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Undefeated Wars on the Shore GT Army Lists: Orks Go a Perfect 5-0

meta orks warhammer 40k painted ghazghkull army listsTravis King’s 5-0 Orks took the 2026 Wars on the Shore GT army lists crown with 100 battle points in all five rounds.

Erie, PA hosted 31 players over the weekend of September 26-27, and King’s walker-packed Ork had a perfect run. We saw a Necron list pull off the same kind of domination at the Silver State Classic 2026 army lists, but doing it with a pile of Killa Kans? That’s a whole different kind of WAAAGH!

Right behind him, the podium turned into an Imperium party of sorts. Joseph Sault’s Imperial Agents and Clair Bigelow’s Custodes both finished 4-1, and if you’ve been following 40k tournament results since the Lone Star Open 2026 army lists kicked off the 11th Edition GT season, seeing Imperial Agents at the top can be rare. 

2026 Wars on the Shore GT: Top 3 Warhammer 40k Army Lists

ARTICLE SUMMARY
  • Travis King’s Dread Mob Orks posted 100 battle points in every single round of the event: His closest game came in the final round against the second-place finisher, and he still won it by 27.
  • Joseph Sault’s Imperial Agents survived two nail-biters before running into the Orks in round 5: Wins by 6 and 3 battle points kept him rolling long enough to get a shot at the title.
  • Clair Bigelow’s Lions of the Emperor Custodes won four of five games by 50 or more: One round 3 loss to Necrons was the only blemish on the weekend.

Thanks to Best Coast Pairings, we can walk back through the whole event with real pairings and battle point data.

One quick note before we get into the lists: four of the top eight, including the winner and third place, were flying the Admiral Ackbar Assassination Association team banner. Safe to say that crew did its homework.

2026 Wars on the Shore GT: Top 8 Warhammer 40k Army Lists

Dread Mob Orks Scored Five Straight 100s

orks Warhammer 40k hor walKing’s Orks army list looks like somebody saw all the walkers and said, “Yep, I’ll take those.” Dread Mob is doing most of the work here, with Shoota Boyz and Wreckas taking the remaining detachment points, and the whole army is built around putting more armored bodies on the table than most lists want to deal with over five turns.

If you’ve been looking at the new Codex Orks detachments wondering which one would crack the GT scene first, well, Dread Mob may have just answered that question… 

Dread Mob Roster Breakdown

Start with the Kans, because there are a lot of them. King runs two full units of six Killa Kans, so that’s twelve tin cans stomping around before we even get to the bigger stuff. Then you’ve got three Big Mek Dakkarig walkers, with one carrying Dreadherder. 

Nazdreg is the Warlord, moving up with three Meganobz on Twin Killsaws, while a Big Mek in Mega Armor with Supa-glowy Fing and a Warboss round out the leadership. Nobody’s hanging around in the back here; the characters are coming right up the board with everything else.

For anti-tank, two Meks each lead a squad of Tankbustas, so there are plenty of rokkits in a list already covered in walkers. Finally, two squads of Gretchin and a single Trukk take care of the objective work. 

How Dread Mob Wins the Attrition Game

Just look at the margins. King opened with a 100-35 win over Rayne Slavin’s Death Guard, then beat Nick Ludwig’s Dark Angels 100-53 and Thom Smith’s Death Guard 100-53.

Round 4 wasn’t much closer either, with King beating Parker Thomas’s Necrons 100-41. Then Sault’s Imperial Agents got closer than anybody else in the final round, and even that ended 100-73.

Overall, that’s a whopping +245 BP across five games.

Travis King's Dread Mob Orks Army List

Imperialis Fleet Imperial Agents Won the Close Games

40k Imperial Agents rules 2Sault’s list name on BCP is “I’m here to go 4-1,” and, well, that’s exactly what happened. His Imperial Agents army list goes completely the other direction from King’s: lots of bodies, a pile of characters, and two Assassins for anything that really needs to go away. Imperialis Fleet is the main engine here, with Veiled Blade Elimination Force filling out the detachment points.

Imperialis Fleet Roster Breakdown

Three squads of Imperial Navy Breachers make up the core, and each one has a leader attached. Inquisitor Draxus is the Warlord in one, a regular Inquisitor takes another, and the Rogue Trader Entourage with Fleetmaster handles the third. Then you’ve got two Inquisitor-led squads of Inquisitorial Agents, one with Digital Weapons and one with Clandestine Operation, giving Sault even more bodies to throw at scoring.

Then it gets weird, but in a good way. A Callidus and Vindicare Assassin sit alongside Inquisitor Kroyle and a Navigator with Combat Landers. Two squads of Battle Sisters ride in a pair of Immolators, two Chimeras move other troops around, and three squads of Subductors pile even more bodies onto the table.

There’s basically an answer tucked somewhere in this list for whatever comes up, which comes in handy when your games keep getting decided by single digits.

How Imperialis Fleet Wins the Close Games

Some of those games really did come down to single digits. Sault opened by slipping past Yusuf Saleh’s Space Wolves 89-83, and Saleh went on to finish fifth, so that wasn’t exactly a soft first-round matchup. After that came a 98-63 win over Brian Horton’s Tyranids and a 100-60 win over Gil Rivera’s Chaos Space Marines.

Round 4 was the real nail-biter, with Sault squeaking past Marshall Arthurs’s Necrons 88-85. That set up the final-round game against King, where the Orks took it 100-73.

Joseph Sault's Imperialis Fleet Imperial Agents Army List

Lions of the Emperor Custodes Blew Out Everything but Necrons

top 40k lists adeptus custodes wal hor titleBigelow’s Custodes army list went hard on the elite side, and when it won, it wasn’t close. Lions of the Emperor eats all three detachment points by itself, so yeah, Bigelow is all-in on that one. If you missed the new Custodes detachments for 11th, expect to see more Terminators on the table soon. 

Lions of the Emperor Roster Breakdown

Eighteen Allarus Custodians are doing most of the work here, split into three units of six. That’s a huge chunk of the army walking around in golden Terminator armor. A Shield-Captain on Dawneagle Jetbike carries Admonimortis and leads three Vertus Praetors as the Warlord unit, while another unit of two Praetors brings even more speed.

An Inquisitor joins five Custodian Guard, which is a neat little Agents splash inside the Custodes army. Two units of Prosecutors and one unit of Witchseekers are the cheaper Sisters of Silence bodies doing all the jobs you really don’t want to waste a Custodian on.

How Lions of the Emperor Wins the Damage Race

Bigelow opened with a 99-45 win over Jonathan Baco’s Drukhari, then followed it with a 100-50 win over Corey Venezia’s Aeldari. Round 3 is where Marshall Arthurs’s Necrons showed up again and handed Bigelow his only loss of the weekend, 88-76.

That loss didn’t slow the Custodes down much. Bigelow beat Matthew Rowland’s Space Wolves 98-42, then closed out the weekend with a 98-36 win over Mico Colon’s Adepta Sororitas. 

If you want to run something along these lines yourself, our How to Play Adeptus Custodes guide is the place to start.

Clair Bigelow's Lions of the Emperor Custodes Army List

Final Thoughts on the 2026 Wars on the Shore GT Army Lists & the Warhammer 40k Meta

table tournament warhammer 40k players engaged

Twelve Killa Kans and three Dakkarigs going 5-0 with perfect scores is probably enough to put Dread Mob on the radar at the next few GTs at least.

You’ve got to figure Imperial players are going to bring a little more anti-armor next time around. Now we get to see whether Ork players just copy King’s walker count straight off BCP or somebody figures out how to cram even more Kans into 2,000 points.

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What do you think of the 2026 Wars on the Shore GT army lists, and does your army have enough anti-tank to get through twelve Killa Kans?

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