This one looks like it follows in the footsteps of the first hardcover, and continues the story for the hunt for the Hammer of Sigmar. Here is an early fluff summary from a commenterover on Gary’s site:
“Lore is neat so far, but I’ve only managed to skim it. Sigmar get’s back Ghal Maraz at the end, realizes that weapons are made to take into battle and then goes to open the Chamber Extremis to awaken the ‘Holy Beast’ within (which probably isn’t Drakothion, who got hurt hurt badly earlier in the book fighting the corrupted wyrm Argentine). So, chances are Stormcast get either Sigmar mounted on whatever the ‘holy beast’ is or a independent monster.”
Take a look at the Dramatis Personae pages for some hints on the forces of Slaanesh. Interesting stuff there as we try to figure out what is going on with the Dark Prince.
People were really curious about the “Times of War” rules, but these simply look to be a set of campaign special rules for fighting battles within the book’s narrative setting.
~Look for full coverage on the book in the days ahead.
About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.
Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of LostSouls.
With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.
While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.