Here are a ton of new Legions Imperialis titan rules for the Warlord, Dire Wolf, along with plenty of updates as well- check it out!
Games Workshop has already said Adeptus Titanicus would be rolled into this game, with most new Titan rules and models being focused on LI. So, it’s nice to know how you can actually play with them in the game!
They also announced the release would be pushed back some, but this gives us some more time to decide on the game by looking at the rules! If you want to see the core rules, you can check those out here.
New Rules For Playing Titans in Legions Imperialis!
The new Legions Imperialis titan rules come from Warhammer Community, starting with how the Warlord will play in the game!
Each Titan is a walking fortress, though the Warlord is one of the most fearsome and flexible, and offers an abundance of weapon loadout choices for the discerning Princeps. Their Detachment card is appropriately bonkers, letting you tailor your Titan with a choice of delicious weapons. Whether you fancy the Belicosa volcano cannon, graviton ruinator, or conversion beam extirpator, you can load up and turn them on a mass of tiny troops.
As you would expect, this just has all the gun options, a combat factor of +14, six Void Shields, and a 2+ save. Considering we haven’t seen too many complete profiles, we don’t know just how good 6 Wounds will be, but with that many Void Shields, it should be tough. We do know the game will be played generally around 3,000 points, so this will take up a 1/5 of your army.
New Void Shield & Light AT Weapons Rules
On top of their size and terrifying armament, it’s the Void Shields that set Titans apart from Knights and other super-heavy assets. These powerful energy barriers create a crackling wall that renders Titans immune to small-arms fire, nullifying incoming attacks with an AP of less than -1.
Over the course of battle, sustained impacts to these shields will whittle them down – reducing their integrity by one level for each successful hit. In each End Phase, a Titan’s commander can attempt to reignite their shields, rolling a D6 for each level lost and gaining it back on a 4+. You’ll need concentrated fire to keep a Titan’s shields stripped, and ultimately destroy the god-engine.
This stops all small arms fire, and will get rid of bigger weapon hits right away. Then, you can reignite your Void Shields, and if you get fortunate, you can just get them all back, and your opponent will have to knock them down again.
But there were ways to drop shields in Adeptus Titanicus, so we imagine there will be a few strategies for that in Legions Imperialis as well.
Certain weapons have been specifically designed to overpower void shields – many of them wielded by Titans, appropriately enough. The carapace-mounted Vulcan mega-bolter arrays have the Shieldbane trait, allowing them to sunder these energy shields.
If you’re fighting against many, be sure to bring plenty of Shieldbane weapons to take them down and allow your big guns to fire afterward!
Weapons with Light AT cannot normally put a dent in a Titan’s shields. Shieldbane changes that, making them perfect for pulverising shields ahead of a killing shot with a truly big gun.
Dire Wolf Heavy Scout Titan Rules
Towering Reavers, Warlords, and Warmaster Titans may be army-crushing behemoths, but nimbler variants such as the Dire Wolf Heavy Scout Titan are expert pickets that range ahead of their allies. They can spray down enemy engines with their Ardex mega-bolters, then unleash a powerful centreline weapon that’s tailor-made for tearing through a Titan’s superstructure.
While they don’t have as many weapon options, they have Infiltrate and Agile, meaning they will be far more maneuverable. The Dire Wolf still has plenty of power, though, for both shooting and combat and is almost half the points of the Warlord.
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What do you think about the new gameplay details for how to play Knights in Legions Imperialis?
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