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GW Reveals Ultramarines Psychic, Stratagem, Traits, & Special Rules

By Wesley Floyd | August 8th, 2019 | Categories: Space Marines, Warhammer 40k, Warhammer 40k Rumors

fs01-brightultramarine-walpaper

Don’t miss all the new rules reveals for Gulliman’s Ultramarines!  The masters of the Codex: Astartes have a new batch of rules coming soon!

Warhammer Community previewed a new wave of rules just around the corner for the Ultramarines. From bonus rules springing off of Doctrines to relics and Psychic Powers, these guys are going to be shaken up! Check out the teasers for what they’re getting.

Bonus Rules for Doctrines

ultramarine doctrine

You might have already seen that the Chapters are getting bonus rules called Doctrines. All Chapters start with the same Doctrine active at the start of the game. However, as the game progresses, they can switch up the rules and pick which Doctrine is best for the stage that turn. That being said, Ultramarines are getting exclusive rules that play off of the Tactical Doctrine because of their tactical mastery.

Specifically for the Tactical Doctrine of the Ultramarines, their units can essentially ignore Heavy keyworded weapons, or even proc rules allowing them to fire twice like the Repulsor Executioner (even if it did fully move).

Ultramarines Strat: Tactical Expertise

ultra strat 1

In the same vein as the Tactical Doctrine support, Ultramarines are getting a 2CP, once per battle Strat called Tactical Expertise. Essentially this is an army-wide strat that makes your wound rolls of a 6+ from Assault/Rapid Fire guns an additional -1 AP. That means that normal Bolters wounding on a 6+ wound be AP-2!

There are 15 other stratagems on the way for a total of 16 inside the Ultramarines supplement!

Ultramarine Tigurius Rules & Psychic Power Spotted

tigurius

tigurius

Looking at his new Stat line, it looks like all crossing the Rubicon Primaris did for him was give him an extra wound and attack. However, his special hood and staff will still be doing work!

hood of hellfire

 

master of prescience

On top of a new Tigurius model and buff, the Ultramarines are finally getting their own Psychic tree! Check out what power was first previewed

ultra psychic 1

Telepathic Assault is something similar to the Grey Knights’ Purge Soul psychic power. You only need a 7 to cast it and you roll 2D6 +2. For every point you roll above the enemy’s leadership, they take a mortal wound. You can do in the upwards of 10 or more mortal wounds on units like Cultists/Gretchin if you roll hot. This thing is meant for clearing cheap waves of units with lower leadership but on average, you’ll probably only ever scrape up 3-5 mortal wounds. (It’s still nice).

Ultramarine Relics

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You can now give your mainstay HQs in your army a 3++ invuln (if they didn’t have it already) and also give them the ability to dunk a psychic power out of the sky. The real benefit to this is that your Captain models don’t need points sunk into them for a Storm Shield anymore. You can make an Ultramarine Smash Captain, give him this relic, and load him up with a Thunder Hammer and Chainsword.

ultra relic 2

If you’re giving your models plasma pistols, you can give them a souped-up version that they probably stole from the Dark Angels. It’s a pistol 2 (essentially always overcharged) gun that never overheats. But the 3++ invuln/deny is probably going to be more competitive.

Tyrannic War Vets

ultramarine wal

Tyrannic War Vets are going to be found in the new book with some special new-found hate for Tyranids.

bane of tyranids

You get to reroll a die whenever you target a Tyranid unit with these guys. Honestly, it’s cool and fluffy. But it’s doubtful that it’ll ever see play competitively. You’d have to know you’d be going up against Nids all day for this to even be relevant.

Warlord Traits Mentioned

…to this end, Codex Supplement: Ultramarines includes a set of six Warlord Traits that exemplify the strategic brilliance of the Chapter’s officers. Master of Strategy, for example, enables an accompanying unit to take advantage of the Tactical Doctrine 

GW mentioned that out of six Warlord Traits, the Ultramarines are getting one called Master of Strategy. The Tactical Doctrine seems to apply to everyone for the Chapter so we’re not entirely sure how this Warlord Trait is going to work. But hey, GW gave it to us!

New Primaris Space Marines Prices & Lineup

GW opened up the floodgates for new Space Marines over the weekend. Check out the new release lineup and pricing for all those new Primaris! Read More

All in all, Ultramarines are looking to be in an even better position once the Codex drops. We still have to see all of the new Stratagems, Warlord Traits, points cost, etc. for the Chapter. But they could still be the reigning Chapter champ!

What do you think about this rules wave? Will you be finding a spot for Tiggy in your list? Let us know in the comments of our Facebook Hobby Group, and sign up to get your free hobby updates newsletter each morning as well!

About the Author: Wesley Floyd

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Wesley Floyd

Job Title: Staff Writer

Joined: 2018

Socials: @RealmbrushPainting

About Wesley Floyd: Wes has been in the Warhammer hobby since 2015 and joined the Spikey Bits writing team in 2018. He is known for his satirist takes on trending topics and imaginative yet amazingly affordable hobby solutions to painting Warhammer miniatures.

Imperial fanboy, tabletop fanatic, and the self-proclaimed King of Sprues. He knows for a fact that Mephiston red is the best-tasting paint and is the commission painting equivalent of a Wendy’s 4 for $4.  If you like what he writes and want to contact him or have your tabletop minatures painted (to a mostly okayish standard), message him on Instagram.