Age of Sigmar turns 10 and GW barely noticed; no big exclusive, just a blog post and some minis; here’s why that’s frustratingly bad optics again…
Games Workshop just hit the 10-year mark for Age of Sigmar, and you’d think they’d at least send flowers. Instead? One blog post. While we did finally get Chaos Dwarfs, they didn’t mention that it was for the 10-year anniversary.
No retrospective, no celebration, not even a flashy limited box set or character.
For a game that clawed its way back from a no-points launch and literal bonfires of Fantasy armies, this low-effort nod feels painfully on brand.
Let’s talk about why AoS deserved more.
From the Ashes of Fantasy, a Firestorm of Fury

The End Times books wrapped up in April, and by July 2015, we got a new game with round bases, immortal lightning boys, and the now-infamous “no points, just vibes” ruleset.
Cue the bonfires. Literally. People were burning their armies. And not in a fun, fluffy Chaos ritual kind of way.
While AoS launched with plenty of shine, it lacked structure. No points, no balance, no plan. 9th Age tried to keep the fantasy flame alive, while GW scrambled to patch the bleeding with the first General’s Handbook in 2016. It worked, barely. They quickly followed up with another in 2017 to keep things moving.
Sigmar Sends His Regards (Eventually)

Archaon ruled the Eightpoints, riding his terrifying steed. Alarielle went full War-Queen. The Celestant-Prime swung Ghal Maraz like a cosmic yo-yo. Cities rose. Corruption brewed. Aelves and duardin scrambled back into relevance. The Skaven did…Skaven things.
The lore wasn’t bad. Actually, it got decent over time. But it took time to shake off the stigma of killing Fantasy just to sell more gold boys.
Cue the Necroquake and a Side of Chaos Rats

Meanwhile, side games like Warhammer Quest: Silver Tower and Underworlds fleshed out AoS with fantastic lore and bite-sized stories. These were the kind of releases that made AoS feel interesting than just storm dudes and Chaos warbands.
GW Promised Square Bases Would Return… Eventually
Let’s not pretend GW didn’t see the backlash. In 2019 (just three years after its death), Duncan sat in front of a camera and told us square bases were coming back. It only took, you know, five years. The Old World finally showed up in 2024. Cue the world’s slowest clap.
Did AoS stand strong in the meantime? Sort of. It built an identity. The models got better. The rules got tighter. The Mortal Realms stopped feeling like an abstract void of “insert realm name here” and became actual places with cultures and maps.
So What Did GW Do for the 10-Year Anniversary?

You’d expect fireworks, nostalgia drops, maybe a special mini to celebrate. Instead, AoS got the corporate equivalent of a “Happy Birthday” text from an ex. No cake. No card. Just vibes.
Somehow Still Alive… and Still Printing Money

GW still makes money hand over fist, thanks to plastic crack addiction and an IP that somehow, against all odds, keeps dragging itself forward. AoS survived because it got better, eventually. Good lore. Great minis. Actual game balance. It just took… a lot of Band-Aids.
Now, Fantasy is back. Square bases are back. And AoS? Still here. Still kicking. Still fighting rats, Chaos cults, necromancers, and people who won’t stop calling it “Sigmarines.”
Final Thought: AoS Deserves Better
Say what you want about its rocky start, but Age of Sigmar grew into something solid. It earned its spot. The 10-year anniversary should’ve celebrated that. Instead, we got a shrug.
We wouldn’t blame you if those square bases start looking really tempting again.
See the Latest AoS Roadmap Here





