Melee and shooting are the two biggest damage-dealing phases of 40k. Unfortunately, melee seems to fall short in 40k and GW hasn’t fixed it.
If you play an army in 40k, there’s a chance it’s centered around shooting or melee. Sure, there are a few outliers like Thousand Sons, Craftworlds, and Grey Knights that can do some serious damage in the Psychic phase. But for the most part, armies really specialize in either shooting or melee. Just from a top-down standpoint of 40k over the years, it seems like shooting has notoriously been more powerful (and will probably stay that way).
3 Reasons Why Melee Isn’t As Good as Shooting in 40k
Note: I enjoy the melee aspect of 40k more than shooting. I’ve played a mix of Space Marines, Tyranids, and GSC for years solely geared around getting into melee and have almost always seen poor results. The games are fun but hardly competitive. On that note, I don’t claim to be a pro by any means. Here is a perspective based on experience.
So what are some drawbacks to melee that shooting doesn’t have?
1. Shooting Lets You Deal Damage Without Any Sacrifice

Where shooting comes in is that you can still position yourself on an objective and not sacrifice your damage output. If someone was playing a Khorne Berzerkers list, they might have to dedicate a melee powerhouse squad to go sit on it and basically stay irrelevant. Meanwhile, factions like Tau and Imperial Guard wouldn’t even break a sweat getting bodies on an objective and continuing to lob damage.
2. Getting Into Melee is Never a Guarantee

Even if you do pop a Strat to help you get into combat (and you only get one unit in) you’re almost assisting your opponent in turning it into bite-sized chunks for them to manage. It usually just ends up in frustration as you get one unit into combat and the other three fail.
At least with shooting, if you know you’re in range and can see an enemy unit, you will be able to pump some potential damage into them.
3. Charges Get Blocked, Bullets Don’t

On the flip side, if you invested in quality shooting, you can completely ignore the screens and melt something’s face-off with Fusion Blasters/ Las Cannons, etc.
Now you might already be typing “bUT mELEe hAS AlwAYs DonE MoRe DAmaGe”

We’re not saying that melee is completely useless in 40k. But we are saying that there are so many more variables to account for, which in turn, makes the overall value fall short compared to shooting.
With that said, one person thought outside of the box at a recent tournament and took players by surprise.
Melee as a Set-Up: Reversing the Roles For Clearing Screens

If you know about 40k’s meta, 9 times out of 10, spammable bolter/lasgun fire is almost always used to clear screens. That opens a hole big enough for Sanguinary Guard, Smash Captains, etc. to get in and do work. However, Jessie reversed the roles and used shooting to melt problem units while he sent Berzerkers like attack dogs straight toward screens. With six thermal cannons in the list, the screens did nothing to protect their armor and Berzerkers would make short work of the squishy meatshields.
Overall, melee is in a rough spot still. Until we see some melee-centered stratagems come to the game where we can use on more than one unit, shooting will still probably have the upper hand. Especially in lists where they deploy units like they were in a parking lot…But kudos to Jessie for thinking outside the box and doing work.
What do you think about melee in 40k? Would you like to see some melee-heavy armies get Stratagems that they can use more than once? Do you prefer playing melee or shooting heavy?
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