GW just dropped some rules bombs for blast weapons and their interactions with horde units in 9th Edition 40k. Check out the latest reveals.
Warhammer Community dropped a small preview on the way blast weapons and different unit sizes will be behaving in 9th Edition. To supplement all of this, the Warhammer TV on Twitch and mentioned a few details. Take a look at everything there is to know about shooting and how they’ll interact with hordes from the source!
GW Drops 40k 9th Edition Rules Bombs For Blast Weapons


For units that contain 11+ models, you don’t roll anything. You just get max shots. So for example, if you shoot at a unit of full-strength Ork Boyz, your Rapid-fire Battle Cannon on your Knight will get 12 shots.


Notes From Warhammer TV
- Stu Black on Stream also mentioned that there’s something like 150 weapons that made the “blast weapon” category that can be found in the appendix of the new rulebook in 9th Edition.
- Rules like Power of the Machine Spirit which may seem outdated now that all vehicles ignore Heavy will be updated later on.
- For Horde players that may be put-off by all the max-shots talk and the fact that vehicles can shoot in melee, they also mentioned that there will be new ways for units to be “protected” better than previously. We saw earlier in the week that a Repulsor Executioner could outflank onto the board, for example. We can only expect that Boys/Plaguebearer squads/ etc. will also get the same tricks.
After seeing official rules previewed supplemented by a commentary on-stream, it looks like shooting will be getting much stronger while also not leaving melee armies in the dust. However, it’ll be more apparent how true that is once we see more maneuver tricks revealed.
So do you think 40k will still be just as shoot in 9th Edition? What’s a couple of tricks that melee armies need up their sleeve to counteract all the vehicle shooting buffs?
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