Eldar Craftworlds are getting new 40k rules in this Codex- check out everything for Ulthwe, Biel-Tan, Saim-Hann, Iyanden, Alatioc, and custom ones too!
These are rumors, sort of, as the Eldar codex has not yet been released, but these are most likely legitimate. First up let’s look at the confirmed rules for the Eldar Codex Supplement Altansar and compare them to the rules for Ulthwe, Biel-Tan, Saim-Hann, Iyanden, Alatioc, and custom craftworld ones as well.
So what’s waiting for you in the pages of this massive new 200-page codex? Let’s start with new ways to build the mixed-faction Aeldari armies of your dreams. Their race may be in decline, but they’re full of vibrant factions who can be called on for aid.
As well as rules for Asuryani Aeldari (that’s craftworlds to me and you), this new codex also has rules for fielding Harlequins – we’ll have more info on adding these deadly clowns to your armies later in the week. We saw the first Corsairs miniature at LVO, and you can also include them in an army. You can even dedicate yourself to the Aeldari god of death and take a Ynnari army – all using the same codex!
Codex Supplement Craftworld Altansar
These rules were spotted on Reddit and have pretty much everything inside, minus some lore. The poster did say there are about 8 pages of lore, so if you love the Craftworld White Dwarf 473 might be worth the pickup!
While this doesn’t help their shooting, getting an extra AP in basically the first round of every combat is pretty nice. Then, your units will be harder to run off the battlefield, which just makes sense as they are grim survivors!
Master of Rune Warding can be really strong as your Warlord will get two Deny the Witch tests and gets to reroll all tests. So if you’re up against a psychic heavy army, this is a great way to go. However, A Beacon of Light in the Darkness is super strong. It will let a unit shoot and still perform actions, which is always the problem with actions.
Not only that, but then you can also Advance or Fall Back and still do actions. Just gives you a lot of flexibility for getting your objectives. Then Weaver of the Blade Storm gives one core unit the ability to skip rolling for wounds. If you have a ton of shots coming through, this could be really strong.
Now let’s take a look at the other named Craftworld rules that have been spotted from the new Eldar Codex.
All The Craftworlds 40k Rules For Eldar Codex Spotted
Here are all the new Craftsworlds rules from the Eldar Codex for Ulthwe, Biel-Tan, Saim-Hann, Iyanden, Alatioc, and creating custom ones as well that were spotted on Reddit.
While there were a lot more rules in the supplement codex for Altansar, the Craftworlds ones in the new Eldar Codex are only one page each. You can click on the gallery above to see all the rules for each of the Craftworlds on their respective pages.
Ulthwe Craftworld Rules:
Ulthwe craftworld has always been strong with their use of Psychic powers, and these new rules definitely reflect that. Plus eligible models will now get a 6+ invulnerable and a 5+ feel no pain save which is pretty stellar- but on low toughness, models may not be as effective.
Iyanden Craftworld Rules
We have already seen great new rules abilities for Wraith models, which probably explains why the Iyanden Craftworlds rule is a little underwhelming at first glance. However considering for the most part thier armies may be mostly high toughness with saves like the Ulthwe have already, the AP abilities for Iyanden above start to become more beneficial at the macro play level.
Saim-Hann Craftworld Rules
Some of the more tricksy of the Eldar, Saim-Hann craftsworld rules will specialize in charges from the looks of it. How that will shake out overall remains to be seen, as the Eldar really never have been good at that phase of the game with the majority of their models.
However now that they have access to Harlequins, and Ynnari in the same book, that may change and Saim-Hann may see more of the tabletop in 9th Edition.
Biel-Tan Craftworld Rules
So for sure, the re-roll to hit is nice for the Biel-Tan craftworld rule, but the Battle Focus is yet to be seen were afraid. We have seen when Battle Focus is severely hampered in terrain, so the jury is still out on this one. However, the re-roll hit rolls trait on any Biel-Tan core can perhaps splash around a bit more than the standard re-roll 1’s rule.
Alaitoc Craftworld Rules
Alaitoc has always had strong fieldcraft rules for their craftworld the problem is they didn’t always line up well with the edition of Warhammer 40k. This time around though it may be different, it seems like their rules will benefit the more stealthier units for sure. However, perhaps taking the bigger ones instead and benefiting from these stealth style rules would be the icing on the cake ability-wise.
Custom Craftworld Rules
So like we saw with the Tau there will always be restrictions to the custom or DIY chapter / Craftworld / Septs rules because of previous abuse. However, these custom rules seem to give you a lot of the same abilities as the names Eldar Craftworld ones, just without some of the traits etc.
You can check out all of the full rules for each of the Eldar Craftworlds as well as the custom ones below:
Other than that though, we think Eldar players will be happy so far with this tidal wave of news and rumors for all things Aeldari. Use the links below to check out our other coverage: Use the links below to check out our other coverage:
- 2021 ‘Eldar & Chaos Advent Calendar’ Previews From GW
- RUMORS: Huge List of New ‘Christmas’ Eldar Models & Rules
- More Eldar Rules & Model Rumors for 2022
All the Newest GW Model & Rules Previews
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