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11th Edition Aeldari Detachments: GW Drops Four New Ways to Play Fast

11th edition AELDARI detachments 40k Faction focus

GW just revealed four new 11th Edition Aeldari detachments, and every one of them is built to make the craftworlds even faster across the table.

We’re near the end of GW’s Faction Focus run, and the Aeldari finally got their turn. Four new detachments landed at once, and two of them are for the clowns, aka the Harlequins troupes.

Games Workshop’s Faction Focus reveal builds on the one thing every craftworld player already knows: this army lives and dies on speed. If you saw our breakdown of the 3 new 11th Edition Drukhari detachments, well, the same pattern applies to their craftworld cousins.

So for those of you who run Aeldari, the new 11th Edition detachment mix-and-match system means you can splash a Harlequins troupe into a tank list without committing to a full Harlequins force.

Armored Warhost Makes Aeldari Grav-Tanks Shoot While They Run

ARTICLE SUMMARY:
  • Armored Warhost gives Aeldari vehicles Assault weapons, song-powered repairs, and fall-back-and-fire grav drives: Fire Prisms can shoot while advancing and slip out of melee without losing accuracy.
  • Fateful Performance and Twilight Flickers are two new Harlequins detachments that both carry the Acrobatic tag: one is built for close combat, one for grabbing objectives, and you can’t field them together.
  • Path of the Outcast turns Rangers and Corsairs into long-range spotters: an extra 6 inches to find hidden units, then they hand the target off to a Fire Prism.

Armored Warhost detachment for 11th Edition Aeldari

We all know Aeldari vehicles ride on grav drives that skim over rough ground as if it weren’t there, and the Armored Warhost is built to keep them firing while they move. Speed is the point of the whole army, so a detachment that keeps the guns hot on the way to the next firing position fits the craftworlds perfectly.

Assault weapons rule for the Armored Warhost Aeldari detachment

  • Assault weapons fire on the move: even a Fire Prism can shoot while it Advances, so your tanks keep the pressure up while they reposition for better sight lines.
  • The Spirit Stone of Raelyth heals nearby Vehicles: a seer channels a little Bonesinger power to mend wraithbone mid-battle, no Master Bonesinger required.
  • Vectored Engines pull tanks out of melee: if something catches your grav-tank in combat, you can Fall Back without losing accuracy and answer with a barrage of your own.

Spirit Stone of Raelyth rule for the Armored Warhost Aeldari detachment

Vectored Engines rule for the Armored Warhost Aeldari detachment

Put it all together, and your gunline never has to choose between moving and shooting, which is exactly the headache Aeldari vehicles are supposed to be for the other guy.

Fateful Performance Lets Harlequins Pick Their Fights

Fateful Performance Harlequins detachment for 11th Edition Aeldari

The first of the two new Harlequins detachments is for players who want their troupes in combat fast. In older books, a detachment that boosted Harlequins did nothing for the rest of your army, but the new system lets you bring a troupe of killer clowns alongside whatever tanks or Aspect Warriors you want.

Harlequins leap over screens rule for the Fateful Performance Aeldari detachment

  • Leap straight over screens: instead of grinding through chaff infantry, Harlequins vault the screen and carve into the soft targets behind it.
  • A Foot in the Future helps the long charges connect: with the new rule that lets you pick your charge target after rolling the distance, you can gamble on the juiciest prey and still reach it.
  • Deceptive Feint keeps your troupe alive: Harlequins fold fast if the enemy swings back, so this stratagem lets you fight on your terms and then slip away from anything that threatens them.

A Foot in the Future charge rule for the Fateful Performance Aeldari detachment

Deceptive Feint stratagem for the Fateful Performance Aeldari detachment

Harlequins have always wanted to be the ones charging, and Fateful Performance finally gives them the tools to choose where and when now.

Path of the Outcast Turns Rangers Into Long-Range Assassins

Path of the Outcast detachment for 11th Edition Aeldari Rangers and Corsairs

Not every Aeldari sticks to craftworld life. Rangers and Corsairs walk the Path of the Outcast, and this detachment makes them the patient snipers and scouts that the lore always promised.

Far-reaching Doom rule for the Path of the Outcast Aeldari detachment

  • Far-reaching Doom adds 6 inches of spotting range: your snipers can pick out hidden units from a safe distance instead of creeping into danger to find them.
  • Camo turns terrain into a weapon: Rangers hide their advance and can open fire from cover without giving away their position.
  • Spotter relay feeds the rest of the army: once a Ranger takes a shot, it passes targeting data to other units so a Fire Prism can vaporize whatever survived.

Ranger camo rule for the Path of the Outcast Aeldari detachment

Spotter relay rule for the Path of the Outcast Aeldari detachment

A few well-placed Rangers turn the whole table into a kill box, which is a very Aeldari way to win a game.

Twilight Flickers Is the Second Harlequins Detachment That You Can’t Run Alongside the First

Twilight Flickers Harlequins detachment for 11th Edition Aeldari

Yes, that is right, another Harlequins detachment is also here. So, where Fateful Performance is about killing, Twilight Flickers is about moving, so it hands your troupes the tools to safeguard objectives instead of diving headfirst into combat.

Twilight Flickers mobility rule for the 11th Edition Aeldari Harlequins detachment

  • Prelude Performer grants a free 6-inch move: push a key squad up the field before the first shot, usually the safest moment to do it.
  • Captivating Performance keeps Troupes scoring: grab the objective you need and still sprint off to the next fight, so your killers never stall sitting on a point.
  • It shares the Acrobatic tag with Fateful Performance: the two new Harlequins detachments can’t be taken together, so you pick the troupe job you need most.

Prelude Performer free move rule for the Twilight Flickers Aeldari detachment

Captivating Performance objective rule for the Twilight Flickers Aeldari detachment

Between the two, GW basically asks every Harlequins player a question: do you want to kill units, or do you want to score?

Final Thoughts on the New 11th Edition Aeldari Detachments

11th Edition Aeldari detachments Faction Focus

Four detachments all at once tell you how much room the new mix-and-match system gives Aeldari players. You can spec a tank-heavy Armored Warhost and still find space for a Harlequins troupe or a squad of Rangers, and that flexibility is going to keep this army near the top of a lot of list-building conversations heading into the new edition.

For today, though, GW is almost done with the Faction Focus run, with the Leagues of Votann up next before the edition lands. If the rest of the codices get this much detachment flexibility, 11th Edition is shaping up to be a good one for players who like building their army their own way.

🔗 Related Reads:

Which of the new 11th Edition Aeldari detachments are you building first?

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