Don’t miss the top tournament Warhammer 40k army lists for Ultramarines, Deathwatch, and Chaos Knights from the Prague GT, and how their winning tech can help you.
Want “unbeatable” energy? The Prague GT had a very interesting top-8 placement of Warhammer 40k factions, tested under the kind of mission pressure that makes bad builds fold fast.
This breakdown of the latest top 40k army lists highlights the tournament tech worth stealing for your list this week!
Spring 2026 Prague GT: Top 8 Warhammer 40k Army Lists
Checking out these winning army lists and their tactical synergies can really help you sharpen your strategy, especially with the latest updates to the balance dataslate rules and points.
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1st Place: Jakub Jansa, Ultramarines (Space Marines) Army Lists
This Ultramarines Gladius Space Marines army list wants to walk into the mid-board, plant a flag, and make the other side deal with a stack of durable threats. All while accurate Marine shooting starts peeling away the pieces that matter. It plays like a pressure-cooker list with real muscle behind it.
There are enough bodies and vehicles to force bad target priority, enough melee punch to punish anyone who gets too close, and just enough utility sprinkled in to keep the whole machine running.
The Lieutenant w/ Combi-weapon helps pressure fire lanes
The Lieutenant with Combi-weapon is one of those pieces that does not look loud on paper, but he helps the list stay annoying in all the right ways. He’ss a utility knife character that can pressure space, chip wounds, and be a nuisance around angles and objectives while being just sturdy enough with Artificer Armour to avoid folding to random nonsense.
Marneus Calgar is a major threat and the identity of the list
Marneus Calgar is where the list starts flexing. He is not just a beatstick, even though he absolutely can crack heads in combat. He is the center of the army’s identity. Calgar brings that classic Ultramarines mix of threat, resilience, and command presence that turns a solid castle into a real problem.
Uriel Ventris is a flexible, all-purpose leader
Uriel Ventris is the slick little connector piece that gives the list more play than it first appears to have. He helps open up deployment and pressure options, which matters a lot in a build with multiple hard-hitting infantry units and tanks that already demand attention. Uriel is there to make the army less predictable, and that flexibility can swing matchups because it lets the Ultramarines player shape where the real punch lands, rather than just marching everything straight up and hoping the math works out.
The Intercessor Squad is the list’s basic glue unit
It is not there to win the game by itself, and that is fine. It holds home or a safer objective, cleans up damaged infantry, and gives the army a reliable little scoring piece that opponents cannot totally ignore. .
The Incursor Squad is the early-table control unit
This is the squad that helps establish space, forces awkward movement, and makes life harder for enemy scouts, infiltrators, and fragile mission pieces. The haywire mine adds one more layer of irritation for anything trying to bully through a lane. In plain words, Incursors help the rest of the army get to play Warhammer on its own terms.
Redemptor Dreadnoughts take out mid-level threats with ease
Then come the Redemptor Dreadnoughts, and this is where the list starts looking like a proper problem. Two Redemptors with macro plasma are the kind of units that do exactly what Marine players want in a brawler shooting list. They punish elite infantry, threaten medium vehicles, absorb a lot more effort than most opponents want to spend, and hit like a truck if anything tries to tag them in melee.
The Repulsor Executioner adds the big-gun reach the list needs.
When the Thunderstrike starts helping line up shots, the Executioner becomes the nasty long-range answer to enemy armor and heavy targets. This is one of the main damage dealers in the army, and it also adds to the target saturation problem. There are already two Redemptors and a Vindicator asking hard questions. Tossing an Executioner into that mix means opponents usually cannot kill all the important tanks before one or two of them start cashing checks.
The Storm Speeder Thunderstrike is one of the sneakiest key units in the whole list
It is not the biggest gun platform here, but it makes the real guns hit harder where it counts. That is the trick. It helps amplify the anti-tank package and improves how efficiently the rest of the army picks up hard targets. In a list with an Executioner, a Vindicator, and dual Redemptors, that kind of support is gold.
Victrix Honour Guard are the list’s major melee anchors
The first Victrix Honour Guard unit, the one with the Chapter Ancient and Chapter Champion, is one of the list’s major melee anchors. They are a real combat brick that wants to push into contested ground and make objective fighting miserable. The Ancient helps with staying power and presence, while the Champion adds more sting where it matters. With the right character support, this unit becomes a serious headache to remove cleanly.
Running two big Honour Guard units is what gives the list its real identity beyond just being Marine goodstuff with tanks.
The Vindicator is the classic brick-on-tracks problem solver
It is not subtle, and that is the point. The Demolisher cannon gives the list a nasty close-range threat that opponents cannot casually ignore, especially if the board has tighter lanes or enough obscuring terrain to let it stage forward. In some matchups, the Vindicator can be a swing piece of tech.
The Wardens of Ultramar bring a slightly different flavor to the army
They are not the blunt-force hammer that the Victrix bricks are, and they are not the raw shooting pressure of the tanks. They are more of a flexible mission and support unit with enough character to matter in mid-board scraps. In a force that already has obvious kill units, a squad like this helps keep the army from feeling too one-dimensional.
How This Ultramarines Army List Scores
This army scores by owning the mid-board and making primary points feel expensive to contest. The small infantry units handle home and secondary utility work, while the Honour Guard, Calgar, and the dreadnoughts take over the central objectives through durability and threat. It does not need fancy tricks to rack up points. It scores by planting durable units where they matter, deleting the best enemy contesting pieces, and forcing the game into a grind that the opponent usually cannot win.
2nd Place: Antonín Man, Deathwatch Army Lists (Space Marines)
How This Deathwatch Army List Scores
This Deathwatch build is one of those lists that reminds everyone why Kill Teams can still be a headache in 40k.
It throws a brick wall of bodies onto the table, backs them with smart character support, and then starts solving problems with plasma, melta, and brutal close-range pressure. The Fortis and Indomitor squads do the dirty work, while the Incursors, Infiltrators, and Veterans make sure the army is not just durable, but annoying in all the right ways.
It is not trying to win with one flashy trick. It wins by taking space, forcing ugly trades, and making opponents deal with a toolbox that feels ready for just about anything.
3rd Place: Luis Stiemerling, Chaos Knights Army Lists
How This Chaos Knights Army List Scores
If you like Chaos Knights that skip the subtle stuff and go straight to stomping faces, this one is worth a look.
Triple Despoilers with double gatlings put out a nasty wall of dice, while Karnivores and Stalkers rush in to scrap over midfield and finish off anything left standing.
Toss in Nurglings for early board control and general little-monster nonsense, and you’ve got a list that plays fast, hits hard, and keeps the pressure on from the first turn.
Final Thoughts from us on The Spring 2026 Prague GT Army Lists
The Prague GT gave a pretty clean snapshot of what wins games in Warhammer 40k right now.
Ultramarines Space Marines army list brought the classic mid-board bully plan with enough armor and elite bodies to make every trade hurt. Deathwatch army list showed that a stack of flexible Kill Teams can still be a nightmare when the list has the right support behind it.
Finally, the Chaos Knights army list kept things simple in the best way possible: throw a pile of dice, shove War Dogs into the fight, and dare anyone to keep up.
That is the fun part with results like this. None of these Warhammer 40k army lists relies on goofy gimmicks. They know what they want to do, they bring the right tools to do it, and they force opponents to answer real pressure from turn one.
For anyone tweaking a list for the next event, there is plenty here worth stealing. Better target saturation, cleaner mission pieces, stronger mid-board pressure, and units that actually support each other instead of just looking good on paper. Prague had all of that, and the top lists earned their spot the hard way.
See the Top Warhammer Army Lists & 40k Tournament Schedule for This Year
What do you think of the results and top Warhammer 40k army lists at the Prague GT for Ultramarines, Deathwatch, and Chaos Knights?
















