Here’s the full 40k rules breakdown for each faction inside the book as they power up Psychic Awakening’s Ritual of the Damned 40k update.
Coming from The Glacial Geek on YouTube, he’s done an incredible breakdown of all the rules and datasheet changes coming inside Ritual of the Damned for the three factions.
Dark Angels 40k Rules From Ritual of The Damned
Lazarus’ Datasheet & More



Will the same fate might lie in wait for Lazarus as well?

UPDATE: Games Workshop published his points on their Facebook page: He will cost 105 to field.

Dark Angels Devastator Doctrine Bonus: Relentless Hunt

Best Tabletop & Storage Tools
Dark Angels-Exclusive Litany

Dark Angels Stratagems



Combined Assault is a great way to make some saucy charges when you deepstrike a Deathwing unit in. They can come in 6″ away from an enemy model, but the Deathwing has to come in within 6″ of a Ravenwing Biker.
Targeting Guidance might be a reason enough to bring a small Ravenwing force with at least one Land Speeder. For 1CP, you get a brutal reroll to hit roll against a unit within 12″ of the Land Speeder. This is a great reroll system to keep in your back pocket in case you don’t have a Chapter Master where he needs to be.
Deathwing & Ravenwing Warlord Traits

For the Deathwing, Watched is one of the more unique ones we’ve seen any Chapter get. Basically, he gets an auto-pass deny the witch with unlimited range. That’s brutal against psychic-heavy armies where one power might be able to turn the tides of war. Just imagine shutting off Wings of Sanguinius on a Blood Angels Libby Dread about to go in for the kill.
Relics of Caliban

One of the more spicy options looks to be the Standard of the Unforgiving Hunt to add more speed to your army. This relic basically gives a 6″ aura of the new Blood Angel Chapter Tactic without the bonus to wound.
If you need a particularly annoying character dropped, the Reliquary of the Repentant is going to be hard to beat. Throw this on a Ravenwing Biker and he’ll be able to worsen the invuln save of a unit he’s in combat with by 1. That’ll be brutal against something like Morty.

And there you have it! Dark Angels are getting some pretty hot tricks in the new book. After looking at their Stratagems, you’ll probably want to run a few spatterings of Deathwing and Ravenwing to make use of all their incredibly cheap Stratagems.
New Thousand Sons 40k Rules Ritual of The Damned REVEALED

As for the Cults of the Legion, there are nine different sub-factions to choose from being:
- Prophecy
- Time
- Mutation
- Scheming
- Magic
- Knowledge
- Change
- Duplicity
- Manipulation
Each one of these has its own page dedicated to a Warlord Trait, psychic power, etc. These are broken down by DETACHMENT.
Note that these new benefits also do not affect Tzaangors, Cultists, or Named Characters.
Different Cult Rules & Bonuses
There’s a lot to go over on each of these so we recommend reading each one for yourself. However, we’ll be pulling out a few of the talking points on some.
- The cult of Prophecy is neat. While your Warlord will be a slippery dude being able to move 6″ after he fires overwatch, it’ll be difficult to actually track him down to break his nose.
- Pythic Brazier almost acts like a 6″ bubble of the Master Artisans Chapter Tactics for Marine Successors.
- The Divine the Future is essentially a miracle dice for the Sisters of Battle that you get to use on a ton of different instances.

As for the Cult of Mutation’s Exalted Mutation relic, you can give a bearer +1 Attack and Toughness.
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The Cult of Magic has a dope pseudo-smite power called Astral Blast. It’s range is shorter, but it also dishes out a mortal wound to every other enemy unit within 3″ of the target unit.

Cult of Change has a dope Warlord Trait called Fickle Nature which lets him reroll charges. In addition, he can shoot and charge if he fell back in the turn. (Imagine that on a souped-up Daemon Prince).

And lastly, the Burning Influence Warlord Trait on the Cult of Manipulation is brutal if you want to turn your Warlord into a one-man tarpit. He can subtract 1 from all attacks from each MODEL of enemy units within 1″ of the Warlord.
Thousand Sons Get Even More Stratagems

And one of the more interesting Stratagems we’ve seen is a 2D6 Heroic Intervention move your Rubrics/Terminators can pull for 2CP when a Tsons character gets charged. Plus, Yoked Automata makes it sound like the unit of dusty bois is absolutely JACKED.
Overall, the Thousand Sons’ main support focus came in the form of Cults. While they’re exclusive rules, the bright side is that you can pick a different cult for each Detachment you take.
New Ritual of the Damned Grey Knight Rules


It’s way more flexible than the normal Marine Doctrines.

New Grey Knight-Exclusive Litanies

One of the cooler litanies is called the Recitation of Projection This gives a bonus 6″ range to most melee weapons for a unit within 6″ of a Chaplain. We’re probably going to always see one Chaplain in every Grey Knights list bringing this along. It’s really too good not to bring it, even if it’s on a barebones Chappy model.
Another hot one we might see is Words of Power. This lets you reroll the damage result for a unit within 6″. This Fantastic for units like Purgation squads/ Dreadknights with psilencers
Grey Knight Psychic Powers: The Dominus Discipline

Warp Shaping that we talked about earlier only needs a 5 to go off, then you can repick from the Tides of Warp chart. And if you need CP, which Grey Knights almost always do, you can take Empyrean Domination. This just lets your Psyker pull a CP out of thin air. And if you’re playing an all- Grey Knights force, you should be taking this on at least one unit. You can net a CP almost guaranteed every turn.
For those aggressive armies, you can cast Ethereal Manipulation. If you need to create some space and already upped the AP on your bolters with Psi-bolt ammunition, Ethereal Manipulation will let you reroll all your hits if you’re shooting at a unit within half-range. This is brutal if you’re taking a squad of 10 dudes with storm bolters.
Another saucy play is Armoured Resillience making a single unit -1 to wound. That’s a huge move to keep in your back pocket if you’re about to get hit with some serious firepower.
Grey Knights Stratagems & Tricks


Empyric Surge lets you go over 9000 with this stratagem. If you’re bubbled up with a bunch of Psykers, pop the 1CP and give everyone around the blob a +1 to cast.
New Grey Knight Relics & Litanies

Stave of Supremacy is going to be another fun one to run against other psychic-heavy armies. Making units within 18″ suffer a perils on rolls of double means that they’ll either have to move out of the large bubble or take their chances of dealing a bunch of D3 mortal wounds to themselves.
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After looking at what each of the factions is bringing to the table, what will you be including in your list? What’s the first relic you’re going to try?
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