Huge reveals are here for new 9th Edition 40k Overwatch and reserves rules- check out how the GW team reworked the out-of-sequence shooting mechanic in 40k.
Coming from Warhammer Community, supplemented by commentary from WarhammerTV on Twitch, they’ve laid out the ground rules of how overwatch is going to work in 9th Edition. Everybody should see this.
BREAKING: Huge Changes to Overwatch & Reserves 40k Rules
Overwatch was revealed to have some key wording changes. Notice that is says Certain rules enable units to fire Overwatch. This means that you can’t just normally roll dice against your opponent’s charging unit any more unless certain conditions are met.
The GW team changed this because they felt that it was just a waste of everyone’s time. Who wants to roll some Grot Blasters out in Overwatch against a Knight…

This is absolutely groundbreaking for melee armies as now, parking lot Guard/ Tau lists will be a thing of the past. We say that because only one tank will get to overwatch and once that’s concluded, a whole string of Ork Boyz will be able to tie everything up. We may be about to step into a meta of small blobs of well-rounded forces strung throughout the map. That way, players aren’t putting all their shooting eggs in one basket.
Even though overwatch took a beating, screens are still a great option to keep the nasties away from your shooting units. Even if your tanks get charged, it’s still not all doom and gloom. We’ve already seen that vehicles and monsters can shoot all their weapons in melee except for Blast weapons.
Overwatch & Melee Will Have a Play on Terrain


GW also previewed that Tau will still have a shooting presence better than any other faction when it comes to overwatch. Albeit still nerfed compared to 8th Edition’s overwatch mechanic.
For Crusade, you can give your units the Cool-Headed rule and let them overwatch on a 5+ and reroll Morale. A nice buff that can go great with a max squad of some boltstorm Aggressors!
Reserves Also Touched On

Holy moly that’s a strong ability. If your opponent is overly-aggressive, you can bring on reserves within 1″ of the enemy unit. We’ve got all kinds of combos to talk about this in the future.
With the overwatch cat out of the bag, you may want to start rethinking some of your lists. While overwatch took a nerf, as we said before, screens are going to be the new MVP in terms of keeping charging units at bay.
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With all of this covered, what do you think about the new overwatch mechanic? Is this exactly what melee armies needed for that competitive edge?
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