
We get an early peek at the White Dwarf 464 rules from the 40k Fallen Angels group. Let’s check out all Fallen’s new rules.
40k Fallen Rules Spotted: White Dwarf 464


Without A Trace is fantastic, although a bit restrictive. Being able to make a unit -1 to hit from ranged attacks is very good, however, the requirement to have them all in a terrain feature might be hard depending on the size of the unit and the layout of the table’s terrain.
Ancient Enemy is mostly fluff just giving a Fallen unit rerolls to wound against Dark Angels for a fight phase. A little niche, but fun.

The aura grows depending on how many Fallen Angels keyword models are nearby, all the way up to a 20″ bubble. This is decent but ultimately not amazing, partially due to the reduction in OP CP generation strategies from 8th edition.

Overall it seems that Fallen Angels rules are just getting brought up to speed, for 9th edition 40k, instead of getting a major upgrade. Most of the changes are just fluff-based, but if you play Fallen you are probably really into that. At the very least they didn’t get worse!
What do you think about the rules? Will you be using the Fallen going forward?
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