Don’t miss the top Warhammer 40k army lists featuring Craftworld Aeldari and Space Marines from the Leicester Super Major.
The Leicester Super Major brought the heat, and we’re not talking about plasma guns.
So, if you want to see which lists ruled the tables and what tricks they used to crush their foes, you’re in the right place.
Let’s break down the top 40k army lists from the weekend, shaking up the meta right now.
Top 40k Tournament Army Lists: Leicester Super Major
Studying these winning army lists for their tactical synergies can provide great insights for playing your army since the latest balance dataslate rules changes and points updates.
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1st Place: Nassim Fouchane, Space Marines Army Lists (Ultramarines)
This Ultramarines Gladius list is a walking fortress of heroes backed by a dreadnought gunline and a wall of Victrix Honour Guard. It plays slow and deliberate, marching into the midfield and refusing to move until the mission is already beyond the opponent’s reach.
Captain Sicarius brings accurate melee punches and reliable buffs for whichever unit needs to hit hardest that turn. The Captain in Gravis Armour is a tanky frontliner, stacking Artificer Armour with gauntlets, fists, and a relic blade to anchor fights and soak damage.
The Lieutenant keeps shooting consistent, handing out rerolls that make the dreadnoughts fire like Ultramarines should.
Marneus Calgar and his Victrix bodyguards form the centerpiece brick, walking into midboard and refusing to budge while punching holes through anything brave enough to step forward.
Uriel Ventris brings flexible rerolls and scoring utility, helping reposition infantry or support your melee pushes.
As usual, Ballistus Dreadnoughts snipe from the backfield, deleting big targets with lascannons and missiles. They create the long-range threat that forces opponents to engage on your terms.
While the Redemptor Dreadnoughts are front-line bruisers, firing plasma and Gatling fire before smashing whatever survives with their fists.
Two Scout Squads handle early objective grabs, screening, deep strike denial, and cheap trades. They help clear lanes for the dreadnoughts and characters to advance safely.
Then comes the real wall: three Victrix Honour Guard units. They shield characters, hold central ground, and carve through infantry with master crafted blades.
With Ancient and Champion support in one squad, their melee threat climbs even higher. Once these units are set up in the center, the game slows to the Ultramarines tempo instantly.
How This Space Marines Army List Scores
This list scores by taking the middle early, layering defenses with Victrix and characters, and letting dreadnought firepower break anything trying to push through. Once the Ultramarines lock their boots into the center line, the mission tilts in their favor and never comes back.
2nd Place: Clement Tournade, Aeldari Army Lists
This Aeldari Aspect Host list plays like a precision strike hurricane. It mixes Phoenix Lord scalpel pieces with waves of hyper mobile Aspects that shoot, jump, vanish, and reappear exactly where the opponent does not want them.
Everything here is speed, angles, and overwhelming target saturation.
Fuegan leads the alpha strikes, turning your Fire Dragons into tank mulchers that delete anything with a hull save. Jain Zar drives the melee threat, diving into exposed units, shutting down overwatch, and carving a path for your other Aspects to move safely.
Lhykhis anchors the Spider wing, adding punch, movement tricks, and extra pressure to every teleport angle.
The Corsair Voidreavers open the game with early board presence, chip fire, and flexible weapons that help soften targets for your Aspect killers.
The Storm Guardians bring flamers, fusion, and the Serpent’s Scale platform to hold objectives while your real damage dealers reposition. The Wave Serpent ferries key units and adds bright lance pressure from the backfield.
Three units of Dark Reapers give you steady ranged punishment. They sit in cover, delete exposed units, and force opponents to respect your backline even while drowning in Aspects.
Fire Dragons are the primary tank busters, especially under Fuegan’s eye. Howling Banshees crack open light infantry, tie down shooting units, and open melee lanes for your faster elements.
Rangers scout, screen, and plink wounds from safety. While Shroud Runners add mobile fire support and early board control.
Three squads of Swooping Hawks bring board-wide harassment, objective grabs, and constant repositioning. They help apply pressure and force mistakes just by existing.
Lastly, two blocks of Warp Spiders are teleporting hit squads. They appear, unload death spinners, and bounce away before retaliation is possible. Three units make it nearly impossible for opponents to pin your army down.
How This Aeldari Army List Scores
This list scores by overwhelming the midfield with angles and speed. Phoenix Lords crack open priority targets, Reapers punish anything exposed, and the Spiders and Hawks run the mission until the opponent simply cannot keep up.
3rd Place: Mani Cheema, Aeldari Army Lists
Another Aspect Host brought pure Aeldari chaos energy, built around surgical Phoenix Lords, teleporting hit squads, and enough Aspect pressure to make any opponent feel like they’re playing whack-a-mole with laser beams.
Once again, everything is fast, precise, and punishes mistakes instantly.
Fuegan leads the heaviest punches, turning your Fire Dragons into tank-vaporizing monsters that erase anything with an armor value. Jain Zar again is the melee threat, blitzing into infantry, shutting down overwatch, and carving open screens before they know she’s there.
Likewise, Lhykhis supercharges the Warp Spiders with extra movement shenanigans, burst damage, and escape tricks that make catching your army feel impossible.
The Wave Serpent ferries whichever Aspect unit needs protection, while its bright lances give a reliable long-range threat that never stops chipping armor.
Three bricks of Dark Reapers form the long-range anchor. They sit and delete exposed infantry, light vehicles, and anything foolish enough to poke out. They should force opponents to advance into the Aspects, which is exactly what the rest of the list welcomes.
Next, the Fire Dragons are your alpha strike hammer. Fuegan makes them hit absurdly hard, and no vehicle survives a clean volley. The Howling Banshees bring the melee speed you need to crack open infantry blobs, tag shooting units, and create safe zones for your Reapers and Dragons.
Rangers bring cheap, reliable objective play and long rifle chip wounds. Three units of Striking Scorpions infiltrate, pressure early, and shred infantry with chainswords and mortal wound spikes. They open the game by forcing opponents to screen in all the wrong places.
Then the air cavalry arrives. Three units of Swooping Hawks bring objective control, harassment fire, and constant repositioning that drives opponents mad.

How This Aeldari Army List Scores
This list wins just like the second-place list, by abusing speed and angles. Reapers punish overextension, Aspects collapse flanks, and Spiders and Hawks run the mission until the opponent runs out of answers.
Final Thoughts From Us: Leicester Super Major Army Lists
As we just saw at the Leicester Super Major, whether you’re slinging plasma with the indomitable Space Marines or dancing through the shadows with the elusive Aeldari, there’s never a dull moment at tournaments these days.
Each faction showed off exactly why they belong at the top tables, and now players are scrambling to tweak lists, sharpen combos, and keep up with a 40k meta that just won’t sit still.
See the Top Warhammer Army Lists & Latest 40k Tournament Schedule
What do you think of the results from the Leicester Super Major Warhammer 40k Aeldari and Space Marines army lists?



















