Hell’s Last datasheet details for Astra Militarum: Minka Lesk Command Squad unit stats, weapons, and abilities from the free Legends rules.
The free Legends download from Warhammer Community gives you the full datasheet for Hell’s Last, otherwise known as the Minka Lesk Command Squad. You’re getting Minka Lesk and four Cadian veterans, and because it’s a Legends sheet, the unit drops into any Astra Militarum army as a Command Squad. Below is what’s on the datasheet and where those 80 points actually go.
Just remember these are Legends rules, not something pulled from the current codex, so they won’t be tournament-legal this edition. For friendly or narrative games, though, they still run like a standard Command Squad.
What Is Hell’s Last?
Updated on August 8, 2026, by Rob Baer with new information and links to relevant content.
Hell’s Last is a five-model Command Squad built around Minka Lesk. She carries a Bolt Pistol and Power Weapon and leads from the front, backed by four Cadian veterans kitted with a Meltagun, Demolitions, a Hot-shot Laspistol, and Power Weapons. There’s also a Regimental Banner in the unit pushing Objective Control, which tells you most of what you need to know about their job.
They’re an objective-holder and a command piece first, not a unit you shove up the board hoping for a kill. Honestly, the play is to drop them on a midfield objective early, lean on the banner’s OC bump to make them hard to shift, and spend Minka’s orders keeping the rest of your Astra Militarum firing straight. The melta and demolitions are there for when a tank or elite rolls into range of your opponents, not for chasing them across the table.
Why Should You Care?

- Heroic Example: As long as Minka Lesk is alive and kicking, your squad gets to re-roll Hit rolls. That’s right – she’s the kind of leader who makes sure every shot counts. No more whiffing attacks and then getting pummeled in the enemy’s turn.
- Lesk’s Heroes: The veterans in this unit get +1 Leadership and can re-roll Battle-shock and Leadership tests. That’s huge for staying in the fight and not getting shaken when things get rough. It’s like having a built-in morale boost that keeps them steady no matter how crazy the battlefield gets.
- Regimental Banner: This isn’t just for show. It gives a +1 OC, which makes them incredible at holding objectives. Need to secure that vital point on the map? Hell’s Last plants that banner and dares anyone to come and try to take it from them.
What Makes Hell’s Last Good?
What makes Hell’s Last worth taking is Minka’s Voice of Command, which lets her fire off two Orders to REGIMENT units a turn. That’s real command flexibility out of one 80-point package, and it’s the main reason the squad earns its slot. The tradeoff is that they’re still Guardsmen underneath, so they’ll fold fast if an actual assault unit gets stuck in.
The mixed loadout also lets them answer more than one kind of threat:
- Meltagun for cracking open tanks or tough targets.
- Demolitions for a one-shot blast that can ruin someone’s day.
- Hot-shot Laspistol and Power Weapons for when things get up close and personal.
And don’t sleep on the Dirk’s Precision, either. It lets you push wounds onto specific enemy characters, which is handy for picking off a lone leader hiding in a squad.
The models themselves come in the Cadian 101st Hell’s Last box if you want them on the table, though the datasheet download stays free on its own.
Minka Lesk of the Cadian 101st has scraped and clawed her way through every battle since the fall of Cadia, and the war never stops in the 41st Millennium. Now, she’s taking center stage in Hell’s Last by Justin D Hill, a novel packed with action, heroics, and just enough grim determination to make a Commissar proud. Alongside the book comes a brand-new set of miniatures featuring Captain Lesk herself, Commissar Shand, Confessor Talbeas, Veteran Sergeant Grawnya, and Veteran Trooper Jaromir.
So, Are They Worth It?
So are they worth it? On the table, yes, if you want a durable objective-holder that also hands out Orders. At 80 points you’re paying for the command utility and the OC, not for a wrecking unit, so bring them when your list needs a backfield anchor or a second Order caddy rather than more punch.
Worth it if you’re running enough REGIMENT units to make those two Orders count and you’re happy parking the squad on objectives. Skip it if you’re already swimming in command pieces or you just need raw damage, since 80 points buys a lot of lasguns elsewhere. And honestly, the buy-in stings; the box lands close to a dollar per point, so plenty of players will just proxy the datasheet.
Ready to Lead the Charge?
The short version: Hell’s Last is a free Legends datasheet that gives Astra Militarum a cheap, sticky Command Squad with two Orders a turn. It won’t win you tournaments, but for casual and narrative games it’s an easy include.
Further reading: How to Play Astra Militarum, Imperial Guard Guide
What do you think about the new Hell’s Last and Minka Lesk Warhammer 40k rules?







