Don’t miss the top tournament Warhammer 40k army lists for Tau, Chaos Space Marines, and Votann from The Sheffield GT, and how their winning tech can help you.
Want “unbeatable” energy? The Sheffield GT had a tighter top-8 placement of Warhammer 40k factions, tested under the kind of mission pressure that makes bad builds fold fast.
This breakdown of the latest top 40k army lists highlights the tournament tech worth stealing for your list this week!
The Sheffield GT: Top 8 Warhammer 40k Army Lists
Updated on April 3, 2026, by Rob Baer with the latest event results
Checking out these winning army lists and their tactical synergies can really help you sharpen your strategy, especially with the latest updates to the balance dataslate rules and points.
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1st Place: Innes Wilson, T’au Empire Army Lists (Tau)
This T’au army list plays like a layered firing line with teeth that wants to take over space early with cheap, annoying models, force bad trades, and let the battlesuits do the real work once the board starts to open up.
Mont’ka gives it that early pressure mindset, so the whole thing leans into getting angles fast, tagging targets, and turning the first couple of turns into a shooting problem the opponent cannot cleanly solve.
Commander in Enforcer Battlesuit
This is the glue piece at the top of the list that adds efficiency, hand out support where it matters, and keep one of the suit bricks pointed at the right target. With missile pods and Strategic Conqueror, he fits the army’s bigger plan nicely.
Kroot War Shaper
The War Shaper is one of the reasons this list gets obnoxious fast. He turns the Kroot package from throwaway screens into actual early-game board control. Strike Swiftly helps that side of the army get where it needs to be sooner, which matters a lot in a list like this.
The Twin Lance
These add a slick little pressure piece that fits the rest of the build better than it might first appear. This is one of those units that helps punish openings instead of carrying the whole army on its back.
Broadsides
The Broadside unit is the first real hammer in the list. Three Broadsides with high-yield missile pods means steady, ugly ranged damage that can pick off transports, medium armor, and elite infantry. Once the Pathfinders and Stealth suits help line things up, the Broadsides get to do what they do best, which is turn exposed targets into scrap from a safe part of the table.
Crisis Fireknife team
The Crisis Fireknife team is a smaller utility-damage piece, but it matters. Missile pods let them stay on theme with the rest of the list, and they slot into the army as a flexible responder.
Kroot Carnivores
The Kroot Carnivores, along with the War Shaper and the Hounds, have a simple job: get in the way, hold something cheap, and force inefficient trades. Opponents hate spending real damage on a basic Carnivore squad, but they also hate letting it sit on an objective or screen out movement lanes.
Kroot Hounds
Both Kroot Hound units are there to be pests at top speed. They screen, block movement, stage for secondary play, and get thrown into places where the opponent really wanted to stand comfortably.
Pathfinder teams
Then the list hits the really sneaky part with triple Pathfinder teams. They push out into lanes, light up targets, chip where needed with ion rifles, and make the big suits more reliable. Three units means the opponent usually cannot shut down all the support pieces at once, and that is a huge deal.
Riptides
The three Riptides are the real stars of the show. This is the wall of pressure the rest of the list is built around. Triple ion accelerator Riptides means the opponent is constantly dealing with large, durable, mobile threats that can punish elite infantry, vehicles, and tougher multi-wound bodies from turn one onward.
They also do not work alone, but the rest of the list is what makes triple Riptide actually feel oppressive instead of just expensive.
Stealth Battlesuits
The Stealth Battlesuits do a ton of dirty work in this build. They are early-position pieces, utility pieces, and threat-extension pieces, all rolled together. They also force the opponent to consider exposed flanks and midfield positioning earlier than they would like.
Vespid Stingwings
The Vespid Stingwings are the clean-up crew to appear where needed, pick off soft targets, snag an objective, complete mission work, or pressure some lightly defended backfield piece.
How This Tau Army List Scores
This army scores by owning space early with Kroot, Hounds, Stealth Suits, and Pathfinders, then using the Riptides and Broadsides to ensure the opponent never gets comfortable taking that space back.
The cheap units handle the annoying mission work, the Vespid pick up the sneaky jobs, and the big suits do what T’au suits do best: remove anything trying to contest the table for real. It is a control shooting list, and when it gets ahead in board position, it starts to feel like a slow suffocation.
2nd Place: Mani Cheema, Chaos Space Marines Army Lists
How This Chaos Space Marines Angels Army List Scores
This Chaos Cult build is the kind of list that looks scrappy at first glance, right up until the table is packed with bodies and every objective turns into a fistfight.
The real hook is the trio of Dark Communes juicing up the Accursed Cultists, turning them into three nasty mid-board bricks that just keep being annoying. Then the rest of the army does exactly what a proper mob of maniacs should do: clog movement, screen space, grab ground, and make every trade feel bad.
Behind all that chaos, the triple Predator Destructor setup brings serious firepower, knocking chunks out of tanks and elite units while the mass of cult troops keeps the enemy pinned in place.
3rd Place: Alex Ginns, Leagues of Votann Army Lists
How This Leagues of Votann Army List Scores
This Leagues of Votann build is basically a rolling brick wall with a grudge.
The Hearthguard do the heavy lifting, teleporting into the right spots and turning mid-board fights into a bad time for anyone standing there, while the Beserks follow up with the kind of blunt-force nonsense that makes objectives feel very unsafe.
Backing them up, the Thunderkyn keep armor and elite units honest, and the Pioneers plus Yaegirs handle the thankless jobs that actually win games, like screening, tagging ground, and forcing awkward movement.
Final Thoughts from us on The Sheffield GT Army Lists
The Sheffield GT gave us three very different ways to win, and that is the fun part. T’au army lists played the table like a firing squad with a map. The Chaos Space Marines’ army list turned the mid-board into a trash fire and dared people to walk into it. Votann army lists just kept marching forward like your worst idea in heavy armor.
Different plans, same result: solid scoring, nasty pressure, and lists built to be suffocating overall.
The real lesson here is simple. Winning lists are not just strong units tossed in a pile. They have jobs, they cover each other’s weak spots, and they force bad decisions turn after turn. Steal that mindset, and not just the datasheets for your army.
See the Top Warhammer Army Lists & 40k Tournament Schedule for This Year
What do you think of the results and top Warhammer 40k army lists at The Sheffield GT for Tau Empire, Chaos Space Marines, and Leagues of Votann?























