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9th Edition 40k Rules Rumors (from a play tester)

Reiver H&S Wal Hor primaris space marine chapterDon’t miss these spicy new 9th Edition 40k rules rumors from someone who claims to be a play tester for Games Workshop.

Different sources like Warhammer Community and WarhammerTV on Twitch have been chiming in over the past few weeks with tons of previews on the rules. We’re slowly beginning to see a more clear picture of the way 9th Edition will play once it finally drops, however, there still seems to be more questions than answers as far as rules go40k 9th new editionGet caught up on all the official announcements, and the latest rumors below.


9th Edition 40k Rules Rumors (from a play tester)

Spotted on a few internet forums already this morning someone claiming to be a play tester has the goods on the new 9th Edition 40k rules. Check out what they had to say to the questions that were not laced with profanity…

Please forgive the grammar errors from the OP:

Command Rerolls:

probably command rerolls…the 1CP strat everyone gets. Its affects a lot less now. what you can use it on is kinda in line with where miracle dice can be used. Also is used it afect the entire roll, not just a die now. So reroll on a charge means rolling both dice. 2 examples of where it can’t be used it say to get a litany to take affect or rerolling to make a vehicle not explode

Secondaries:

These are so many I don’t remember them all..lol. They depend on your army playstyle really. There are 5 categories of and you choose 3 with no more than 1 from each category. The first 3 categories were very similair to ITC mission secondary objectives. I say similar cause not the same. (Ex: one like recon, it scores if you have units in 3 table quarters or 4, the later obviously giving more points that turn) each secondary maxes at 15pts. The laster 2 categories were squad and character specific ones, usually very hard to pull off but worth big reward. In our crew every time we tried one we were shut down by the opponent usually or suffered for trying.

Detachments:

I dont remember seeing aux detachmets for the just one random unit. Supreme command is gone is the way you know it. Its there but now its a way to fit in Bobby G or Magnus kinda thing. you take it with them for no CP and then they have a rule called Supreme Commander, that allows one additional detachment free. But to do this they HAVE to be the army warlord

9th edition super heavy detachment

RE: Non-Supreme Commander LoWs getting hosed:

Yeah, Guard are really only suffering here, warithknight can still have a craftworld keyword and get strats used upon it. Otherwise you have to go all in on a super detach at 6CP. This got discussed a little but most serious lists in 8th didnt run just one anyway, usually it was 3 or more. In that build they get traits

Points:

Intercessor: 20pts
Assault Intercessor : 19pts
Scouts: 14 pts
Tac Marine: 15pts
Incursors: 21pts
Infiltrators: 24pts/ 34 Helix Adept

T Fire Cannon: 85 / 45 gunner (Total130)
Outriders : 45 ea
Invader ATV: 80 with Onslaught cannon, 85 Multimelta
Judicar: 85pts
Bladeguard Vets: 35 tpts
Bladeguard Ancient: 85pts

Hope for Hordes?:

Yes, you just need to prioritize blast weapons as your targets. Most lists building on a single detachment will limit response to horde killing beyond blasts. large units just run in blobs like in AoS now

How does the Shooting Phase in 9th work?:

Read 8th ed you will know, its same

CP:

you start with 12 CP, you gain an additional 1 CP at the start or Command Phase of every turn. % turn games so total of 17 CP over course of game. Your base detachment that has warlord is free any additional detachments you have to pay for. 2CP for a patrol, 3 CP battalion, Spearhead, outrider, or Vanguard. 3CP for a super Aux detach

Brigades being used?:

some may, but with point increases dont see tons of brigades running around. By time you pay the fast attack, Elite and Heavy tax not many points left to take advantage of more slot

do not use fire warriors wallpaper tau

Falling back:

To fall back is a stratagem now, so only one unit can and it costs CP. Its one of the 6 basic Strats all armies get. This is expanded from the base 3 they used too

okay let me clarify, the strat allows escape from tri pointing. non tri pointed units can still fall back but risk attacks from the new strat

Drones:

Have not seen the app, drones work same, but large shield drone units are susceptable to blast weapons hitting them hard. Tau still have fly so can fallback and shoot. Lots of points changes. its a huge munitorium style manual with rulesbook much like that came with last Chapter Approved giving all the points. Off hand I know most of the marines points

“but fly doesn’t let you fall back and shoot”:

your correct, just checked, fly units do loose fall back and shoot ability. My appologies, I dont play Tau or Eldar so not really and issue with my armies. Basically no falling back and shooting unless a strat or unit ability

BS you’re a playtester because you don’t know the fly fallback change
Yeah sorry I dont build armies way you like..lol. I play IH body press with Levi dread, I play BA, I play Astra Militarum, those are my main armies. Only fly units I ever reallyused with shield captain on dawneagles and I dont tend to fall those back as I use them like jam units

About Knights:

The crusader I cannot answer as there was a typo on point cost for knight in test packet. Had it listed for 3950pts base..lol. That said a Paladin is 310pts base, 10pts for 2 stubbers, 100pts for battlecannon, then 30 for chainsword. So 450pts total

Any changes that’ll shake up the meta?:

I am not sure what was thought on morale, only big notices I have seen is if you want to run a large screen of conscripts you can now, they dont all run. Morale was a miss in my opinion. AP values are staying about the same, smaller table is a thing but armies are smaller too and hordes cant stretch the board due to coherency so it works oddly enough. No major weapon changes other than blast. multi-shot weapons getting blast is only profile change. Found it funny on eliminators shooting a squad over 6 they get 9 shots now if right ammo used

indomitus box 9th Edition 40k box setWhew! That’s a lot to digest but we’re sure we’re going to be seeing even more as the days close in on the release of the new 9th edition Warhammer 40k rules and the Indomitus box set!

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As we’ve seen more rules expanded on in 9th Edition, do you think the meta will be healthier? Has your list gotten nerfed or stronger? Will you be starting a new faction?

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