Are you frustrated with the uncertainty of the Daemons Codex? Come see the Tips and Tricks you should know regardless of looming FAQ changes and such.
The new Chaos Daemon codex is finally here and it is time to see who wins and who loses. With 50 datasheets, 10 Stratagems, 24 Warlord Traits, 15 Relics, and 21 psychic powers, the Chaos Daemons have a good amount of content to draw from. However, as we will soon find out, there are drawbacks to this codex and some Chaos players will feel underwhelmed by what is available to them. Our very own Rob Baer has his own copy on the paint bench for a quick review of what you will find inside.
For our complete review, be sure to scroll down and press play on the full video below.
Jumping right in, there is a solid amount of drama with this codex. Some of the rules that were leaked ahead of release did not make Chaos players feel confident in what was coming for daemons. One such discussion is the Denizens of the Warp Stratagem that will allow you to deep strike a unit in with the Daemon keyword. This is great if you want to use Morty or Magnus, as you can put them in play without having them get shot off the table. Now, there is word going around the ITC circuit that this will be changed. This leaves a level of uncertainty in the air with players that do not want to invest hobby time on a unit that will see little to no use. That being said, there is some synergy that can be found in this codex. Just do not expect much at first glance.
Some changes you will find to be quite good and others… not so much. One change just may see the Changling not be included in lists. His locus ability was changed from a -1 to hit for all friendly Tzeentch Daemons to 6+ Feel No Pain ability. Screamers now have their Lamprey Bites attack only. The wording on their Slashing Attack ability has been changed as well to read, “If this unit moves over an enemy unit in the Movement phase (and did not Fall Back)” instead of needing to Advance for this ability to proc.
Rob dives further into the changes, points costs, and some tips to use for your Chaos Daemons in the full review video below!
Codex: Chaos Daemons: $40
Beyond the boundaries of space and time, the Chaos Gods observe the galaxy with ancient and malevolent eyes. To these terrible entities, realspace is simply a battlefield, and its inhabitants mere pawns in the grandest game of all – the struggle for ultimate dominion between the Ruinous Powers themselves. Their truest servants, who fight this war in their names, are the daemons created in their own image: creatures of staggering power, horrifying aspect and exceptional cruelty.
Codex: Chaos Daemons contains a wealth of background and rules – the definitive book for Chaos Daemons collectors. Within this 144-page hardback, you’ll find:
– The Chaos Gods & Their Infernal Legions: descriptions of the warp, the maddening realm that the Chaos Gods call home, and of the major Chaos Gods – Khorne, Slaanesh, Tzeentch and Nurgle – along with their servants, the Chaos Daemons;
– Examples of the compositions of daemonic forces for the 4 Chaos Gods – the Scintillating Legions, the Plague Legions, the Blood Legions and the Legions of Excess;
– Galactic Corruption: a map showing the impact of the Great Rift, from which the malign energies of the warp pour into realspace, with details of warp storms, Chaos strongholds and daemon worlds;
– Chaos Rising: a brief history of major warp-based catastrophes and daemonic incursions – at least, the few that remain on-record…
– Background and details on each character and unit available to a Chaos Daemons army;
– A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
Everything you need to get a Chaos Daemons army primed for games of Warhammer 40,000 is in here:
– 50 datasheets, providing rules for every Chaos Daemons unit and miniature;
– Army abilities reflecting Chaos Daemons’ methods of war on the tabletop;
– Daemonic Gifts: wargear both ranged and close-combat for use by Chaos Daemons;
– Points values for all miniatures, weapons and wargear for use in Matched Play games;
– The Eternal Hordes: rules for Battle-forged armies, including:
– 19 unique Stratagems – 7 usable by any Chaos Daemons and 3 each for Khorne, Nurgle, Tzeentch and Slaanesh;
– 24 unique Warlord Traits: 6 each for Khorne, Nurgle, Tzeentch and Slaanesh;
– Hellforged Artefacts: 15 weapons and artefacts available only to Chaos Daemons;
– 21 psychic powers: 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor;
– 6 unique Tactical Objectives.
Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 80 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Chaos Daemons gamer. Included:
– 22 psychic power cards – 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor, and Smite;
– 19 Stratagems available to any Battle-forged Chaos Daemons army as found in Codex: Chaos Daemons, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;
– 36 Tactical Objectives, including the 6 specific Objectives from Codex: Chaos Daemons.
The Codex: Chaos Daemons is available now online and in local Games Workshop stores. Be sure to press play on our quick and dirty review video below for the full product breakdown.
For more on the Codex: Chaos Daemons and all things Warhammer 40k, visit Games Workshop!