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New 40k Kill Team Rules – Tips & Tricks

By Rob Baer | December 23rd, 2016 | Categories: 40k Kill Team, Videos, Warhammer 40k

kill team

Robbie B’s back with a rules breakdown and tips & tricks for playing the new 40k Kill Team game! Come see what he has to say about ye olde “Lunchhammer”!

If you haven’t heard yet, Kill Team is sold out at GW which to me screams hey people want to play smaller games of 40k in less time.

Have you checked it out yet?

So your Kill Team is a basic detachment for 40k and consists of 0-2 Troops, 0-1 Elites, and 0-1 Fast Attack, however it can never be more than 200 points. But it has to be at least four different models because you need a leader and you have to have three specialists to give the Specialist Tactics to.

warhammer kill team breakdown tips tricks

Old rules returning from 4th Edition:

  • 33 Armor Value Restriction
  • No 2+ Save models
  • No  3 Wound Models
  • Each Model Operates Separately

New Rules:

  • 3 or more Hull point model restriction (4 or more is probably how they should have worded this).
  • No flyers

Plus up to 3 models can take just take specialist abilities (no rolls required), while one leader gets a separate traits chart to roll on that can affect the whole kill team itself.

From there there’s custom missions to help or hinder your team, and two specially made datasheets that Games Workshop has made to make open box games east.

warhammer kill team breakdown tips tricks

warhammer kill team breakdown tips tricks

Your three specialists you pick must pick abilities off the specialist tables but each pick off of a different table, i.e. you may not double up.

warhammer kill team breakdown tips tricks

There are codex exceptions for Kill Team missions. For instance, in the Ork codex the Mob Rule special rule is not used in Kill Team. I could argue that the Mob Rule should not be used in regular 40k games as well…

Checkout all our Tips & Tactics below!

Source: Games Workshop

Warhammer 40,000: Kill Team: $65

kill team

The Game

No strength in numbers. No margin for error. Pure, fast-paced combat where tactics matter more than brute strength, and every action matters. A single shot can spell the difference between life and death, and a single decision can decide whether a battle ends in glorious victory or dismal defeat: this is Warhammer 40,000: Kill Team.

A whole new way to play games with your Warhammer 40,000 miniatures, this standalone two-player game puts you in charge of small bands of warriors, and gives you one objective – win, or die.

The Contents

Inside Warhammer 40,000: Kill Team, you’ll find:

Miniatures

– a Space Marines Tactical Squad – this is everything needed to build 10 Space Marines with a huge amount of customisation: boltguns, a grav-gun, a melta gun, a flamer and a missile launcher, with power fist, chainsword, plasma pistol and bolt pistol options for a Sergeant.
– a Tau Empire Strike Team – 10 Tau Empire Fire Warriors, with two drones, a DS8 tactical support turret, a selection of different shoulder pads and back packs and a choice of weapons – pulse pistols, pulse carbines, EMP and photon grenades!

Gaming Content

– a 32-page softback Kill Team book, featuring full rules for playing skirmish missions (six Kill Team missions are included), with an extensive section on additional ideas for your games – making up and linking your own missions as a narrative, playing games with more than two players, introducing vehicles and mobile objectives, co-operating against hordes of enemies; there’s almost limitless scope.

– a small-format softback copy of Warhammer 40,000: The Rules, providing the basic groundwork that Kill Team expands upon.

Make sure to check out the video above for our full rules breakdown and tips & tricks for Warhammer 40k: Kill Team. Also make sure to head over to Games Workshop and get your own Kill Team setup!

About the Author: Rob Baer

Virginia Restless, Miniature Painter & Cat Dad. I blame LEGOs. There was something about those little-colored blocks that started it all... Twitter @catdaddymbg