
Updated June 26th, 2025, by Rob Baer with new information, the latest Old World FAQ, and links to relevant content.
Let’s talk Old World. The new FAQ and the Matched Play Guide just landed from Games Workshop, and if you’re the kind of player who counts inches like a hawk and still argues over whether that hill is “impassable” or “just difficult terrain,” then this one’s for you.
Even if you’re more paint-before-play, this update is worth your time, and here’s why.
Changes Coming in Hot

Magic: The Playing Field Gets Leveled


There’s also an update to how magical vortexes interact with units — more control, less chaos (well, less unintended chaos — it’s still magic, after all).
On top of all that, there are also lots of changes to the spells themselves.

Infantry Gets Its Day in the Sun

Units with hand weapons and shields can now parry, so they’ve actually got a shot at surviving combat. Outnumbering your enemy gives bonus combat resolution points again — an old-school mechanic that rewards building those big blocks.
Fighting in two ranks has become more common, and switching weapons mid-fight is back on the menu. It may even be worth paying for great weapons again!
Also worth noting: some weapon profiles have been tweaked. The result? You’ll need to actually think about when to use that halberd or switch back to your sword-and-board. This makes infantry feel more dynamic and worth their points.
They’re still not going to walk through a unit of Chaos Knights, but they’re no longer just speed bumps either.
Ravening Hordes & Forces of Fantasy: Minor Tweaks, Meaningful Impact


There might be just enough in there to free up a few points, tighten a strategy, or fix a long-standing “wait, can I actually do that?” rules snag.
Bottom line: don’t skip this part. It’s not flashy, but it could clean up your next game night or tournament showing in a big way.
Matched Play Gets a Glow-Up

What’s really neat here are the objective mechanics. No more rinse-and-repeat VP farming — we’re talking narrative-driven goals. Think supply trains, critical landmarks, maybe a stash of lost relics or weapons in the middle of a skirmish.
And then there are secret objectives. Yes, secret. Hidden. You complete them, and your opponent won’t even know what hit them until the post-game handshake turns into a “wait, you scored how many?”
These are perfect for spicing up tournament play and casual games alike. It adds a layer of bluffing and tactical misdirection that makes things feel a bit more like a proper battlefield and less like a spreadsheet with dice.
What This Means for Your Games

Also, expect some very confused generals trying to guess what your secret objective might be while you’re gleefully racking up hidden points.
This is a great time to shake up your army list, revisit those units collecting dust, and test some new strategies. The game hasn’t been flipped on its head, but the tweaks push things toward more variety and smarter choices. And we think that’s always a good thing.
Final Word From Us

Now get out there, dust off that Empire infantry, and maybe think twice before auto-picking that Level 4 wizard again.
Download All the Changes Here!

