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Build Your Own Space Marine Chapter Generator

By Jack Stover | March 27th, 2024 | Categories: jstove, Space Marines

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Sometimes you need a little help creating the perfect name for your chapter. Well, lucky for you, JStove shows us how you can build your very own Space Marine Chapter generator.

Get our your D6’s and get to rolling. It’s time to make a chapter and get some fluff to go with it.

ROLL D3 FOR PRIMARCH

1- Generalists. These chapters are for the most part codex adherent and are organized around a versatile battleline and a variety of specialists. Choose Guilliman, Lion, or Dorn.
2-Gotta go fast. These chapters specialize in rapid deployment. Choose Sangy, Khan, or Corax.
3-Quirky. These chapters are characterized by an extreme character trait or ideological quirk. Choose Russ, Manus, or Vulkan.

COINFLIP FOR CODEX ADHERENCE
123- The codex astartes does not support this action!
456- The codex astartes does support this action.

ROLL D6 FOR FOUNDING

12- Second Founding, primarch known.
34- Cursed founding, coinflip for known or unknown primarch.
5- Ultima founding. New Primaris chapter or replenished Primaris chapter. Primarch known.
6- Records lost or expunged, Primarch unknown.

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ROLL D3 FOR CHAPTER FIEFDOM AND RECRUITMENT

1- Feral or death world. The chapter takes its aspirants from barbarian savages on a low tech planet.
2- Urban or hive world. The chapter takes its aspirants from a modern imperial world.
3- Fleet based. The chapter is voidfaring and takes aspirants where it can get them.

If your chapter is not fleet based and has a chapter fiefdom, consult fiefdom table 1 and 2.

FIEFDOM TABLE 1. COINFLIP FOR CHAPTER INVOLVEMENT.

  • 123- The chapter is the governing body for a planetary empire and control every aspect of politics, military, and economy on the planet as is their Emperor-granted right.
  • 456- The chapter takes a hands-off approach and does not concern itself with the affairs of mortals, preferring instead to let nature take its course and allow the planet’s best to become aspirants.

FIEFDOM TABLE 2. COINFLIP FOR CULTURAL ASSOCIATION

  • 123- The chapter retains cultural mythology and social structures from the society it recruits from and these traits inform the chapter’s character.
  • 456- The life of the aspirant prior to his induction to the chapter is erased and none of their culture is retained and is instead supplanted with the chapter’s character.

COINFLIP FOR TIES TO MARS
123- The chapter has a strained relationship with the AdMech or is posted far away from the nearest forgeworld, and its armory is limited by what it produces from its own chapter forges. It will have very little relic equipment and will mostly be stocked with late model power armor, indomitus armor, rhino and land raider variants, and Primaris reinforcements.
456- The chapter has close ties to the AdMech or is posted near a forgeworld. They have access to relic power armor and terminator suits, and relic equipment like heresy era dreadnoughts, sicaran tanks, and superheavies, etc, as well as Primaris reinforcements.

ROLL D3 FOR GENETIC QUIRKS
1- One of the less essential space marine organs is inferior or nonfunctional in the chapter.
2- One of the less essential space marine organs is overactive and more pronounced in the chapter.
3- Psychoactive mutation. The chapter has a larger than average Librarius due to a geneseed mutation that triggers the emergence of latent psykers.

CHAPTER CHARACTER QUIRKS

Roll D3 for feral/death world aspirants.

1-Technophobes. The chapter does not trust and makes little use of plasma technology.
2-Bad voodoo. The chapter does not utilize teleportation technology.
3- Witch Doctors. The chapters librarians are considered shamans and are credited with superstitious powers.

Roll D3 for urban/hive world aspirants.
1-Marksmanship. The chapter prides itself on exemplary marksmanship.
2-Badboy attitude and worse tattoos. The chapter recruits from hive gangs.
3-Technophiles. The chapter has high standards for technology and artisan crafting.

Roll D3 for fleet-based aspirants.

  1. Stoic. Members of the chapter don’t talk much and never discuss chapter business outside the chapter.
  2. Salt the Earth. The chapter has no sympathy for the worlds it conquers and pacifies, completely destroying the homes of their enemies so that even imperial occupation forceshave difficulty rebuilding the world.
  3. 3-Inner circle. The chapter has a pyramid hierarchy of secrets that only the most veteran members are knowledgeable of.

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About the Author: Jack Stover