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RUMORS: Huge 10th Edition 40k Space Marines Codex Rules Leaks!

chaos rumors new wal hor warhammer games workshopThere have been some huge leaks spotted for the new 10th Edition 40k Space Marines Codex, including detachments, Scouts, and more!

Well, we know there will be some significant changes and even seven different new detachments in the new Space Marines codex. GW confirmed the book will have rules that any chapter can use, meaning no matter how you painted your minis, they can use any detachment’s rules.

However, each different detachment will have the flavor of a significant codex chapter. So, it will be nice to know what each one does.  Before we go further, these are rumors, and nothing is confirmed until GW says it is, so take these with as much salt as you need!

RUMORS: Huge 10th Edition 40k Space Marines Codex Rules Leaks!

The new 10th Edition 40k Space Marines Codex Rules leaks rumors are from Auspex Tactics (via Discord.)

Update: these screen caps were in the reveal video and may just make these rumors a tad more believable.

anvil siege force

anvil siege force

Space Marines Codex LeaksThis aligns quite well with what GW has said in their post, and they also follow along with the chapters they are supposed to represent.

Space Marines Codex Leaks 2This is the opposite of the Salamanders’ rule; all your weapons get heavy. Then, your heavy weapons get even better as they also gain +1 to wound when stationary!

Space Marines Codex Leaks 3The Battle Drill Strat is great, as you get +1 to hit if you stay still land and get critical hits on a 5+, meaning you should get an insane number of hits. Then, a lot of factions have access to the return fire stratagem and should be pretty strong.

Scouts Datasheet Differences

Space Marines Codex Leaks 4

None of this is too unexpected, as the new kit only has one sniper, and it didn’t look like a ton of melee options.

Stormlance Detachment Rules

Space Marines Codex Leaks 6Being able to advance and charge plus fall back and charge is pretty insane across your entire army. While they won’t have the +1 damage, this is still quite a rule.

Space Marines Codex Leaks 7The Swift Evasion can more or less force your opponent to fail a charge because even if they get within 5″, they still have a long way to go. Ride Fast is sort of like a jink save, as getting -1 to hit and wound is huge.

Lastly, arriving in turn one for reserves is cool and can give you a huge tactical advantage.

 

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What do you think about the new Space Marines rules rumors ? 

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