Don’t miss the top tournament Warhammer 40k army lists for Astra Militarum, Dark Angels, and Necrons from Blue Ridge Championship GT, and how their winning tech can help you.
Want “unbeatable” energy? Blue Ridge Championship GT had a tighter top-8 placement of Warhammer 40k factions, tested under the kind of mission pressure that makes bad builds fold fast.
This breakdown of the latest top 40k army lists highlights the tournament tech worth stealing for your list this week!
Blue Ridge Championship GT: Top 8 Warhammer 40k Army Lists
Updated on March 25, 2026 by Rob Baer with the latest event results
Checking out these winning army lists and their tactical synergies can really help you sharpen your strategy, especially with the latest updates to the balance dataslate rules and points.
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1st Place: Joshua Campbell, Necrons Army Lists
This Necrons army list leans hard into layered problems that force the opponent to answer multiple nightmare pieces at once. There is a giant Warrior brick that refuses to go away, two C’tan shards that can wreck whatever they touch, and just enough support characters and utility units to keep the whole machine humming.
Catacomb Command Barge
The Command Barge is not the flashiest model in the army, but it helps keep the core of the list organized and durable. It wants to stay near the main push, handing out support while still being tough enough that it cannot just be ignored. The Resurrection Orb matters a lot in a list already trying to make every casualty feel temporary, especially around the Warrior brick.
C’tan Shard of the Deceiver
The Deceiver is one of the list’s major pressure pieces, meant to be disruptive, dangerous, and deeply annoying. Once the enemy starts allocating resources to the Warrior block and support shell, the Deceiver can begin forcing ugly trades.
C’tan Shard of the Nightbringer
Where the Deceiver is tricky, the Nightbringer is just violence in a robe. This is the model that makes elite units, hard targets, and overconfident midfield pieces very nervous. It is absolutely one of the primary damage dealers in the army, and one of the biggest matchup swingers when the enemy relies on a few premium units to do the heavy lifting.
Hexmark Destroyer
The Hexmark is one of those classic utility-threat pieces that does more work than it first appears, because it helps with board coverage, punishes positioning mistakes, and generally exists to make light infantry and awkward angles miserable. This is one of the list’s cleaner utility units, with just enough damage to matter and just enough flexibility to show up where it is needed.
Illuminor Szeras
Szeras is a support piece with real teeth, and he fits this list perfectly. He wants to hang around the army’s core and make the durable stuff even more obnoxious to remove. In a build built around a big Warrior unit and a reanimation shell, Szeras is exactly the kind of model that pushes the whole thing from annoying to exhausting.
Nekrosor Ammentar
Nekrosor brings another layer of utility and disruption to the party. The Nullstone Field Generator aura is the kind of rule that can quietly swing turns by interfering with opposing plans and adding another weird angle the opponent has to respect. That is really the theme of the list overall: not just raw damage, but layers of friction.
Orikan the Diviner
Orikan is another support cog in the central engine, because he helps the main block become more reliable and more difficult to shift when the fighting gets serious. He is the Warlord here, and that makes sense, because this army is built around timing and resilience more than flashy all-in plays. Orikan helps the list hit those key turns where the Necrons absorb the punch and keep standing…
Psychomancer
The Psychomancer is not here to be the star. It is here to make the opponent’s life worse at exactly the right moments. This is a classic utility model with weird pressure, awkward leadership interactions, and another source of nuisance value in a list already packed with it.
Royal Warden
The Royal Warden helps the list’s infantry core stay functional and keeps the Warrior unit from getting bogged down in the wrong kind of fight. That matters more than it sounds. A big unit can be durable and still lose games if it gets trapped, screened, or forced into bad movement. The Warden helps smooth that out.
Necron Warriors
This 20-model Warrior brick is the army’s anchor and one of the key reasons the rest of the list works. On its own, a big Warrior unit is already annoying. In this list, with all the overlapping character support, reanimation help, and transport backing, it becomes the unit that the opponent keeps trying to “finally finish off” for three turns in a row.
Ghost Ark
The Ghost Ark adds mobility, durability, and more reanimation pressure around the infantry core. In a list already built to make every Necron casualty feel like a temporary inconvenience, the Ghost Ark helps stack that frustration even higher.
Canoptek Reanimator
This is one of the key utility pieces in the army. The Reanimator exists to turn the already irritating Warrior brick and nearby Necron pieces into an even bigger problem, because once it starts amplifying the army’s staying power, every trade starts looking worse.
Canoptek Scarab Swarms
The Scarab units are pure utility. These little bugs are there to screen, move-block, tag space, and force awkward movement. They are not important because they kill things. They are important because they make the rest of the army safer and buy time for the real threats.
Canoptek Tomb Crawlers
These are another small utility package that brings a bit of action-piece value and light support damage. They are not the stars of the list, but they help fill gaps. They can contribute to board presence, pressure lighter targets, and support the broader game plan without needing a lot of babysitting.
Flayed Ones
Flayed Ones bring infiltration, nuisance pressure, and secondary utility. They are great for being somewhere annoying, forcing early respect, and messing with how the opponent wants to deploy or move onto objectives. They are not the main damage dealers, but they can absolutely punish weak backfield holders or exposed utility pieces.
Lokhust Destroyers
This is a small, ranged-damage piece that helps pick at targets and rounds out the list. It is not carrying the army, but it gives the list one more way to pressure something from range without overcommitting a premium unit. In a list with so much emphasis on durability and board friction, even a modest extra gun can matter because it helps finish off damaged units and makes the opponent respect more angles.
How This Necrons Army List Scores
This list scores by planting the Warrior brick on key objectives, backing it with layers of reanimation support, and using Scarabs, Flayed Ones, and other utility pieces to handle edge tasks. The C’tan then force the opponent to respond, which opens space for primary scoring and lets the army rack up points while the enemy is busy trying to put out fires.
2nd Place: Aidan Barkley, Dark Angels Army Lists (Space Marines)
How This Dark Angels Army List Scores
This Dark Angels throws a wall of hard targets into the middle, backs them up with serious ranged firepower, and lets the Ravenwing units race around causing trouble wherever the opponent looks weakest.
The Lion and Deathwing Knights are the obvious headache, but the real trick is that the rest of the list is doing work too, with Azrael boosting the gunline, Centurions and the Thunderstrike punching holes in armor, and the smaller Marine units quietly handling the mission.
It is the kind of list that forces ugly choices fast, which is usually a pretty good sign that somebody is about to have a rough game.
3rd Place: Duncan Bluhm, Astra Militarum Army Lists (Imperial Guard)
How This Astra Militarum Army List Scores
This Astra Militarum build plays like classic Guard with the volume turned way up.
You’ve got cheap, annoying units flying onto objectives, Kasrkin and Scions lining up nasty trades, and enough bodies and transports to clog the table while the real stars, those Rogal Dorns and the Vanquisher, start deleting targets.
It’s the kind of list that keeps forcing awkward interactions each turn, and if your opponent responds to the wrong one, the tanks make them pay for it.
Final Thoughts from us on the Blue Ridge Championship GT Army Lists
The Blue Ridge GT gave us a neat little snapshot of what 40k tournament lists win games right now: Necrons army lists grinding people into dust with layers of nonsense, Dark Angels army lists kicking in the front door with premium bricks and backup guns, and Imperial Guard army lists turning the tables into a traffic jam with tanks and bodies.
The big takeaway is not “copy this list line for line and call it a day.” It is spotting the parts that actually carry games. Durable centerpieces, cheap mission pieces, and damage threats that punish bad target priority are doing the heavy lifting here. The players at the top did not just bring strong units. They brought plans that keep working once the dice get rude.
So, steal the tech, get your reps in, and give your list a hard look before the next event. If your army can score, trade cleanly, and make your opponent solve two problems at once, you are already playing the right game of 40k.
See the Top Warhammer Army Lists & 40k Tournament Schedule for This Year
What do you think of the results and top Warhammer 40k army lists at Blue Ridge Championship GT for Astra Militarum, Dark Angels, and Necrons?




















