.

2nd Place: David Coren, Grey Knights Army Lists 

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How This Grey Knights Army List Wins

If the idea of Grey Knights “playing fair” makes someone laugh, this Warpbane build is the punchline. It rolls up with four Nemesis Dreadknights as the headline act, backed by triple Librarians tossing out Vortex of Doom like it is a hobby night snack.

The list wants the mid-board, wants it early, and wants opponents to feel every attempt at trading units onto objectives. Strike Squads handle the boring but necessary work, while Purifiers and Crowe turn the infantry matchup into a bonfire, forcing bad choices and punishing sloppy positioning. And the Techmarine quietly keeps the big suits online so the pressure never lets up.

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3rd Place: Brendan McKenzie,  Adepta Sororitas Army Lists (Sisters of Battle)

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How This Sisters of Battle Army List Wins

If there’s a Sisters list that actually enjoys getting punched in the face, it’s this one. The whole plan is trading pieces early, then flipping the switch when Hallowed Martyrs turns losses into momentum.

Morvenn Vahl with Paragon Warsuits and Retributors handle the big “remove that problem” moments, while the Triumph and Junith keep the buffs flowing so the army stays sharp even when bodies start dropping. Meanwhile, Arco-Flagellants and Sacresants clog the mid-board like a church door at last call, with Priests there to make every scrap feel unfair.

Add a Rhino for the fast delivery, and the Daemonifuge for annoying side plays, and it’s a list that dares opponents to pick Assassination and then actually earn it.

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Final Thoughts From Us on Warhammer Wet Coast GT 2026 Army Lists

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The Wet Coast GT 2026 was a nice reminder that the podium is getting crowded in all the right ways. Genestealer Cults army lists are still out there, turning the tables into a four-lane pileup. Grey Knights Army lists teleported in with big robots and bigger opinions, and Adepta Sororitas happily trade bodies until the opponent runs out of things that matter.

It’s three very different game plans, but the common thread is simple: pressure first, scoring second, and zero sympathy for anyone who shows up with a “nice, honest” list.

If this weekend proves anything, it’s that clean target priority and a real plan for the midboard are doing more work than any single spicy tech pick. The winning builds are not just strong, they are annoying in the exact ways that win rounds. Now the question is whether the rest of the scene copies the homework, or tries to counter it and ends up walking straight into the next trap anyway.

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What do you think of the results from the Warhammer Wet Coast GT 2026 40k Genestealer Cults, Grey Knights, and Sisters of Battle army lists?

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