The new Orks Beast Snagga 40k rules make them more intimidating than ever with Kulturs, Squighog Boyz rules, and new Stratagems!
Warhammer Community just unveiled a bunch of new rules for the Beast Snaggas that range from army-wide rules to character rules! Basically, every model in the army is going to be tough and they will have access to some pretty sweet Stratagems. If you haven’t been keeping up to speed, you can check out all the previous rules and minis previewed here.
Now, let’s get into the rules!
New Beast Snagga 40k Rules Make Orks Super Tough!
Just remember, they are going to release the codex early to people who buy the Beast Snaggas box, so if you want those sweet, sweet new rules, you’ll need to get that box! It has been allocated pretty heavily, so if you want it, be sure to get to your store or hop on the pre-order early!
New Kulturs
If your army is Battle-forged, it can take advantage of this updated Snakebites Clan Kultur. Da Old Ways will dial that already ’ard-as-nails Beast Snagga survivability up to 11, while also lending further credibility to that most ancient Orkish adage, ‘squigs iz good for bitin’ fings’. Though, as we’ve already learned, squigs can also do so much more.
Basically, this makes your Orks much harder to wound, which is a good thing considering their save! Especially because it says irrespective of any ability, meaning if something isn’t S8, it’s never wounding on better than a 4. On top of that adding one to all the Squig wound rolls is really sweet as well.
Zodgrod Wortsnagga
Through a combination of shiny objects, enticing fungal treats, and a few vials of the Painboys’ ‘special brew’, Zodgrod succeeded in creating a new breed of ‘super runt’, possessed of greater strength, intelligence, and frankly alarming levels of problem-solving ability.
Adding one to all attack rolls is pretty cool, but being able to perform actions and still shoot is really a great rule! Just sit your super runts where you need them, have them do actions all game, and bam! You’ve won the game… Not really, but still, it’s fun.
The Squigstoppa can hopefully let you kill the monster you are fighting before it gets to strike back. This is actually really powerful and can basically spell doom for most monsters in combat with your big units. Da Grabzappa is a decent weapon with +2 S, -3 AP, and D2. He will be able to dish out some serious punishment on his own.
Squighog Boyz
Tough, determined, and armed to the teef, these living battering rams comprise a fast-moving cavalry unit designed to get up close and personal. Armed with an arsenal of weaponry, including stikkas, Bomb Squigs, and their mounts themselves, Squighog Boyz and their red friends are unleashing relentless flurries of attacks, and they’re perfect for dealing with light Vehicles.
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We saw their stats yesterday and they are tough, fast, and strong! With the Stikka they will be getting 3 attacks at S6, -2 AP, and 2 Damage. Making them the perfect Space Marine killing units. Then you consider the Squighog gets 2 attacks at S6, -1, D2, they really can put out the hurt!
New Stratagem
Power them up with the Monster Hunterz Stratagem, and for 2 Command points, these lumbering symbiotes can take down far larger prey.
This is pretty sweet, considering you get to affect 3 of your units for only 2 CP! While you have to select a single enemy, this will really let you bring down whatever big target you’re going after, and bringing down a big monster or vehicle for 2 CP is almost always worth it.
Are you excited about the Beast Snaggas rules shown so far? Will you be trying to get the Beast Snagga Box?
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