The ultimate verdict on Warhammer 40k 11th edition: we break down the new rules, meta shifts, and whether the game is actually good.
Another Long War Two-Fer is here: Keep those hobby muscles strong with this week’s webcast and the latest exciting podcast of tabletop wargaming awesomeness, mostly centered around Warhammer 40k.
The Long War: Episode 519
Show Summary:
This week, the crew talks about saving on the hobby and efficiently getting started on new armies. Here are the key takeaways, section by section:
- 00:27-02:31: The Long War podcast is temporarily moving to Mondays at 6:00 p.m. Eastern because Kenny’s internet problems have made the later time unreliable. Kenny also plugs upcoming painting classes and QuestCon in Orlando.
- 09:39-18:50: The hobby news rundown covers the Exodite Kill Team release, returning Horus Heresy kits, confusing Games Workshop webstore stock labels, and the Baneblade briefly disappearing before returning at a higher price. The hosts also question how expensive GW’s new 11th Edition terrain will become once players buy enough for a full table.
- 18:50-23:56: Other releases include new Old World Battle March army boxes, Gundam Assemble demos at the Las Vegas Open, Corvus Belli collectibles, Monument Hobbies 1Step paints, Mantic’s Ghost in the Shell tabletop RPG miniatures, and upcoming Games Workshop rules updates and financial results.
- 24:17-31:29: The new Ork reveals get a strong reception. Updated Boyz and Nobz appear to offer more options, while the Equatorial Hordes detachment gives selected Mob or Kommando units Scout 6 and includes useful offensive, healing, and movement abilities.
- 27:54-31:29: Nazdreg Ug Urdgrub is presented as a flexible Bad Moons warboss with multiple shooting profiles, a powerful melee weapon, Deep Strike, reactive movement, Ignore Cover, and an ability that activates the Ork army rule for a nearby unit. His points cost and eligible bodyguard units remain unknown.
- 33:07-38:39: The main discussion argues that some Warhammer controversies begin with legitimate complaints but become distorted as creators compete to publish hotter, more emotional versions of the same story. Viewers may then confuse speculation or opinion with verified facts.
- 36:13-45:29: Social media algorithms reinforce whatever users engage with, making it easy to fall into a cycle of increasingly negative Warhammer content. The hosts recommend actively shaping feeds, downvoting outrage bait, disengaging from toxic discussions, and spending more time with positive creators or real-world hobby groups.
- 43:02-47:54: Wyatt says some creators eventually choose clicks, money, or visibility over accuracy and integrity. The group also distinguishes between learning about the hobby and actually doing the hobby, arguing that endless videos won’t replace painting models, building armies, playing games, or meeting other hobbyists.
- 47:54-55:35: Despite online negativity, the hosts believe 11th Edition 40k has launched well in actual gaming communities. Major tournaments are drawing large crowds, returning players are showing up locally, and the unsolved early metagame has people actively experimenting again.
- 49:42-57:16: Their early verdict is that 11th Edition is promising but still feels like a beta test. List-building variety, mix-and-match detachment rules, revived units, stronger player expression, and flexible primary scoring are major positives, though secondary cards, mission balance, and other rough edges need hotfixes.
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