Get those vocal cords ready to keep the name of the Emperor flowing with the new Sisters of Battle Hymns of Battle 40k rules!
Warhammer Community just unveiled how the new mechanic will work and who can use them. They only previewed two of them, but there will be six to choose from in the full codex. The hymns can be sung by the Dialogus, Missionaries, and the Dogmata, so you should have plenty of minis on the table to make use of these.
Before we jump into the hymns, let’s check out the Morvenn Vahl rules GW put out in the last Battle Sister Bulletin.
Morvenn Vahl Statline & Warsuit

She will be the highest-profile character available to the Sisters, so she should really kick some butt on the tabletop and give all kinds of auras.

Her statline is pretty decent, especially when she sits there with 8 wounds, so she will be very durable but hard to target. Also with S and T 5 she will deal some decent damage and be pretty durable.

Weapons

If you’re up against a big unit of infantry, the sweeping blow will give her ten attacks, hitting on 2’s, at Strength 5, -2 AP. Unfortunately, these only do one damage, but if you’re against things with 1 wound, this can dish out serious damage. When you need to cut through bigger stuff, she will be attacking 5 times at S 8, -3 AP, and D3. Also if you get lucky, you can get through some mortal wounds as well on 6’s.
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Auras

If you’ve played against a reroll to hit and wound, you know how strong that really is! The second buff is cool because you only have to start that unit within the 6″ in the command phase. So you can start a unit close and then move away and still get the buffs.
Now with those out of the way, let’s check out the Hymns.
Codex Sisters of Battle Hymns of Battle 40k Rules

Both of the bonuses of this are pretty sweet! Not having to roll a wound can make your normal bolters get through some seriously tough enemies much easier. On top of that, if you’re in half range, you will get to rapid-fire and have an additional AP. This means your bolters can dish out some serious damage.

If you need to keep a certain unit from psychic powers, then this is the way to go. It will remove all debuffs from them and keep them safe through your next turn. Meaning in a sense they could get protected from two powers.
They only showed the two for now, but we assume each model may not be able to know all six. So you will probably have to decide before the game which you need for that each one perhaps?
What do you think about the way the hymns work? Do you like the 2 previewed so far?
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