Check out what the new Space Marines 40k Chapter Tactics rules are looking like from the new codex that’s coming soon!
Warhammer Community revealed some upcoming Chapter Tactic rules details in the 9th Edition Space Marine Codex. Some Chapters stayed the same while others (like the Dark Angels) got an overhaul. Let’s jump into all the juicy details!
Before we jump into the rules, does this pic look familiar?
It turns out it was part of the 2019 rumor picture that set the community on fire when it made its first rounds. Looks like GW is in the business of leaking their own stuff!
New 40k Space Marines Chapter Tactics Codex Rules
Some Chapter Tactics stayed the same while others have been reworked. Of what’s been previewed so far we’ve got:
For Chapter Tactics that didn’t change, this is the Blood Angels Chapter Tactic from Blood of Baal. Still good, but Blood Angels didn’t get anything new.
Space Wolves got a slight tweak to their Chapter Tactic. They still add 1 to hit rolls. However, instead of Characters heroically intervening 6″, now all Space Marine units with this rule can Heroic Intervene (although just for 3″).
Dark Angels got some nice buffs as well. Now, they get +1 to hit if they didn’t move (sort of cutting down on the reliance of Captains) as well as auto-passing Combat Attrition. That means that only one Dark Angel will run away each time you fail morale.
Custom Chapter Tactics Have Changed
We know that Space Marines also have 19 different custom Chapter Tactics to pick from. However, it looks like GW may have gone back through some of the more popularly-chosen ones and tweaked them. Now Long-Range Marksmen took a NERF only applying 3″ bonus range to Rapid Fire and Heavy weapons (excluding heavy flame weapons). This essentially shuts down the Raven Guard Assault Centurion flamer combo that let them appear almost immediately and auto-hit everything off the board.