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5 Best Warhammer 40k Chaos Units You Should Know

chaos walpaper IW ironHere are the best pound-for-pound Warhammer 40k Chaos units in 9th Edition that you should know!

Chaos may not be getting much love lately for 40k, but that doesn’t mean they still aren’t awesome!

https://www.youtube.com/watch?v=-DIFxI82bkM&list=PLYUIDy6y_WifKHYYXkzYspMPBLKMjl_rR&index=4&ab_channel=HellfireTabletopGaming

5 Best Warhammer 40k Chaos Units You Should Know

Austin is a Chaos player at heart and will play & talk about chaos every single chance he gets.  And who can blame him? I mean, Chaos is awesome.

In today’s A-Dawg’s Top Dogs we take a look at some of the best chaos units from all the books. 

Best bang for your buck, pound-for-pound fighters, if you are Joe-Rogan-Inclined, just good stuff that doesn’t require many synergies to be effective.

5- Skull Cannon

Skull CannonThis small Khorne Daemons Warmachine is one of the often-overlooked units in the book, but it can do great things for your army.

Coming in at under 100 points, you get a high toughness and decent save unit. That can sit in your backfield’s objectives and fire its Battlecannon at whatever you fancy while the rest of your army is busy doing chaosy-stuff like charging and/or casting nasty psychic powers.

It is just tough enough that it will require decent firepower to clear, and more often than not, dealing with a Skull Cannon means that something more urgent and far deadlier is not being dealt with.

4- Mutilators

mutilatorYou probably forgot about those guys, and who can blame you?  The Obliterators got all the glory and new models and left their melee counterparts in the shadows.

But Mutilators are pretty great, as they don’t require a lot of support from CPs, Spells, or Auras to pack a punch and do their thing.

Plus, they are the quintessential chaos unit: Big Mutated Marines that love nothing more than close combat.

3- Defiler

DefilerThis should come as no surprise that the Defiler finds its way on Austin’s list of Top Dogs. As it has been a force to be reckoned with since the start of 9th edition.

Even if it’s not as big of a deal as it was when the edition began, Defilers hold their own in many aspects of the game and are quite hard to get rid of.

As Austin puts it: in the time it will take you to deal with 3 Defilers walking across the board, you can rest assured that the rest of my army will be doing something meaningful, either points-wise or killing-your-stuff-wise.

2- The Lord of Change

Lord of ChangeBig Bird the Blue, the Un-killable Chicken, call it what you want, this model is no joke.  Although he does require a relic and warlord trait to be at the height of its power, that height is Everest-tall.

Exalted to reduce incoming damage by one, Impossible Robes to improve his save (and grant a re-roll) and a Warlord Trait to give him a Feel No Pain that can heal, yes, please.

This model is great to force your opponent to spend a ludicrous amount of effort in killing it, or completely ignore him, and giving a whole different meaning to free-range chicken.

1-Nurglings

NurglingsEven with their recent point hike, Nurglings are probably 9th Edition’s best point-for-point unit altogether.

They offer a lot of resilience, surprising movement (because they can forward-deploy), and are a troop, unlocking great Nurgle of Daemons detachments to add other units to your army.

That is if you don’t go the other route and build your army around them. With 40 bases of the smiling swarm and a supporting cast of Nurgle characters, because yes, that is a route you can take.  And a good one as well.

A-Dawg’s Top Dogs is a regular segment in The Mismatched Play, a Weekly Warhammer 40K Talk Show.  Catch it live on Twitch every Tuesday, or watch it on replay on YouTube anytime. Or check out his other top takes here.

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About the Author: Hellfire Gaming

My name is Max and I'm streaming and making videos about Warhammer 40,000; either from the tabletop or the workbench.